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Posted

So i made my own world gen file, https://github.com/AnarchySage/VanityblocksDev/blob/master/vanityblocks/WorldGen/StructureUnderWaterRuin.java

 

Now i need 2 things to happen but im not sure how to do it..

 

I need to add a chest gen hook category so i can add stuff to spawn to it, then also to bind that chest to the category created, ive spent 5 hours at least googleing, searching the code, searching open source to no avail, im out of thoughts, any ideas?

Posted

Have you... Have you tried looking at the default hooks that are added?

Its fairly straight forward...

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

I have looked, i tryed ChestGenHooks.addinfo, .getinfo, nothing seems to work, i cant find anyone else adding a new category to see how its done, if you wouldnt mind, please telling me what im doing wrong

 

        final String VANITYBLOCKSRUIN            = "vanityblocksruinchest";

+//    if (Storageprops.generateruin) {

      ChestGenHooks.addInfo(VANITYBLOCKSRUIN, WorldGen.StructureUnderWaterRuin[], 3, 3)

    }

  }

didnt work, and as easy as you may think it is, im new to modding, im still learning, i wish i had half the knowledge you do at this :/

Posted
private static void addInfo(String category, WeightedRandomChestContent[] items, int min, int max)

Well no shit that doesn't work...

If only there was a way.. you could read the code.. and see what its doing.. and see if you can do it yourself with functions that ARE available...

Not trying to be a dick, but this is something that you should really learn how to do. Read and understand code/codeflow. This case in particular is really small and really easy {even for beginners}

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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