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Posted

i want to send a very big integer array(about 40k in size) or string from the server to the client when the player from that specific client dies.There a method will be called to proccess it.

I believe this has something to do with packets but i dont know very much about it.

Edited by ATomo9_CY

37 minutes ago, ATomo9_CY said:

I believe this has something to do with packets

You'd be right.
 

 

38 minutes ago, ATomo9_CY said:

but i dont know very much about it.

https://mcforge.readthedocs.io/en/1.13.x/networking/

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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  • Author

I already looked at that but i havent figured it out yet.How do i determine to which client the packet goes?And how do i make the client act when it receives the package?

4 minutes ago, ATomo9_CY said:

How do i determine to which client the packet goes?

Pick a player object (an instance of ServerPlayerEntity). Send a message to that player. The networking is done for you.

Quote

And how do i make the client act when it receives the package?

That's what the packet handler is for.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

@SubscribeEvent
    public static void LivingDeathEvent(net.minecraftforge.event.entity.living.LivingDeathEvent event) throws IOException {
        if((event.getEntity() instanceof ServerPlayerEntity )&&EffectiveSide.get()==LogicalSide.SERVER) {
            Instance.send(PacketDistributor.PLAYER.with(), "aaaaaaa");
        }
    }

 

i have this as of now.Is this enough to get what i need?is it correct?

So you check to see if event.getEntity() is an instance of ServerPlayerEntity, but them fuck off with it and send a message to whatever PacketDistributor.PLAYER.with() returns.

 

Why?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Thats the code example with some changes.with() i thing is supposed to have ServerPlayerEntity inside.

Instance i have no idea what its supposed to be or if i should get it from somewhere.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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