Jump to content

Recommended Posts

Posted (edited)

i want to send a very big integer array(about 40k in size) or string from the server to the client when the player from that specific client dies.There a method will be called to proccess it.

I believe this has something to do with packets but i dont know very much about it.

Edited by ATomo9_CY
Posted
37 minutes ago, ATomo9_CY said:

I believe this has something to do with packets

You'd be right.
 

 

38 minutes ago, ATomo9_CY said:

but i dont know very much about it.

https://mcforge.readthedocs.io/en/1.13.x/networking/

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
4 minutes ago, ATomo9_CY said:

How do i determine to which client the packet goes?

Pick a player object (an instance of ServerPlayerEntity). Send a message to that player. The networking is done for you.

Quote

And how do i make the client act when it receives the package?

That's what the packet handler is for.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

@SubscribeEvent
    public static void LivingDeathEvent(net.minecraftforge.event.entity.living.LivingDeathEvent event) throws IOException {
        if((event.getEntity() instanceof ServerPlayerEntity )&&EffectiveSide.get()==LogicalSide.SERVER) {
            Instance.send(PacketDistributor.PLAYER.with(), "aaaaaaa");
        }
    }

 

i have this as of now.Is this enough to get what i need?is it correct?

Posted

So you check to see if event.getEntity() is an instance of ServerPlayerEntity, but them fuck off with it and send a message to whatever PacketDistributor.PLAYER.with() returns.

 

Why?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Thats the code example with some changes.with() i thing is supposed to have ServerPlayerEntity inside.

Instance i have no idea what its supposed to be or if i should get it from somewhere.

Posted

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.