Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.14.4]Send string from server to client


ATomo9_CY
 Share

Recommended Posts

i want to send a very big integer array(about 40k in size) or string from the server to the client when the player from that specific client dies.There a method will be called to proccess it.

I believe this has something to do with packets but i dont know very much about it.

Edited by ATomo9_CY
Link to comment
Share on other sites

37 minutes ago, ATomo9_CY said:

I believe this has something to do with packets

You'd be right.
 

 

38 minutes ago, ATomo9_CY said:

but i dont know very much about it.

https://mcforge.readthedocs.io/en/1.13.x/networking/

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

4 minutes ago, ATomo9_CY said:

How do i determine to which client the packet goes?

Pick a player object (an instance of ServerPlayerEntity). Send a message to that player. The networking is done for you.

Quote

And how do i make the client act when it receives the package?

That's what the packet handler is for.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

@SubscribeEvent
    public static void LivingDeathEvent(net.minecraftforge.event.entity.living.LivingDeathEvent event) throws IOException {
        if((event.getEntity() instanceof ServerPlayerEntity )&&EffectiveSide.get()==LogicalSide.SERVER) {
            Instance.send(PacketDistributor.PLAYER.with(), "aaaaaaa");
        }
    }

 

i have this as of now.Is this enough to get what i need?is it correct?

Link to comment
Share on other sites

So you check to see if event.getEntity() is an instance of ServerPlayerEntity, but them fuck off with it and send a message to whatever PacketDistributor.PLAYER.with() returns.

 

Why?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • i found it guys
    • So i just bought a RLcraft server for me and my friends to play on. I launched it and it is working fine but it tells me that i need to download all the mods i go to mods and press "minecraft forge" and nothing shows up that i can open files. If anyone have a suggestion i would need the help. This is the server hosting i  used 
    • i did it in 1.12.2 not walking for me can anyone help me get it pls???  
    • Got the rotation working. I had to look at LivingEntityRenderer#render and setupRotations a little more closely, and I realized that I needed to change the custom entity's yBodyRot and yBodyRotO.  private static boolean renderingCustomEntity = false; private static CustomEntity customEntity; private static void refreshCustomEntity(LocalPlayer localPlayer, LivingEntity livingEntity) { if (customEntity == null || customEntity.isRemoved()) { customEntity = ModEntities.CUSTOM_ENTITY.get().create(localPlayer.clientLevel); } if (!customEntity.level.dimension().equals(livingEntity.level.dimension())) { customEntity.discard(); } } @SubscribeEvent public static void replaceMobModel(RenderLivingEvent.Pre<LivingEntity, EntityModel<LivingEntity>> event) { LocalPlayer localPlayer = Minecraft.getInstance().player; if (localPlayer != null && event.getEntity() instanceof Mob mob) { if (/* put your own condition here */) { if (!renderingCustomEntity) { try { renderingCustomEntity = true; event.setCanceled(true); refreshCustomEntity(localPlayer, mob); // (truth be told, my custom entity does not have a "head", so these lines aren't needed) // customEntity.setYHeadRot(mob.getYHeadRot()); // customEntity.yHeadRotO = mob.yHeadRotO; customEntity.setYBodyRot(mob.yBodyRot); customEntity.yBodyRotO = mob.yBodyRotO; customEntity.setPose(mob.getPose()); Minecraft.getInstance().getEntityRenderDispatcher().getRenderer(customEntity).render( customEntity, customEntity.yBodyRot, event.getPartialTick(), event.getPoseStack(), event.getMultiBufferSource(), event.getPackedLight() ); } finally { renderingCustomEntity = false; } } } } }   As shown in my code, if the mob whose model is replaced moves to a different dimension, I unload the custom entity with Entity#discard and then reinitialize it on the next tick. I wonder if I also have to unload the custom entity when the mob it is "replacing" dies.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.