Posted January 4, 20205 yr I know 1.15 is still quite new, but has anybody figured out how to use .obj files as models? Since 1.15 changed the whole rendering system solutions for 1.14 do not work. The main issue is that OBJLoader.INSTANCE.addDomain() no longer exists. Thanks in advance.
January 10, 20205 yr You don't need to do that call anymore, it just works™️ if you reference the model from your blockstate json About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
January 10, 20205 yr Author 2 hours ago, Cadiboo said: You don't need to do that call anymore, it just works™️ if you reference the model from your blockstate json Oh reality? That’s fantasy thank you
January 13, 20205 yr Author On 1/9/2020 at 11:00 PM, Cadiboo said: You don't need to do that call anymore, it just works™️ if you reference the model from your blockstate json Okay ive been trying for a while and havent been able to figure it out. When i reference the obj file from the blockstate i get an error where its adding ".json" to the end on its own. [00:19:43] [Server-Worker-6/WARN] [minecraft/ModelBakery]: Unable to load model: 'brassnsteam:block/obj/pipe_core_valve.obj' referenced from: brassnsteam:iron_pipe#center=true,down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=true: java.io.FileNotFoundException: brassnsteam:models/block/obj/pipe_core_valve.obj.json Is there nothing i need to do in the code? Messing with the blockstate only seems to not be enough. Edited January 13, 20205 yr by MaxHyper
January 13, 20205 yr You saved my life! I've been asking for days and still can't find an answer, you're luckier than me. I hope you find a solution and that I can try it, otherwise it's hopeless. P.S.: If you can help me, I would be very happy. The Link: is this. New in Modding? == Still learning!
January 13, 20205 yr 4 hours ago, MaxHyper said: Okay ive been trying for a while and havent been able to figure it out. When i reference the obj file from the blockstate i get an error where its adding ".json" to the end on its own. [00:19:43] [Server-Worker-6/WARN] [minecraft/ModelBakery]: Unable to load model: 'brassnsteam:block/obj/pipe_core_valve.obj' referenced from: brassnsteam:iron_pipe#center=true,down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=true: java.io.FileNotFoundException: brassnsteam:models/block/obj/pipe_core_valve.obj.json Is there nothing i need to do in the code? Messing with the blockstate only seems to not be enough. Edited 4 hours ago by MaxHyper I would like to help you, but unfortunately I do not know the answer to your problem. New in Modding? == Still learning!
January 14, 20205 yr Post your logs + BlockState json & model About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
January 14, 20205 yr Author 6 hours ago, Cadiboo said: Post your logs + BlockState json & model The only log I have that is meaningful is the line on my previous comment. Here's the blockstate, the obj part is only the second bit. { "multipart": [ { "when": { "center": true }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_core" } }, { "apply": { "model": "brassnsteam:block/pipes/attachments/pipe_core_valve.obj" } }, { "when": { "north": true, "south": true, "east": false, "west": false,"up": false, "down": false }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_core_straight" } }, { "when": { "north": false, "south": false, "east": true, "west": true,"up": false, "down": false }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_core_straight" , "y": 90 } }, { "when": { "north": false, "south": false, "east": false, "west": false,"up": true, "down": true }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_core_straight" , "x": 270 } }, { "when": { "north": true, "south": false, "east": true, "west": false, "up": false, "down": false }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_core_corner" }, "_comment" : "NE" }, { "when": { "north": true, "south": false, "east": false, "west": true, "up": false, "down": false }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_core_corner" , "y": 270 }, "_comment" : "NW" }, { "when": { "north": true, "south": false, "east": false, "west": false, "up": true, "down": false }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_core_corner" , "x": 270, "y": 270 }, "_comment" : "NU" }, { "when": { "north": true, "south": false, "east": false, "west": false, "up": false, "down": true }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_core_corner" , "x": 90, "y": 270 }, "_comment" : "ND" }, { "when": { "north": false, "south": true, "east": true, "west": false,"up": false, "down": false }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_core_corner" , "y": 90 }, "_comment" : "SE" }, { "when": { "north": false, "south": true, "east": false, "west": true, "up": false, "down": false }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_core_corner" , "y": 180 }, "_comment" : "SW" }, { "when": { "north": false, "south": true, "east": false, "west": false,"up": true, "down": false }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_core_corner" , "x": 270, "y": 90 }, "_comment" : "SU" }, { "when": { "north": false, "south": true, "east": false, "west": false,"up": false, "down": true }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_core_corner" , "x": 90, "y": 90 }, "_comment" : "SD" }, { "when": { "north": false, "south": false, "east": true, "west": false,"up": true, "down": false }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_core_corner" , "x": 270 }, "_comment" : "EU" }, { "when": { "north": false, "south": false, "east": true, "west": false,"up": false, "down": true }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_core_corner" , "x": 90 }, "_comment" : "ED" }, { "when": { "north": false, "south": false, "east": false, "west": true,"up": true, "down": false }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_core_corner" , "x": 270, "y": 180 }, "_comment" : "WU" }, { "when": { "north": false, "south": false, "east": false, "west": true,"up": false, "down": true }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_core_corner" , "x": 90, "y": 180 }, "_comment" : "WD" }, { "when": { "north": true }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_side" } }, { "when": { "east": true }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_side", "y": 90 } }, { "when": { "south": true }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_side", "y": 180 } }, { "when": { "west": true }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_side", "y": 270 } }, { "when": { "up": true }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_side", "x": 270 } }, { "when": { "down": true }, "apply": { "model": "brassnsteam:block/pipes/iron/pipe_side", "x": 90 } } ] } Not sure what you mean by posting the model since its an obj, but heres its location: (rightmost file) Edited January 14, 20205 yr by MaxHyper
January 15, 20205 yr I think that all you need to do is remove the ".obj" from "apply": { "model": "brassnsteam:block/pipes/attachments/pipe_core_valve.obj" } and it should work. About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
January 16, 20205 yr Author 17 hours ago, Cadiboo said: I think that all you need to do is remove the ".obj" from "apply": { "model": "brassnsteam:block/pipes/attachments/pipe_core_valve.obj" } and it should work. Nope, its still looking for a .json Id like to point out that the other file named pipe_core_valve.json in the picture i sent was just a test and is unrelated.
February 11, 20205 yr Using .obj files seems to have changed a lot, I am assuming that 1.15 has removed the ForgeLoader for blockstates, as the multipart system really covers everything it did (except for loading .obj). The new way to load models: Your blockstate should use the vanilla method (without".obj" on the model name) e.g.: { "variants": { "": { "model": "MODID:block/MODEL" } } } Every model, in the "models/block" path, now needs, MODEL.json, MODEL.obj, MODEL.mtl. In your new MODEL.json file you need to tell it to use the OBJLoader from forge, and give the full resource path to your ".obj" file, eg: { "loader": "forge:obj", "model": "MODID:models/block/MODEL.obj", "flip-v": true } The options you can include in the new MODEL.json file are: { "loader": "forge:obj", //to inform the resource loader to use OBJLoader "model": <<resource path to .obj file>>, "detectCullableFaces": true|false, "diffuseLighting": true|false, "flip-v": true|false, "ambientToFullbright": true|false, "materialLibraryOverride": <<resource path to material library if you need different materials on the same .obj>>, } Remember to update the paths for your textures in the .mlt file to use resource paths (without ".png").
February 24, 20205 yr I'm not sure how to path the texture in the .mtl file Can you give me working example (blockstate, model.json, model.obj ,model.mtl) files. ty
February 25, 20205 yr I have got everything setup up, but no mater what the model is i get this: the .obj file was a cube. No matter what model i use i get that Edited February 25, 20205 yr by blinky000 more info
April 9, 20205 yr That's work for me, just imported on the json files, just the uv's are messed up, i'm registered the block normally without any function to import models or textures on Forge 1.15.2 and mapping 20200408-1.15.1 model.json { "parent": "forge:item/default", "loader": "forge:composite", "parts": { "part1": { "loader": "forge:obj", "model": "MOD_ID:models/block/mesh/model.obj" "textures": { "#YourMaterialName": "MOD_ID:blocks/modeltexture" } } } } blockstate.json { "variants": { "": {"model": "MOD_ID:block/model"} } } item.json { "parent": "MOD_ID:block/model" } model.mtl # Blender MTL File: 'mdoel.blend' # Material Count: 1 newmtl YourMaterialName Ns 225.000000 Ka 1.000000 1.000000 1.000000 Kd 0.800000 0.800000 0.800000 Ks 0.500000 0.500000 0.500000 Ke 0.000000 0.000000 0.000000 Ni 1.450000 d 1.000000 illum 2 map_Kd MOD_ID:blocks/texture map_d MOD_ID:blocks/texture Edited April 9, 20205 yr by Uollf
January 19, 20232 yr Sorry can you please said how work OBJLoader.INSTANCE.addDomain() in more downgrades versions of minecraft how for example 1.12?
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