Posted January 9, 20205 yr I want to make it so that the player can move around while they are in their inventory screen. I currently have this: @SubscribeEvent public static void keyboardKey(final GuiScreenEvent.KeyboardKeyEvent event) { if (event.getGui() instanceof InventoryScreen || event.getGui() instanceof CreativeScreen) { ClientPlayerEntity player = Minecraft.getInstance().player; if (Minecraft.getInstance().gameSettings.keyBindForward.isPressed()) LOGGER.log("Forward!"); if (Minecraft.getInstance().gameSettings.keyBindBack.isPressed()) LOGGER.log("Back!"); if (Minecraft.getInstance().gameSettings.keyBindLeft.isPressed()) LOGGER.log("Left!"); if (Minecraft.getInstance().gameSettings.keyBindRight.isPressed()) LOGGER.log("Right!"); if (Minecraft.getInstance().gameSettings.keyBindJump.isPressed() && player.onGround) player.jump(); } } but I have no idea how to simulate moving the character to the left, right, forward, or back (jumping works when holding, but it stops when I leave the inventory). I have tried searching for the vanilla class that controls player movement but to no avail. Any help would be appreciated.
January 9, 20205 yr Check out ClientPlayerEntity::movementInput. Edited January 9, 20205 yr by DavidM Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
January 12, 20205 yr Author On 1/9/2020 at 12:15 AM, DavidM said: Check out ClientPlayerEntity::movementInput. I changed everything to this: @SubscribeEvent public static void keyboardKey(final GuiScreenEvent.KeyboardKeyEvent event) { if (event.getGui() instanceof InventoryScreen || event.getGui() instanceof CreativeScreen) { ClientPlayerEntity player = Minecraft.getInstance().player; if (Minecraft.getInstance().gameSettings.keyBindForward.isPressed()) player.movementInput.forwardKeyDown = true; if (Minecraft.getInstance().gameSettings.keyBindBack.isPressed()) player.movementInput.backKeyDown = true; if (Minecraft.getInstance().gameSettings.keyBindLeft.isPressed()) player.movementInput.leftKeyDown = true; if (Minecraft.getInstance().gameSettings.keyBindRight.isPressed()) player.movementInput.rightKeyDown = true; if (Minecraft.getInstance().gameSettings.keyBindJump.isPressed()) player.movementInput.jump = true; if (Minecraft.getInstance().gameSettings.keyBindSprint.isPressed()) player.setSprinting(true); } } but nothing is happening when I try it.
January 26, 20205 yr Can't you just subscribe to the open GUI event and replace the screen with one that overrides Screen#isPauseScreen to return false? About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
February 12, 20205 yr Author On 1/26/2020 at 2:43 AM, Cadiboo said: Can't you just subscribe to the open GUI event and replace the screen with one that overrides Screen#isPauseScreen to return false? How would I go about doing that
February 17, 20205 yr Subscribing: https://mcforge.readthedocs.io/en/1.15.x/events/intro/ Personally I would PR a hook to avoid incompatibilities with other mods that replace the screen. About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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