MineModder2000 Posted January 20, 2020 Posted January 20, 2020 (edited) I am using the event.getWorld().getBiome() method for RightClickItem Event. It takes a position as a parameter. If I use event.getPos() I get the position the player is standing in, but I want the position of the block being targeted, if possible. - Thanks. Edited January 26, 2020 by MineModder2000 1 Quote
Alpvax Posted January 20, 2020 Posted January 20, 2020 If you are trying to get the position of a block outside of the reach distance, you need to perform a raytrace to find that block position. 1 Quote
MineModder2000 Posted January 21, 2020 Author Posted January 21, 2020 On 1/20/2020 at 8:47 AM, diesieben07 said: RightClickItem is specifically for the case where no block is targeted. Use RightClickBlock for the case where a block is right-clicked. Expand I should've specified, I want this check to happen when the player is holding an item, so the RightClickItem event is what I want cancelled when the block is in the wrong biome. It actually doesn't work that bad the way I have it, it would just be better if it was based on the targeted block rather than the block the player is on. 1 Quote
Cadiboo Posted January 21, 2020 Posted January 21, 2020 You can use Minecraft#objectMouseOver. You can also look at the ray trading that the debug overlay does to show you your targeted block and block (at a surprisingly far range) 1 Quote About Me Reveal hidden contents My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
MineModder2000 Posted January 21, 2020 Author Posted January 21, 2020 Okay so the BlockRayTraceResult constructor takes the following : Vec3d, Direction, BlockPos, Boolean. I think I got the correct Vec3d and Direction, but I am not sure how to get the targeted Block, so I can get it's position. @SuppressWarnings("deprecation") @SubscribeEvent public void rightClickItem(RightClickItem event) { BlockRayTraceResult result; result = new BlockRayTraceResult(event.getEntityPlayer().getLookVec(), event.getFace(), event.getPos(), false); if ((event.getEntityPlayer().getHeldItemMainhand().getItem() == Items.GLASS_BOTTLE || event.getEntityPlayer().getHeldItemMainhand().getItem() == Items.WATER_BUCKET) && (!event.getWorld().getBiome(result.getPos()).toString().contains("River"))) { event.setCanceled(true); } } Quote
Draco18s Posted January 21, 2020 Posted January 21, 2020 ...You have to run a ray trace. Take the existing client side code, copy it, and put it where you need it (common code). Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
MineModder2000 Posted January 21, 2020 Author Posted January 21, 2020 On 1/21/2020 at 9:02 PM, Draco18s said: run a ray trace Expand Any examples docs? Quote
Draco18s Posted January 21, 2020 Posted January 21, 2020 I'm not sure what you need docs for to copy-paste a function. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
MineModder2000 Posted January 21, 2020 Author Posted January 21, 2020 (edited) On 1/21/2020 at 10:16 PM, Draco18s said: I'm not sure what you need docs for to copy-paste a function. Expand I don't understand what function, what existing client side code? What does running a ray trace mean? Edited January 21, 2020 by MineModder2000 Quote
Cadiboo Posted January 21, 2020 Posted January 21, 2020 Some examples of code that do raytracing: - debug overlay’s targeted block - throwable entity’s update code (before it calls onImpact) - Minecraft’s code that’s sets objectMouseOver 1 Quote About Me Reveal hidden contents My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
Draco18s Posted January 22, 2020 Posted January 22, 2020 On 1/21/2020 at 10:19 PM, MineModder2000 said: what existing client side code? Expand This: On 1/21/2020 at 12:00 PM, Cadiboo said: Minecraft#objectMouseOver. Expand 1 Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
MineModder2000 Posted January 22, 2020 Author Posted January 22, 2020 On 1/22/2020 at 12:06 AM, Draco18s said: This: Expand if (this.leftClickCounter <= 0 && !this.player.isHandActive()) { if (leftClick && this.objectMouseOver != null && this.objectMouseOver.getType() == RayTraceResult.Type.BLOCK) { BlockRayTraceResult blockraytraceresult = (BlockRayTraceResult)this.objectMouseOver; BlockPos blockpos = blockraytraceresult.getPos(); if (!this.world.isAirBlock(blockpos)) { Direction direction = blockraytraceresult.getFace(); if (this.playerController.onPlayerDamageBlock(blockpos, direction)) { this.particles.addBlockHitEffects(blockpos, blockraytraceresult); this.player.swingArm(Hand.MAIN_HAND); I don't understand this code, objectMouseOver is not set anywhere in the class, so how is it being used? Quote
MineModder2000 Posted January 22, 2020 Author Posted January 22, 2020 On 1/21/2020 at 11:25 PM, Cadiboo said: Some examples of code that do raytracing: - debug overlay’s targeted block - throwable entity’s update code (before it calls onImpact) - Minecraft’s code that’s sets objectMouseOver Expand I tried to implement the code from debug overlay : RayTraceResult result; BlockPos blockpos = null; result = event.getPlayer().func_213324_a(20.0D, 0.0F, true); if (result.getType() == RayTraceResult.Type.BLOCK) { blockpos = ((BlockRayTraceResult)result).getPos(); } if ((event.getPlayer().getHeldItemMainhand().getItem() == Items.GLASS_BOTTLE || event.getPlayer().getHeldItemMainhand().getItem() == Items.WATER_BUCKET) && (!event.getWorld().getBiome(blockpos).toString().contains("River"))) { event.setCanceled(true); } But its still going by the block that the player is standing on, not looking at. Quote
Alpvax Posted January 24, 2020 Posted January 24, 2020 On 1/22/2020 at 1:19 AM, MineModder2000 said: its still going by the block that the player is standing on Expand Are you sure that you are getting the correct BlockPos? You are searching with up to a 20 block range. What happens if the BlockPos is null? Quote
MineModder2000 Posted January 25, 2020 Author Posted January 25, 2020 On 1/24/2020 at 2:39 PM, Alpvax said: Are you sure that you are getting the correct BlockPos? You are searching with up to a 20 block range. What happens if the BlockPos is null? Expand As stated it's fetching the position of the block that the player is standing on. If it's null the game crashes. Quote
Draco18s Posted January 25, 2020 Posted January 25, 2020 On 1/25/2020 at 2:37 AM, MineModder2000 said: If it's null the game crashes. Expand You should fix that. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
MineModder2000 Posted January 25, 2020 Author Posted January 25, 2020 On 1/25/2020 at 3:43 AM, Draco18s said: You should fix that. Expand Well it's never naturally null, that's only if I comment out the code that sets it. The bigger problem is getting the blockPos of the block the player is looking at. Quote
Cadiboo Posted January 25, 2020 Posted January 25, 2020 On 1/25/2020 at 4:33 AM, MineModder2000 said: Well it's never naturally null Expand What if you’re not looking at a block... Quote About Me Reveal hidden contents My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
MineModder2000 Posted January 25, 2020 Author Posted January 25, 2020 On 1/25/2020 at 6:00 AM, Cadiboo said: What if you’re not looking at a block... Expand The code isn't working as intended, it's going by the block the player is standing on not looking at. Quote
MineModder2000 Posted January 25, 2020 Author Posted January 25, 2020 On 1/25/2020 at 5:38 AM, herasswideopen said: I suggest going to the DrawBlockHighlightEvent class, seeing where it is triggered, and checking if the blockpos is there Expand I love you, didn't know this event existed, but it's definitely the right one, thanks. PS : Interesting username.... Quote
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