Jump to content

Recommended Posts

Posted (edited)

I am using the event.getWorld().getBiome() method for RightClickItem Event. It takes a position as a parameter. If I use event.getPos() I get the position the player is standing in, but I want the position of the block being targeted, if possible. 

 

- Thanks. 

Edited by MineModder2000
  • Confused 1
Posted
15 hours ago, diesieben07 said:

RightClickItem is specifically for the case where no block is targeted. Use RightClickBlock for the case where a block is right-clicked.

I should've specified, I want this check to happen when the player is holding an item, so the RightClickItem event is what I want cancelled when the block is in the wrong biome. It actually doesn't work that bad the way I have it, it would just be better if it was based on the targeted block rather than the block the player is on. 

  • Confused 1
Posted

You can use Minecraft#objectMouseOver. You can also look at the ray trading that the debug overlay does to show you your targeted block and block (at a surprisingly far range)

  • Thanks 1

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted

Okay so the BlockRayTraceResult constructor takes the following : Vec3d, Direction, BlockPos, Boolean. I think I got the correct Vec3d and Direction, but I am not sure how to get the targeted Block, so I can get it's position. 

 

 @SuppressWarnings("deprecation")
	@SubscribeEvent
    public void rightClickItem(RightClickItem event) {
    	
    	BlockRayTraceResult result;
    	
    	result = new BlockRayTraceResult(event.getEntityPlayer().getLookVec(), event.getFace(), event.getPos(), false);
    	
    	if ((event.getEntityPlayer().getHeldItemMainhand().getItem() == Items.GLASS_BOTTLE ||
    		event.getEntityPlayer().getHeldItemMainhand().getItem() == Items.WATER_BUCKET) &&
    	    (!event.getWorld().getBiome(result.getPos()).toString().contains("River"))) {
    		
    			event.setCanceled(true);
    	}
    }
Posted

...You have to run a ray trace. Take the existing client side code, copy it, and put it where you need it (common code).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I'm not sure what you need docs for to copy-paste a function.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
52 minutes ago, Draco18s said:

I'm not sure what you need docs for to copy-paste a function.

I don't understand what function, what existing client side code? What does running a ray trace mean?

Edited by MineModder2000
Posted

Some examples of code that do raytracing:

- debug overlay’s targeted block

- throwable entity’s update code (before it calls onImpact)

- Minecraft’s code that’s sets objectMouseOver 

  • Thanks 1

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
1 hour ago, MineModder2000 said:

what existing client side code?

 

This:

12 hours ago, Cadiboo said:

Minecraft#objectMouseOver.

  • Thanks 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
47 minutes ago, Draco18s said:

 

This:

 if (this.leftClickCounter <= 0 && !this.player.isHandActive()) {
         if (leftClick && this.objectMouseOver != null && this.objectMouseOver.getType() == RayTraceResult.Type.BLOCK) {
            BlockRayTraceResult blockraytraceresult = (BlockRayTraceResult)this.objectMouseOver;
            BlockPos blockpos = blockraytraceresult.getPos();
            if (!this.world.isAirBlock(blockpos)) {
               Direction direction = blockraytraceresult.getFace();
               if (this.playerController.onPlayerDamageBlock(blockpos, direction)) {
                  this.particles.addBlockHitEffects(blockpos, blockraytraceresult);
                  this.player.swingArm(Hand.MAIN_HAND);

 

I don't understand this code, objectMouseOver is not set anywhere in the class, so how is it being used? 

Posted
1 hour ago, Cadiboo said:

Some examples of code that do raytracing:

- debug overlay’s targeted block

- throwable entity’s update code (before it calls onImpact)

- Minecraft’s code that’s sets objectMouseOver 

 

I tried to implement the code from debug overlay :

 

RayTraceResult result;
    	BlockPos blockpos = null;
    	
    	result = event.getPlayer().func_213324_a(20.0D, 0.0F, true);
    	
    	if (result.getType() == RayTraceResult.Type.BLOCK) {
    		
            blockpos = ((BlockRayTraceResult)result).getPos();
    	}
    	
    	if ((event.getPlayer().getHeldItemMainhand().getItem() == Items.GLASS_BOTTLE ||
    		event.getPlayer().getHeldItemMainhand().getItem() == Items.WATER_BUCKET) &&
    	    (!event.getWorld().getBiome(blockpos).toString().contains("River"))) {
    		
    			event.setCanceled(true);
    	}

 

But its still going by the block that the player is standing on, not looking at. 

Posted
On 1/22/2020 at 1:19 AM, MineModder2000 said:

its still going by the block that the player is standing on

Are you sure that you are getting the correct BlockPos? You are searching with up to a 20 block range. What happens if the BlockPos is null?

Posted
11 hours ago, Alpvax said:

Are you sure that you are getting the correct BlockPos? You are searching with up to a 20 block range. What happens if the BlockPos is null?

As stated it's fetching the position of the block that the player is standing on. If it's null the game crashes. 

Posted
1 hour ago, MineModder2000 said:

If it's null the game crashes. 

You should fix that.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
48 minutes ago, Draco18s said:

You should fix that.

Well it's never naturally null, that's only if I comment out the code that sets it. The bigger problem is getting the blockPos of the block the player is looking at. 

Posted
1 hour ago, MineModder2000 said:

Well it's never naturally null

What if you’re not looking at a block...

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
18 hours ago, herasswideopen said:

I suggest going to the DrawBlockHighlightEvent class, seeing where it is triggered, and checking if the blockpos is there

I love you, didn't know this event existed, but it's definitely the right one, thanks. 

 

PS : Interesting username....

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Im trying to build my mod using shade since i use the luaj library however i keep getting this error Reason: Task ':reobfJar' uses this output of task ':shadowJar' without declaring an explicit or implicit dependency. This can lead to incorrect results being produced, depending on what order the tasks are executed. So i try adding reobfJar.dependsOn shadowJar  Could not get unknown property 'reobfJar' for object of type org.gradle.api.internal.artifacts.dsl.dependencies.DefaultDependencyHandler. my gradle file plugins { id 'eclipse' id 'idea' id 'maven-publish' id 'net.minecraftforge.gradle' version '[6.0,6.2)' id 'com.github.johnrengelman.shadow' version '7.1.2' id 'org.spongepowered.mixin' version '0.7.+' } apply plugin: 'net.minecraftforge.gradle' apply plugin: 'org.spongepowered.mixin' apply plugin: 'com.github.johnrengelman.shadow' version = mod_version group = mod_group_id base { archivesName = mod_id } // Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17. java.toolchain.languageVersion = JavaLanguageVersion.of(17) //jarJar.enable() println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}" minecraft { mappings channel: mapping_channel, version: mapping_version copyIdeResources = true runs { configureEach { workingDirectory project.file('run') property 'forge.logging.markers', 'REGISTRIES' property 'forge.logging.console.level', 'debug' arg "-mixin.config=derp.mixin.json" mods { "${mod_id}" { source sourceSets.main } } } client { // Comma-separated list of namespaces to load gametests from. Empty = all namespaces. property 'forge.enabledGameTestNamespaces', mod_id } server { property 'forge.enabledGameTestNamespaces', mod_id args '--nogui' } gameTestServer { property 'forge.enabledGameTestNamespaces', mod_id } data { workingDirectory project.file('run-data') args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/') } } } sourceSets.main.resources { srcDir 'src/generated/resources' } repositories { flatDir { dirs './libs' } maven { url = "https://jitpack.io" } } configurations { shade implementation.extendsFrom shade } dependencies { minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}" implementation 'org.luaj:luaj-jse-3.0.2' implementation fg.deobf("com.github.Virtuoel:Pehkui:${pehkui_version}") annotationProcessor 'org.spongepowered:mixin:0.8.5:processor' minecraftLibrary 'luaj:luaj-jse:3.0.2' shade 'luaj:luaj-jse:3.0.2' } // Example for how to get properties into the manifest for reading at runtime. tasks.named('jar', Jar).configure { manifest { attributes([ 'Specification-Title' : mod_id, 'Specification-Vendor' : mod_authors, 'Specification-Version' : '1', // We are version 1 of ourselves 'Implementation-Title' : project.name, 'Implementation-Version' : project.jar.archiveVersion, 'Implementation-Vendor' : mod_authors, 'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"), "TweakClass" : "org.spongepowered.asm.launch.MixinTweaker", "TweakOrder" : 0, "MixinConfigs" : "derp.mixin.json" ]) } rename 'mixin.refmap.json', 'derp.mixin-refmap.json' } shadowJar { archiveClassifier = '' configurations = [project.configurations.shade] finalizedBy 'reobfShadowJar' } assemble.dependsOn shadowJar reobf { re shadowJar {} } publishing { publications { mavenJava(MavenPublication) { artifact jar } } repositories { maven { url "file://${project.projectDir}/mcmodsrepo" } } }  
    • All versions of Minecraft Forge suddenly black screen even without mods (tried reinstalling original Minecraft, Java, updating drivers doesn't work)
    • When i join minecraft all ok, when i join world all working fine, but when i open indentity menu, i get this The game crashed whilst unexpected error Error: java.lang.NullPointerException: Cannot invoke "top.ribs.scguns.common.Gun$Projectile.getDamage()" because "this.projectile" is null crash report here https://paste.ee/p/0vKaf
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.