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Posted (edited)

I am using the event.getWorld().getBiome() method for RightClickItem Event. It takes a position as a parameter. If I use event.getPos() I get the position the player is standing in, but I want the position of the block being targeted, if possible. 

 

- Thanks. 

Edited by MineModder2000
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Posted
  On 1/20/2020 at 8:47 AM, diesieben07 said:

RightClickItem is specifically for the case where no block is targeted. Use RightClickBlock for the case where a block is right-clicked.

Expand  

I should've specified, I want this check to happen when the player is holding an item, so the RightClickItem event is what I want cancelled when the block is in the wrong biome. It actually doesn't work that bad the way I have it, it would just be better if it was based on the targeted block rather than the block the player is on. 

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Posted

You can use Minecraft#objectMouseOver. You can also look at the ray trading that the debug overlay does to show you your targeted block and block (at a surprisingly far range)

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Posted

Okay so the BlockRayTraceResult constructor takes the following : Vec3d, Direction, BlockPos, Boolean. I think I got the correct Vec3d and Direction, but I am not sure how to get the targeted Block, so I can get it's position. 

 

 @SuppressWarnings("deprecation")
	@SubscribeEvent
    public void rightClickItem(RightClickItem event) {
    	
    	BlockRayTraceResult result;
    	
    	result = new BlockRayTraceResult(event.getEntityPlayer().getLookVec(), event.getFace(), event.getPos(), false);
    	
    	if ((event.getEntityPlayer().getHeldItemMainhand().getItem() == Items.GLASS_BOTTLE ||
    		event.getEntityPlayer().getHeldItemMainhand().getItem() == Items.WATER_BUCKET) &&
    	    (!event.getWorld().getBiome(result.getPos()).toString().contains("River"))) {
    		
    			event.setCanceled(true);
    	}
    }
Posted

...You have to run a ray trace. Take the existing client side code, copy it, and put it where you need it (common code).

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Posted

I'm not sure what you need docs for to copy-paste a function.

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Posted

Some examples of code that do raytracing:

- debug overlay’s targeted block

- throwable entity’s update code (before it calls onImpact)

- Minecraft’s code that’s sets objectMouseOver 

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Posted
  On 1/21/2020 at 10:19 PM, MineModder2000 said:

what existing client side code?

Expand  

 

This:

  On 1/21/2020 at 12:00 PM, Cadiboo said:

Minecraft#objectMouseOver.

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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Posted
  On 1/22/2020 at 12:06 AM, Draco18s said:

 

This:

Expand  
 if (this.leftClickCounter <= 0 && !this.player.isHandActive()) {
         if (leftClick && this.objectMouseOver != null && this.objectMouseOver.getType() == RayTraceResult.Type.BLOCK) {
            BlockRayTraceResult blockraytraceresult = (BlockRayTraceResult)this.objectMouseOver;
            BlockPos blockpos = blockraytraceresult.getPos();
            if (!this.world.isAirBlock(blockpos)) {
               Direction direction = blockraytraceresult.getFace();
               if (this.playerController.onPlayerDamageBlock(blockpos, direction)) {
                  this.particles.addBlockHitEffects(blockpos, blockraytraceresult);
                  this.player.swingArm(Hand.MAIN_HAND);

 

I don't understand this code, objectMouseOver is not set anywhere in the class, so how is it being used? 

Posted
  On 1/21/2020 at 11:25 PM, Cadiboo said:

Some examples of code that do raytracing:

- debug overlay’s targeted block

- throwable entity’s update code (before it calls onImpact)

- Minecraft’s code that’s sets objectMouseOver 

Expand  

 

I tried to implement the code from debug overlay :

 

RayTraceResult result;
    	BlockPos blockpos = null;
    	
    	result = event.getPlayer().func_213324_a(20.0D, 0.0F, true);
    	
    	if (result.getType() == RayTraceResult.Type.BLOCK) {
    		
            blockpos = ((BlockRayTraceResult)result).getPos();
    	}
    	
    	if ((event.getPlayer().getHeldItemMainhand().getItem() == Items.GLASS_BOTTLE ||
    		event.getPlayer().getHeldItemMainhand().getItem() == Items.WATER_BUCKET) &&
    	    (!event.getWorld().getBiome(blockpos).toString().contains("River"))) {
    		
    			event.setCanceled(true);
    	}

 

But its still going by the block that the player is standing on, not looking at. 

Posted
  On 1/24/2020 at 2:39 PM, Alpvax said:

Are you sure that you are getting the correct BlockPos? You are searching with up to a 20 block range. What happens if the BlockPos is null?

Expand  

As stated it's fetching the position of the block that the player is standing on. If it's null the game crashes. 

Posted
  On 1/25/2020 at 2:37 AM, MineModder2000 said:

If it's null the game crashes. 

Expand  

You should fix that.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 1/25/2020 at 4:33 AM, MineModder2000 said:

Well it's never naturally null

Expand  

What if you’re not looking at a block...

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