Jump to content

Recommended Posts

Posted

Hello guys here is my code i write in a small amount of time.I realised that items not appearing in game when i change the code and somehow make them appear my blocks are not appearing can someone help me please ? :)

 

main.java:

package mod.exdream;

import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import net.minecraft.block.*;
import net.minecraft.block.material.Material;
import net.minecraft.item.Item;
import net.minecraft.src.BaseMod;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid="exdream",name="Ex-Dream",version="v.0.1")
@NetworkMod(clientSideRequired=true,serverSideRequired=false)

public class main extends BaseMod{

public static String version = "v.0.1";

public static Block blok = new blok(500).setUnlocalizedName("test");
public static Block stem = new blok(501).setUnlocalizedName("stemo");
public static Block ethox = new blok(502).setUnlocalizedName("ethox");


public static Item recip = new addItem(503).setUnlocalizedName("recip");

@Init
public void load(FMLInitializationEvent event){

	//blok = new blok(500).setUnlocalizedName("test");
	GameRegistry.registerItem(recip,"recip");
	LanguageRegistry.addName(recip, "Recipe");	

	GameRegistry.registerBlock(blok,"test");
	LanguageRegistry.addName(blok, "test");

	GameRegistry.registerBlock(stem,"stem");
	LanguageRegistry.addName(stem, "stem");

	GameRegistry.registerBlock(ethox,"ethox");
	LanguageRegistry.addName(ethox, "Ethox");

}

@Override
public String getVersion() {
	// TODO Auto-generated method stub
	return version;
}

@Override
public void load() {
	// TODO Auto-generated method stub

}


}

 

blok.java :

package mod.exdream;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;

public class blok extends Block{

public blok(int par1) {
	super(par1, Material.air);
	// TODO Auto-generated constructor stub
}

}

 

addItem.java :

package mod.exdream;

import net.minecraft.item.Item;

public class addItem extends Item{

public addItem(int par1) {
	super(par1);
	// TODO Auto-generated constructor stub
}

}

 

By appear i mean they are not in the game when you use /give command you get item doesnt exist error and they are not avaible in creative tabs.Im waiting for an answer...

 

Regards , Godbaba...

Posted

Hello, as I understand you, the problem is that your custom items and blocks are not available in the Creative Inventory? If so, you should add the following string to the class constructor - "setCreativeTab(CreativeTabs.<Name of the Default Tab>);" For example, "setCreativeTab(CreativeTabs.tabMisc);" You can enter "setCreativeTab(CreativeTabs.)" to view the list of all available tabs.

 

The result should look like:

 

 

Your Block:

package mod.exdream;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;

public class blok extends Block{

public blok(int par1) {
	super(par1, Material.air);
                setCreativeTab(CreativeTabs.tabMisc);
	// TODO Auto-generated constructor stub
}

}

 

Your Item:

package mod.exdream;

import net.minecraft.item.Item;

public class addItem extends Item{

public addItem(int par1) {
	super(par1);
                setCreativeTab(CreativeTabs.tabMisc);
	// TODO Auto-generated constructor stub
}

}

 

 

 

I hope this helps you.

Posted

// TODO Auto-generated constructor stub

 

You might want to replace that with actual code.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

It really worked O.o I wasnt expecting that ! :) Thanks man...

 

You honestly expected blocks to show up in the creative inventory without explicitly telling them to show up?

And then were surprised when explicitly telling them to show up actually does that!?

:o

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

No problem. To express your gratitude, use the "Thank you" button in the top of each message. Thats really nice.

You can also create your own Creative Tabs, adding the following code to your main mod file:

 

public static CreativeTabs <System name of the Tab> = new CreativeTabs("<System name>") {
	public ItemStack getIconItemStack() {
		return new ItemStack(<Block / Item, which texture will be used as Tab icon>, 1, 0);
	}
};

 

Then add the name of your tab to @Init method of your mod:

 

LanguageRegistry.instance().addStringLocalization("itemGroup.<System name>", "en_US", "<The Final name of your Tab>");

 

You can use "setCreativeTab(<Name of your main class>.<System name of your Custom Tab>)" to add your items and blocks to this tab.

 

And here you go.

The result should look like:

 

 

 

Your main class:

package mod.exdream;

import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import net.minecraft.block.*;
import net.minecraft.block.material.Material;
import net.minecraft.item.Item;
import net.minecraft.src.BaseMod;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid="exdream",name="Ex-Dream",version="v.0.1")
@NetworkMod(clientSideRequired=true,serverSideRequired=false)

public class main extends BaseMod{

public static String version = "v.0.1";

public static Block blok = new blok(500).setUnlocalizedName("test");
public static Block stem = new blok(501).setUnlocalizedName("stemo");
public static Block ethox = new blok(502).setUnlocalizedName("ethox");

public static Item recip = new addItem(503).setUnlocalizedName("recip");

public static CreativeTabs tabExDream = new CreativeTabs("tabExDream") {
	public ItemStack getIconItemStack() {
		return new ItemStack(Item.eyeOfEnder, 1, 0);
	}
};

@Init
public void load(FMLInitializationEvent event){

	//blok = new blok(500).setUnlocalizedName("test");
	GameRegistry.registerItem(recip,"recip");
	LanguageRegistry.addName(recip, "Recipe");	

	GameRegistry.registerBlock(blok,"test");
	LanguageRegistry.addName(blok, "test");

	GameRegistry.registerBlock(stem,"stem");
	LanguageRegistry.addName(stem, "stem");

	GameRegistry.registerBlock(ethox,"ethox");
	LanguageRegistry.addName(ethox, "Ethox");

	LanguageRegistry.instance().addStringLocalization("itemGroup.tabExDream", "en_US", "ExDream Essential");

}

@Override
public String getVersion() {
	// TODO Auto-generated method stub
	return version;
}

@Override
public void load() {
	// TODO Auto-generated method stub

}


}

 

And your custom block, for example:

package mod.exdream;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;

public class blok extends Block{

public blok(int par1) {
	super(par1, Material.air);
                setCreativeTab(main.tabExDream);
	// TODO Auto-generated constructor stub
}

}

 

 

 

Good luck!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Reach Out To Rapid Digital: What sapp Info: +1 41 4 80 7 14 85 Email INFO: rap iddi gita lrecov ery @ exe cs. com Hello, my name is Jayson, and I’m 35 years old from the United Kingdom. My family and I recently endured an incredibly challenging experience that I wouldn’t wish on anyone. We became victims of a cryptocurrency investment fraud scheme that saw us lose a staggering $807,000 in USDT and Bitcoins. The fraudsters had created a convincing facade, and we were lured into investing, only to discover later that the platform was a complete scam. We were left devastated, not just financially, but emotionally, as we had trusted these people and believed in the legitimacy of the investment. After the initial shock wore off, we desperately searched for ways to recover the lost funds. It seemed like an impossible task, and we felt as though there was no hope. That’s when, by sheer luck, we stumbled across a post about Rapid Digital Recovery, a cryptocurrency and funds recovery organization with a proven track record in cybersecurity and fraud recovery. We decided to reach out to them, and from the first interaction, we were impressed with their professionalism and transparency. They explained the recovery process in detail and reassured us that they had the skills and expertise to track down the perpetrators and recover our funds. This gave us a renewed sense of hope, something we hadn’t felt in months. What truly stood out during our experience with Rapid Digital Recovery was their dedication to the recovery process. The team went above and beyond, using sophisticated tracking tools and cyber forensics to gather critical information. Within a matter of weeks, they had successfully located the funds and traced the scam back to the fraudsters responsible. They worked with the authorities to ensure the criminals were held accountable for their actions. To our relief, the team at Rapid Digital Recovery was able to recover every single penny we had lost. The funds were returned in full, and the sense of closure we felt was invaluable. We couldn’t have imagined such a positive outcome in the early stages of our recovery journey, and we are deeply grateful for the work they did. If you ever find yourself in a similar situation, I highly recommend contacting Rapid Digital Recovery. Their expertise, transparency, and dedication to their clients make them the go-to choice for anyone seeking to recover lost cryptocurrency or funds. They truly gave us back our financial future.  
    • This is my first time modding anything, so maybe just skill issue. I'm using Forge 54.0.12 and Temurin 21.0.5+11-LTS I wanted to create a custom keybind and to check whether it works I'd like to send a chat message. I tried using Minecraft.getInstance().player.sendSystemMessage(Component.literal("test")); but IntelliJ couldnt resolve sendSystemMessage(...). Since I saw people using it in earlier versions, I tried the same thing with 1.20.6(- 50.1.0), where it works fine, now I can't figure out if this is intentional and whether there are other options for sending chat messages. On that note, is there more documentation than https://docs.minecraftforge.net/en/1.21.x/? It seems very incomplete compared to something like the Oracle Java docs
    • Hi, i'm having this error and I wanna fix it. we try: -Reload drivers -Eliminate .minecraft -Eliminate Java -Restart launcher -Verify if minecraft is using gpu -Mods  in .minecraft is empty -Install the latest and recomended version of forge idk what i have to do, help me pls. the lastest log is: https://mclo.gs/WAMao8x  
    • Read the FAQ, Rule #2. (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/)  
    • The link to your log does not work, it says it is forbidden, Error, this is a private paste or is pending moderation.
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.