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Posted

I'm trying to make some blocks drop something else if mined with my custom tool - hammer

Which blocks and what they drop with the hammer is generated dynamically when starting the game (based on config)

When mined without the hammer, they drop their normal drops
I've tried modifying loot tables in LootTableLoadEvent, but only vanilla loot tables go through there...
Is there any other way?

Posted (edited)

Ok, imagine I reworked it so it's registered in recipe JSONs and not in config, now how do I make this work?

 
 
?
 
  On 1/26/2020 at 3:18 PM, Villfuk02 said:

I'm trying to make some blocks drop something else if mined with my custom tool - hammer

Which blocks and what they drop with the hammer is generated dynamically when starting the game (based on config)

When mined without the hammer, they drop their normal drops
I've tried modifying loot tables in LootTableLoadEvent, but only vanilla loot tables go through there...
Is there any other way?

Expand  

 

Edited by Villfuk02
Posted

That's what loot tables are for. If someone wants to change the number dropped (ie "configure it") they can just override the loot table.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I thought I'd make it simple for them, not having to create loot tables and such, just assigning the block to be hammerable
Since I'm getting no responses on how, but rather why, I guess it's not really possible (except for mixins???)

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