Villfuk02 Posted January 26, 2020 Posted January 26, 2020 I'm trying to make some blocks drop something else if mined with my custom tool - hammer Which blocks and what they drop with the hammer is generated dynamically when starting the game (based on config) When mined without the hammer, they drop their normal drops I've tried modifying loot tables in LootTableLoadEvent, but only vanilla loot tables go through there... Is there any other way? Quote
Villfuk02 Posted January 26, 2020 Author Posted January 26, 2020 but there is a global multiplier in the config Quote
Villfuk02 Posted January 26, 2020 Author Posted January 26, 2020 could you please help me fix the issue instead of judging how I've set up my mod's configuration? Quote
Villfuk02 Posted January 26, 2020 Author Posted January 26, 2020 Ok, so you can register new materials in the config and one of the things you register is which ores you want to be hammerable into dusts of that material Quote
Villfuk02 Posted January 26, 2020 Author Posted January 26, 2020 I've seen ex nihilo use mixin, I guess I could do that... But how? The intro isn't really a tutorial Quote
Villfuk02 Posted January 26, 2020 Author Posted January 26, 2020 2 minutes ago, diesieben07 said: So this means you are dynamically registering items/blocks? Doing that is not supported. no, I'm not doing that, it's more like registering recipes Quote
Villfuk02 Posted January 26, 2020 Author Posted January 26, 2020 (edited) Ok, imagine I reworked it so it's registered in recipe JSONs and not in config, now how do I make this work? 2 hours ago, Villfuk02 said: I'm trying to make some blocks drop something else if mined with my custom tool - hammer Which blocks and what they drop with the hammer is generated dynamically when starting the game (based on config) When mined without the hammer, they drop their normal drops I've tried modifying loot tables in LootTableLoadEvent, but only vanilla loot tables go through there... Is there any other way? Edited January 26, 2020 by Villfuk02 Quote
Villfuk02 Posted January 26, 2020 Author Posted January 26, 2020 but what if it is a mod? how can I generate loot tables dynamically? Quote
Villfuk02 Posted January 26, 2020 Author Posted January 26, 2020 I mean generating them when the game is started Quote
Villfuk02 Posted January 26, 2020 Author Posted January 26, 2020 (edited) because the output depends on the mod configuration well, then how can I do that without loot tables? Edited January 26, 2020 by Villfuk02 Quote
Villfuk02 Posted January 26, 2020 Author Posted January 26, 2020 then how do I make them controlled by configuration? Quote
Villfuk02 Posted January 26, 2020 Author Posted January 26, 2020 this is pretty convoluted way to say fuck you Quote
Villfuk02 Posted January 26, 2020 Author Posted January 26, 2020 Making certain (not known until startup which) blocks drop dusts instead of their normal drops when mined by a hammer Quote
Draco18s Posted January 26, 2020 Posted January 26, 2020 That's what loot tables are for. If someone wants to change the number dropped (ie "configure it") they can just override the loot table. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Villfuk02 Posted January 26, 2020 Author Posted January 26, 2020 people who put together modpacks Quote
Villfuk02 Posted January 26, 2020 Author Posted January 26, 2020 I thought I'd make it simple for them, not having to create loot tables and such, just assigning the block to be hammerable Since I'm getting no responses on how, but rather why, I guess it's not really possible (except for mixins???) Quote
Villfuk02 Posted January 26, 2020 Author Posted January 26, 2020 config files are deprecated now? or it's just this one thing Quote
FrogeLover69 Posted February 15, 2020 Posted February 15, 2020 Make a fabric mod with Artifice instead. Quote
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