Jump to content

Recommended Posts

Posted
17 hours ago, diesieben07 said:

You create EntityType instances for all your entities in drmdgg.marijuanacraft.init.Entities. You do so in a static initializer, which is not correct, registry entries must be created in their appropriate registry event. Apart from that, you never register these EntityType instances, so they are not valid. Regardless you use them to create your spawn egg items, which means they point to invalid entities.

 

You then register your entities using DeferredRegister in drmdgg.marijuanacraft.util.Registries. You never use these to create spawn eggs.

so I should be deleting that entire class? and just work with deferredRegister?

 

how do I do this with spawn eggs?

Posted
3 hours ago, diesieben07 said:

DeferredRegister and vanilla spawn eggs are a bit problematic currently, because items are registered before entities.

so how should i be doing it?

 

and should i bother using the "Entities" class, which has all the world spawn and spawn eggs(that dont work)

Posted

These two topics also describe this issue

 

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
7 minutes ago, diesieben07 said:

You either have to write your own spawn egg code which uses suppliers or use the traditional registry events.

Either write your own better code or use the same hack that’s been used for ages of creating your entity type in the item event that is incompatible with dynamically reloading registries. I would definitely go with the former.

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
Just now, diesieben07 said:

Yeah, this is actually pretty easy to do by extending SpawnEggItem. Pass null to the constuctor and overide getType to use a supplier instead of the typeIn field.

ill get working on that asap! thanks

 

Posted
4 minutes ago, diesieben07 said:

Yeah, this is actually pretty easy to do by extending SpawnEggItem. Pass null to the constuctor and overide getType to use a supplier instead of the typeIn field.

Any reason why Forge doesn’t patch in another constructor the way it does for fluids (or maybe it’s buckets?)

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
4 hours ago, diesieben07 said:

DeferredRegister and vanilla spawn eggs are a bit problematic currently, because items are registered before entities.

Will this be fixed with the next updates?

New in Modding? == Still learning!

Posted
16 minutes ago, diesieben07 said:

Probably because nobody has made  PR yet.

That sounds like it needs to be done then.

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted (edited)

tterrag did create a PR for that here, but it went stale.

Edited by Choonster
  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

I have the same problem right now, but I use the traditional method and not the DeferredRegister, because I noticed that the DeferredRegister is not yet stable enough with the registration of the entities.

New in Modding? == Still learning!

Posted
2 minutes ago, DragonITA said:

I have the same problem right now, but I use the traditional method and not the DeferredRegister, because I noticed that the DeferredRegister is not yet stable enough with the registration of the entities.

is your github up to date so i can look? 

  • Like 1
Posted

I don't think it will help you, but if you have no other choice, I would recommend Blender and import the model as OBJ Model or JSON Model. For this you can simply use the addon that used Lycanite (you have to import it manually, so go into scripts and paste there the code you copied). The link: https://gitlab.com/Lycanite/LycanitesMobs/blob/master/src/main/resources/io_export_lycanitesmobs.py

  • Like 1

New in Modding? == Still learning!

Posted (edited)
13 hours ago, DragonITA said:

I noticed that the DeferredRegister is not yet stable enough with the registration of the entities.

This is not at all true. There is a small (easily fixable on your end) issue with SpawnEggItems. Not Entities.

Edited by Cadiboo
  • Like 1

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi, I've been having trouble trying to use forge as it shows a black screen when I open the game, but I can still interact with it and hear the music.  I've done all of the step by steps and most common fixes like updating drivers, keeping up to date with Java, deleting and reinstalling minecraft, restarting my computer MANY times, even smaller things like splash.properties (I didn't have that file so I added it and set it to false thinking it would do something, definitely not) and making sure to prioritize my rtx 3070 in the settings but with no luck. Minecraft works as intended when I uninstall forge and I also don't have any mods currently, it just gives me this issue when I install forge. I also increased the ram usage, made sure my hardware isn't full or anything, and even changed the resolution in hopes it would fix things. I checked my antivirus and firewall but that isn't the issue either. Trust me, I've done everything I can think of. For some reason the black screen does flicker a little into the main menu, but obviously unplayable. I couldn't even make my way to the settings with how little it flickered. I'm not sure if it flickered randomly or if it was because I was messing around moving and clicking a bunch, I didn't really test it that much.  
    • I've had a really weird issue recently,  I wanted to add the Depper and Darker mod on my dedicated server (MC 1.21 with Fabric 0.16.9, hosted on nitroserv.com) but whenever I do add the mod the sever stops doing anything after listing the mods, and I get no crash or error or anything, just a stuck server. Here's a normal log of the server booting up: https://pastebin.com/JipFF2Eh and here's the log of the server doing the weird thing: https://pastebin.com/W4JBh3eX I just don't understand it. I've tried removing other mods (somewhat randomly) but deeper and darker still breaks my server whenever I add it. NitroServ support staff is about as confused as I am and I've had no response from the Deeper and Darker support staff... Now I know this is the Forge support not the Fabric support but I'm just trying to know if anyone has any kind of idea to fix this (aside from not using the mod obviously) Also I still have a bunch of errors and warnings whenever the server does start properly, are there any of them I should be worried about?
    • Delete the config of RandomTweaker (config folder) If there is no change, remove this mod
    • Hello! So i have been trying to make a mod that adds plant fiber to minecraft 1.16.5 (i believe there are mods that add plant fiber but not for 1.16.5) but the problem is that i want to modify the loot table of grass to always drop plant fiber but also keep the vanilla drops. Most common answer i have seen is GlobalLootModifiers. But my tiny brain cant understand any tutorials. So any help is appreciated.
    • Minecraft forge 1.12.2 does not load. Here is both logs. I assume its because of a mod that i have, idk. (L521)
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.