Posted January 28, 20205 yr I have a model and I want to rotate it on the z-axsis in the blockstate.json but it doesn't seem to work, does any one have an idea?
January 28, 20205 yr Because Minecraft does not distinguish between North/South as being distinct from East/West with regards to models. The only way to do what you want is to rotate on both X and Y. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 28, 20205 yr Author Just now, Draco18s said: Because Minecraft does not distinguish between North/South as being distinct from East/West with regards to models. The only way to do what you want is to rotate on both X and Y. I've tried but it doesn't seem to work setted y: 90 and x to the z rotation I wanted didn't work
January 28, 20205 yr Vanilla blockstates don't allow a rotation around the Z axis at all. It's doable with Forge blockstates, but you should avoid using those in 1.14.4, and you can't use them at all in 1.15.x. As for a rotation around the Z axis: you actually don't need it, as long as your unrotated model faces along the Z axis (i.e. the default facing is either north or south). If that's the case, you can get any of the six rotations with a single rotation around either the X or Y axis. Example: https://github.com/TeamPneumatic/pnc-repressurized/blob/1.14/src/main/resources/assets/pneumaticcraft/blockstates/aphorism_tile.json
January 28, 20205 yr Author 2 minutes ago, desht said: Vanilla blockstates don't allow a rotation around the Z axis at all. It's doable with Forge blockstates, but you should avoid using those in 1.14.4, and you can't use them at all in 1.15.x. As for a rotation around the Z axis: you actually don't need it, as long as your unrotated model faces along the Z axis (i.e. the default facing is either north or south). If that's the case, you can get any of the six rotations with a single rotation around either the X or Y axis. Example: https://github.com/TeamPneumatic/pnc-repressurized/blob/1.14/src/main/resources/assets/pneumaticcraft/blockstates/aphorism_tile.json how do I unrotate the z axsis?
January 28, 20205 yr 1 minute ago, DJ1TJOO said: how do I unrotate the z axsis? No clue what you mean by that, sorry. Edit: if you're referring to the "unrotated model" I mentioned, what I mean by that is the model data as loaded from JSON, or OBJ, or wherever. Have the default facing be along the Z axis, and you can get all six orientations with one rotation about X or Y. Edited January 28, 20205 yr by desht
January 28, 20205 yr Author Quote as long as your unrotated model faces along the Z axis (i.e. the default facing is either north or south).
January 28, 20205 yr Another useful example is any vanilla rotatable block (furnace/dispenser/etc.). If you inspect the models for those in your IDE, you'll see they all ultimately use block/cube, and block/cube defines the #front texture as the north face of the (unrotated) block.
January 28, 20205 yr Author So my model is against a wall so I should put it on the west or east side correct? Instead of on the north side Edited January 28, 20205 yr by DJ1TJOO Instead
January 28, 20205 yr 2 minutes ago, DJ1TJOO said: So my model is against a wall so I should put it on the west or east side correct? Instead of on the north side Again, don't know what you mean. Why would it being against a wall have any effect on anything? Just have the model face north or south.
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