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I'm planning to create 12 blocks, each with 3 sizes and 16 color variations, and I don't want to have to create hundreds of texture files to support all the variations. Each of the 12 blocks will have its own base texture that I want to just tint with another color. I have created an IBlockColor and successfully used it to change the color of the blocks, but the end result isn't good enough. For example, when I color some of the base textures with a dark blue, it basically ends up being black. I would like it to merely be tinted blue. I can achieve a slightly better color for those blocks by using a lighter shade of blue, but then the other blocks are too pale. I don't want to have to find a unique, perfect color for hundreds of blocks by trial and error.

 

Playing around in Photoshop, I can consistently get the effect I want by putting a colored layer with like 40% opacity over top of each texture. Is there a way to achieve this kind of effect in Minecraft?

Posted

You can have a json model with an overlay texture that is 40% transparent + an iblockcolors implementation + setting the render layer of your block. This should work. 

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Posted
  On 2/8/2020 at 1:14 AM, Daeruin said:

Does using RenderTypeLookup#setRenderLayer do the same thing as Block#getRenderLayer used to do?

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Yes. It also allows for multiple render types though.

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