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Swing Progress ItemRenderer Helper


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Pretty self-explanatory. I'd like to see this implemented into IItemRenderer, which lets you decide whether you want the item to render the swing progress or not.


    public enum ItemRendererHelper


public void renderItemInFirstPerson(float par1)
if (custom.shouldUseRenderHelper(FIRST_PERSON_MAP, var14, SWING_PROGRESS))
            var7 = 0.8F;
            var17 = var3.getSwingProgress(par1);
            var18 = MathHelper.sin(var17 * (float)Math.PI);
            var10 = MathHelper.sin(MathHelper.sqrt_float(var17) * (float)Math.PI);
            GL11.glTranslatef(-var10 * 0.4F, MathHelper.sin(MathHelper.sqrt_float(var17) * (float)Math.PI * 2.0F) * 0.2F, -var18 * 0.2F);
            var17 = 1.0F - var4 / 45.0F + 0.1F;

            if (var17 < 0.0F)
                var17 = 0.0F;

            if (var17 > 1.0F)
                var17 = 1.0F;

            var17 = -MathHelper.cos(var17 * (float)Math.PI) * 0.5F + 0.5F;
            GL11.glTranslatef(0.0F, 0.0F * var7 - (1.0F - var2) * 1.2F - var17 * 0.5F + 0.04F, -0.9F * var7);
            GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
            GL11.glRotatef(var17 * -85.0F, 0.0F, 0.0F, 1.0F);

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