Posted July 13, 201213 yr Hi, I'm doing fashion to food, I decided to go to the Forge for the textures. Here is my mod_test package net.minecraft.src; import net.minecraft.src.forge.*; public class mod_test extends BaseMod implements ITextureProvider { public static final Item foodtest = new ItemFood(6000, 1, false).setIconIndex(10).setItemName("foodtest "); public String getVersion() { return "Test"; } public String getTextureFile() { return "/textures/new_items.png"; } public void load() { { MinecraftForgeClient.preloadTexture("/textures/new_items.png"); } ModLoader.addName(foodtest , "New Food"); ModLoader.addRecipe(new ItemStack(foodtest , 1), new Object[]{ "X", Character.valueOf('X'), Block.dirt}); foodtest .iconIndex = ModLoader.addOverride("/gui/items.png", "/textures/new_items.png"); } } When only the data registered in the mod_test Forge texture does not work. And when adding in the ItemFood it works. import net.minecraft.src.forge.*; public class ItemFood extends Item implements ITextureProvider public String getTextureFile() { return "/textures/new_items.png"; } But I do not want to do that, I do not want to add there is, can we do differently as a fact, that it worked?
July 14, 201213 yr .setTextureFile(blah) I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
July 14, 201213 yr I just want to ask you Lex, is there a way to get a texture file from the block using ITextureProvider from the block's metadata? Would be really great if that's possible. http://calclavia.com/uploads/banner.png[/img]
July 14, 201213 yr No, there isnt metadata specific terrain files. You have 256 icons to deal with, no freak reason to ever need that many. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
July 14, 201213 yr No, there isnt metadata specific terrain files. You have 256 icons to deal with, no freak reason to ever need that many. Hmm because I'm writing a code API that allows others to easily add custom versions of a block via metadata and they can't access my texture file. Is it possible to use ModLoader.addOverride towards one of my custom created textures files? http://calclavia.com/uploads/banner.png[/img]
July 14, 201213 yr Author Sorry but I have little to understand, can explained to me in detail? I have only so mod_test all files have been, I do not want to prescribe to the standard files, and all of its own.
July 24, 201213 yr No, there isnt metadata specific terrain files. You have 256 icons to deal with, no freak reason to ever need that many. Hmm because I'm writing a code API that allows others to easily add custom versions of a block via metadata and they can't access my texture file. Is it possible to use ModLoader.addOverride towards one of my custom created textures files? Yeah. So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.
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