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[1.15.2] Should I use tags for functional features


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Posted

I am creating a conveyor belt block for my mod.
There are supposed to be several different blocks that can connect to Conveyor belts, including different types of conveyor belt blocks.  
Should I use Tag<Block> to check wether an adjacent block should be connected to a conveyor block? Or are they supposed to only be used for cosmetic purposes?  
Should I use an interface and instanceOf checking instead? Or should I use a custom lookup system, i.e. a static Set of blocks that are supposed to connect to a conveyor?

I am not asking about testing for the presences of an inventory, conveyor blocks are not supposed to connect to inventories.

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Posted

Use tags IMO. Rails do, fences do.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

The only argument I have seen for not using tags is within forge itself, and is due to it having to retain vanilla compatibility (the tags wouldn't exist on the vanilla side).

I personally use tags as much as possible for my interaction, as it allows compatibility to be added between mods far easier (just add to the tag).

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