Posted February 17, 20205 yr Just wondering how do you generate custom ores in 1.15.2, I've tried to figure it out but I've had no luck, I'm new to modding so I don't know how to do much. [Edit] Video helped to generate ore. Edited February 18, 20205 yr by Nexus_Developer Solved
February 17, 20205 yr Have you looked at the DefaultBiomeFeatures class to see how vanilla ores get spawned? What exactly have you tried? (post code/links to github) What were the exact results? I haven't tried it yet myself, but looking in the class I mentioned above shows things like public static void addOres(Biome biomeIn) { biomeIn.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.withConfiguration(new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, COAL_ORE, 17)).func_227228_a_(Placement.COUNT_RANGE.func_227446_a_(new CountRangeConfig(20, 0, 0, 128)))); biomeIn.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.withConfiguration(new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, IRON_ORE, 9)).func_227228_a_(Placement.COUNT_RANGE.func_227446_a_(new CountRangeConfig(20, 0, 0, 64)))); biomeIn.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.withConfiguration(new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, GOLD_ORE, 9)).func_227228_a_(Placement.COUNT_RANGE.func_227446_a_(new CountRangeConfig(2, 0, 0, 32)))); biomeIn.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.withConfiguration(new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, REDSTONE_ORE, 8)).func_227228_a_(Placement.COUNT_RANGE.func_227446_a_(new CountRangeConfig(8, 0, 0, 16)))); biomeIn.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.withConfiguration(new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, DIAMOND_ORE, 8)).func_227228_a_(Placement.COUNT_RANGE.func_227446_a_(new CountRangeConfig(1, 0, 0, 16)))); biomeIn.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.withConfiguration(new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, LAPIS_ORE, 7)).func_227228_a_(Placement.COUNT_DEPTH_AVERAGE.func_227446_a_(new DepthAverageConfig(1, 16, 16)))); } and seems like a good place to start looking
May 8, 20205 yr On 2/17/2020 at 7:59 PM, Ugdhar said: Have you looked at the DefaultBiomeFeatures class to see how vanilla ores get spawned? What exactly have you tried? (post code/links to github) What were the exact results? I haven't tried it yet myself, but looking in the class I mentioned above shows things like public static void addOres(Biome biomeIn) { biomeIn.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.withConfiguration(new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, COAL_ORE, 17)).func_227228_a_(Placement.COUNT_RANGE.func_227446_a_(new CountRangeConfig(20, 0, 0, 128)))); biomeIn.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.withConfiguration(new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, IRON_ORE, 9)).func_227228_a_(Placement.COUNT_RANGE.func_227446_a_(new CountRangeConfig(20, 0, 0, 64)))); biomeIn.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.withConfiguration(new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, GOLD_ORE, 9)).func_227228_a_(Placement.COUNT_RANGE.func_227446_a_(new CountRangeConfig(2, 0, 0, 32)))); biomeIn.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.withConfiguration(new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, REDSTONE_ORE, 8)).func_227228_a_(Placement.COUNT_RANGE.func_227446_a_(new CountRangeConfig(8, 0, 0, 16)))); biomeIn.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.withConfiguration(new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, DIAMOND_ORE, 8)).func_227228_a_(Placement.COUNT_RANGE.func_227446_a_(new CountRangeConfig(1, 0, 0, 16)))); biomeIn.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.withConfiguration(new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, LAPIS_ORE, 7)).func_227228_a_(Placement.COUNT_DEPTH_AVERAGE.func_227446_a_(new DepthAverageConfig(1, 16, 16)))); } and seems like a good place to start looking which class you exactly mean ? thx.
May 8, 20205 yr 1 hour ago, brzjomo said: which class you exactly mean ? On 2/17/2020 at 6:59 AM, Ugdhar said: Have you looked at the DefaultBiomeFeatures class Also, if you are having an issue, you should really start your own thread, post what you've tried, as well as logs.
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