Posted February 17, 20205 yr Hello everyone, in my new mod, I want to had windows to the game. The idea I had is to use an object inherited from the class DoorBlock. But as I try it into the game with a texture of glass it render with strange gray texture instead. Here is the rendering in game and the following rendering in BlockBench. I guess it may be due to alpha layer but I don't know how to change it.
February 18, 20205 yr This is likely because the alpha channel in your texture is not set-up properly, or because you did not enable transparency in model. Are you using a custom renderer, or are you using a model.json file for this? Please post the code of these files. PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
February 18, 20205 yr Author for this block I use blockbench it generates json models. I use it to create as minecraft door block a parent model. Here is the model of th window : window_bottom.json { "credit": "Made with Blockbench", "textures": { "0": "gates:block/glass", "2": "gates:block/metal", "particle": "#bottom" }, "elements": [ { "from": [1, 3, 8], "to": [2, 16, 14], "faces": { "north": {"uv": [0, 0, 1, 13], "texture": "#0"}, "east": {"uv": [0, 8, 16, 16], "texture": "#0"}, "south": {"uv": [0, 0, 1, 13], "texture": "#0"}, "west": {"uv": [0, 8, 16, 16], "texture": "#0"}, "up": {"uv": [0, 0, 6, 1], "rotation": 270, "texture": "#0"}, "down": {"uv": [0, 0, 6, 1], "rotation": 90, "texture": "#0"} } }, { "from": [1, 3, 2], "to": [2, 16, 8], "faces": { "north": {"uv": [0, 0, 1, 13], "texture": "#0"}, "east": {"uv": [0, 8, 16, 16], "texture": "#0"}, "south": {"uv": [0, 0, 1, 13], "texture": "#0"}, "west": {"uv": [0, 8, 16, 16], "texture": "#0"}, "up": {"uv": [0, 0, 6, 1], "rotation": 270, "texture": "#0"}, "down": {"uv": [0, 0, 6, 1], "rotation": 90, "texture": "#0"} } }, { "from": [0, 0, 2], "to": [3, 3, 14], "faces": { "north": {"uv": [0, 0, 3, 4], "texture": "#bottom"}, "east": {"uv": [0, 0, 12, 4], "texture": "#bottom"}, "south": {"uv": [0, 0, 3, 4], "texture": "#bottom"}, "west": {"uv": [0, 0, 12, 4], "texture": "#bottom"}, "up": {"uv": [0, 0, 12, 3], "rotation": 270, "texture": "#bottom"}, "down": {"uv": [0, 0, 12, 3], "rotation": 90, "texture": "#bottom"} } }, { "from": [0, 0, 0], "to": [3, 16, 2], "faces": { "north": {"uv": [0, 0, 3, 16], "texture": "#bottom"}, "east": {"uv": [0, 0, 2, 16], "texture": "#bottom"}, "south": {"uv": [0, 0, 3, 16], "texture": "#bottom"}, "west": {"uv": [0, 0, 2, 16], "texture": "#bottom"}, "up": {"uv": [0, 0, 2, 3], "rotation": 270, "texture": "#bottom"}, "down": {"uv": [0, 0, 2, 3], "rotation": 90, "texture": "#bottom"} } }, { "from": [0, 0, 14], "to": [3, 16, 16], "faces": { "north": {"uv": [0, 0, 3, 16], "texture": "#bottom"}, "east": {"uv": [0, 0, 2, 16], "texture": "#bottom"}, "south": {"uv": [0, 0, 3, 16], "texture": "#bottom"}, "west": {"uv": [0, 0, 2, 16], "texture": "#bottom"}, "up": {"uv": [0, 0, 2, 3], "rotation": 270, "texture": "#bottom"}, "down": {"uv": [0, 0, 2, 3], "rotation": 90, "texture": "#bottom"} } }, { "from": [2, 15, 6], "to": [3, 16, 7], "faces": { "north": {"uv": [0, 0, 1, 1], "texture": "#2"}, "east": {"uv": [0, 0, 1, 1], "texture": "#2"}, "south": {"uv": [0, 0, 1, 1], "texture": "#2"}, "west": {"uv": [0, 0, 1, 1], "texture": "#2"}, "up": {"uv": [0, 0, 1, 1], "rotation": 270, "texture": "#2"}, "down": {"uv": [0, 0, 1, 1], "rotation": 90, "texture": "#2"} } }, { "from": [2, 15, 9], "to": [3, 16, 10], "faces": { "north": {"uv": [0, 0, 1, 1], "texture": "#2"}, "east": {"uv": [0, 0, 1, 1], "texture": "#2"}, "south": {"uv": [0, 0, 1, 1], "texture": "#2"}, "west": {"uv": [0, 0, 1, 1], "texture": "#2"}, "up": {"uv": [0, 0, 1, 1], "rotation": 270, "texture": "#2"}, "down": {"uv": [0, 0, 1, 1], "rotation": 90, "texture": "#2"} } } ] } window_top.json { "credit": "Made with Blockbench", "textures": { "0": "gates:block/glass", "1": "gates:block/metal", "particle": "#top" }, "elements": [ { "from": [1, 0, 8], "to": [2, 13, 14], "faces": { "north": {"uv": [0, 0, 1, 13], "texture": "#0"}, "east": {"uv": [0, 0, 16, 8], "texture": "#0"}, "south": {"uv": [0, 0, 1, 13], "texture": "#0"}, "west": {"uv": [0, 0, 16, 8], "texture": "#0"}, "up": {"uv": [0, 0, 6, 1], "rotation": 270, "texture": "#0"}, "down": {"uv": [0, 0, 6, 1], "rotation": 90, "texture": "#0"} } }, { "from": [1, 0, 2], "to": [2, 13, 8], "faces": { "north": {"uv": [0, 0, 1, 13], "texture": "#0"}, "east": {"uv": [0, 0, 16, 8], "texture": "#0"}, "south": {"uv": [0, 0, 1, 13], "texture": "#0"}, "west": {"uv": [0, 0, 16, 8], "texture": "#0"}, "up": {"uv": [0, 0, 6, 1], "rotation": 270, "texture": "#0"}, "down": {"uv": [0, 0, 6, 1], "rotation": 90, "texture": "#0"} } }, { "from": [0, 13, 2], "to": [3, 16, 14], "faces": { "north": {"uv": [0, 0, 3, 3], "texture": "#top"}, "east": {"uv": [0, 0, 12, 3], "texture": "#top"}, "south": {"uv": [0, 0, 3, 3], "texture": "#top"}, "west": {"uv": [0, 0, 12, 3], "texture": "#top"}, "up": {"uv": [0, 0, 12, 3], "rotation": 270, "texture": "#top"}, "down": {"uv": [0, 0, 12, 3], "rotation": 90, "texture": "#top"} } }, { "from": [0, 0, 0], "to": [3, 16, 2], "faces": { "north": {"uv": [0, 0, 3, 16], "texture": "#top"}, "east": {"uv": [0, 0, 2, 16], "texture": "#top"}, "south": {"uv": [0, 0, 3, 16], "texture": "#top"}, "west": {"uv": [0, 0, 2, 16], "texture": "#top"}, "up": {"uv": [0, 0, 2, 3], "rotation": 270, "texture": "#top"}, "down": {"uv": [0, 0, 2, 3], "rotation": 90, "texture": "#top"} } }, { "from": [0, 0, 14], "to": [3, 16, 16], "faces": { "north": {"uv": [0, 0, 3, 16], "texture": "#top"}, "east": {"uv": [0, 0, 2, 16], "texture": "#top"}, "south": {"uv": [0, 0, 3, 16], "texture": "#top"}, "west": {"uv": [0, 0, 2, 16], "texture": "#top"}, "up": {"uv": [0, 0, 2, 3], "rotation": 270, "texture": "#top"}, "down": {"uv": [0, 0, 2, 3], "rotation": 90, "texture": "#top"} } }, { "from": [2, 0, 6], "to": [3, 1, 7], "faces": { "north": {"uv": [0, 0, 1, 1], "texture": "#1"}, "east": {"uv": [0, 0, 1, 1], "texture": "#1"}, "south": {"uv": [0, 0, 1, 1], "texture": "#1"}, "west": {"uv": [0, 0, 1, 1], "texture": "#1"}, "up": {"uv": [0, 0, 1, 1], "rotation": 270, "texture": "#1"}, "down": {"uv": [0, 0, 1, 1], "rotation": 90, "texture": "#1"} } }, { "from": [2, 0, 9], "to": [3, 1, 10], "faces": { "north": {"uv": [0, 0, 1, 1], "texture": "#1"}, "east": {"uv": [0, 0, 1, 1], "texture": "#1"}, "south": {"uv": [0, 0, 1, 1], "texture": "#1"}, "west": {"uv": [0, 0, 1, 1], "texture": "#1"}, "up": {"uv": [0, 0, 1, 1], "rotation": 270, "texture": "#1"}, "down": {"uv": [0, 0, 1, 1], "rotation": 90, "texture": "#1"} } } ] } stone_window_bottom { "parent": "gates:block/window_bottom", "textures": { "bottom": "gates:block/stone", "top": "gates:block/stone" } } stone_window_top { "parent": "gates:block/window_top", "textures": { "bottom": "gates:block/stone", "top": "gates:block/stone" } } This is all for the model for the code it is only the properties that I defined and I choose the Material ROCK but I try to change it and it didn't work Edited February 18, 20205 yr by matt1999rd
February 19, 20205 yr You need to add your block to the layer lookup table. Run something like this after registering your block. if (FMLEnvironment.dist == Dist.CLIENT) { RenderTypeLookup.setRenderLayer(yourBlock, RenderType.CUTOUT); } Edited February 19, 20205 yr by Busti PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
February 19, 20205 yr 2 hours ago, Busti said: You need to add your block to the layer lookup table. Run something like this after registering your block. if (FMLEnvironment.dist == Dist.CLIENT) { RenderTypeLookup.setRenderLayer(yourBlock, RenderType.CUTOUT); } Run this in the client setup event. You can also use DistExecutor to run code only on a specific side but be careful with lambdas and the verifier. About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
February 19, 20205 yr @Cadiboo Thanks for the clarification PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
February 19, 20205 yr Author thank you for your reply but RenderLayer has no attribute CUT_OUT it only has LINES is it something from 1.14 version ... I have tried with RenderLayer.getCutOut() and it works thanks !!
May 4, 20205 yr Author I am returning to this topic because I am about to upload my mod and the function does not work for 1.14.4 unfortunately do someone have an idea of how to do it ?
May 19, 20205 yr On 5/4/2020 at 10:56 AM, matt1999rd said: I am returning to this topic because I am about to upload my mod and the function does not work for 1.14.4 unfortunately do someone have an idea of how to do it ? I ran into exactly the same problem, but for 1.15.2; Not sure about 1.14.4, but by looking in RenderType I found the old fields, just renamed weirdly. In my case, RenderType.func_228643_e_() ended up being right; if you're using transparency, you'll probably want RenderType.func_228645_f_() . That is, in FMLClientSetupEvent, do RenderTypeLookup.setRenderLayer(block, RenderType.(whichever function you need)) Edited May 19, 20205 yr by SpaceCheetah fixed grammar
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.