March 17, 20205 yr Author Just now, loordgek said: and stop ping everybody it is annoying Sorry, is here a way to delete my reply? New in Modding? == Still learning!
March 17, 20205 yr Author 25 minutes ago, loordgek said: na just leaf it Why Forge not have this option? Anyway thanks for the link, i am reading it. But can i simply not use the by Minecraft provided PacketBuffer class? Then if i have created my class (if), then how to use it with my function? Yes, the link show me a example, but it not really help me… Edited March 17, 20205 yr by DragonITA New in Modding? == Still learning!
March 17, 20205 yr https://github.com/cpw/inventorysorter/blob/master/src/main/java/cpw/mods/inventorysorter/KeyHandler.java#L118 https://github.com/cpw/inventorysorter/blob/master/src/main/java/cpw/mods/inventorysorter/ServerHandler.java https://github.com/cpw/inventorysorter/blob/master/src/main/java/cpw/mods/inventorysorter/Network.java hope this helps
March 17, 20205 yr Author 2 minutes ago, loordgek said: https://github.com/cpw/inventorysorter/blob/master/src/main/java/cpw/mods/inventorysorter/KeyHandler.java#L118 https://github.com/cpw/inventorysorter/blob/master/src/main/java/cpw/mods/inventorysorter/ServerHandler.java https://github.com/cpw/inventorysorter/blob/master/src/main/java/cpw/mods/inventorysorter/Network.java hope this helps Thanks for the links, it help me a little bit, but what i need to send to the server? This is what i really not am understanding… New in Modding? == Still learning!
March 18, 20205 yr Author 18 hours ago, loordgek said: show me what you have tried @loordgek here is my code. I found a method to register my Buffer: https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/1.15.2/src/main/java/mod/dragonita/fantasymod/Main.java#L75 But i have no idea on how to use it: 18 hours ago, DragonITA said: hen how to use it with my function? So i not know what i can send to the server. Thanks for trying to help me! New in Modding? == Still learning!
March 18, 20205 yr https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/1.15.2/src/main/java/mod/dragonita/fantasymod/customthings/ModidPacketHandler.java#L22-L35 it is better to extract this into its own class and name it "PanicMessage" ModidPacketHandler is a bad name for it https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/1.15.2/src/main/java/mod/dragonita/fantasymod/customthings/ModidPacketHandler.java#L30 needs also the message, "PanicMessage" in this case public void handle(PanicMessage message, Supplier<NetworkEvent.Context> context) https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/1.15.2/src/main/java/mod/dragonita/fantasymod/Main.java#L75 where you do 505156459 it is better to have do ID++ and ID is a static field https://github.com/MinecraftForge/MinecraftForge/blob/1.15.x/src/main/java/net/minecraftforge/fml/network/simple/SimpleChannel.java#L112-L125 use this to send a message to the client
March 18, 20205 yr Author 1 hour ago, loordgek said: use this to send a message to the client Why i message? I have think that i need to use my Network class for using the getRunningGoals() function, as the returned stream was always null… 1 hour ago, loordgek said: it is better to extract this into its own class and name it "PanicMessage" Ok, if you think. 1 hour ago, loordgek said: needs also the message, "PanicMessage" in this case Thanks, it help me to know how to use it. New in Modding? == Still learning!
March 18, 20205 yr 1 hour ago, DragonITA said: Why i message? I have think that i need to use my Network class for using the getRunningGoals() function, as the returned stream was always null… it is server side you need to send a message to all clients in render range to tell it panics
March 18, 20205 yr Author Not important (edited a dumb question) Edited March 19, 20205 yr by DragonITA New in Modding? == Still learning!
March 19, 20205 yr Author So, i am trying to make as you have say it, but i not understand what msg is, i searched with crtl + shift + T and i found 2 classes, and if i search on google i find Jms, and this don‘t is what i need. But really thanks @loordgek! Edited March 19, 20205 yr by DragonITA New in Modding? == Still learning!
March 19, 20205 yr msg is can be any class you like https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/e75c38445bb2df1da41f4b142e76f5bf36d0174e/src/main/java/mod/dragonita/fantasymod/customthings/PanicMessage.java#L17 that is your smg https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/e75c38445bb2df1da41f4b142e76f5bf36d0174e/src/main/java/mod/dragonita/fantasymod/customthings/PanicMessage.java#L35-L47 https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/e75c38445bb2df1da41f4b142e76f5bf36d0174e/src/main/java/mod/dragonita/fantasymod/customthings/PanicMessage.java#L61-L63 https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/e75c38445bb2df1da41f4b142e76f5bf36d0174e/src/main/java/mod/dragonita/fantasymod/customthings/PanicMessage.java#L19-L20 what is that doing there you dont need it
March 19, 20205 yr https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/e75c38445bb2df1da41f4b142e76f5bf36d0174e/src/main/java/mod/dragonita/fantasymod/Main.java#L45 plz learn what the final modifier does it can start at 0
March 19, 20205 yr https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/8209587d8c51a816d10e193b7a22f2e222a7af44/src/main/java/mod/dragonita/fantasymod/customthings/ClientSendFunction.java nonono you dont need it
March 20, 20205 yr Author 8 hours ago, loordgek said: https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/e75c38445bb2df1da41f4b142e76f5bf36d0174e/src/main/java/mod/dragonita/fantasymod/Main.java#L45 plz learn what the final modifier does it can start at 0 Yes, i know what the final modifier make, i say me that final modifier was not allowed as i use the ++ Operator, and this can‘t work with the final keyword. So i yet just have ID, without ++. 8 hours ago, loordgek said: https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/8209587d8c51a816d10e193b7a22f2e222a7af44/src/main/java/mod/dragonita/fantasymod/customthings/ClientSendFunction.java nonono you dont need it Sorry, i was dumb. I just notate that i copied from the other class. New in Modding? == Still learning!
March 20, 20205 yr Author Ok, so, now i only need to get the Chunk of the player, any idea? This is what i have(yes, it was false i know): https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/1.15.2/src/main/java/mod/dragonita/fantasymod/entities/UnicornEntity.java#L48 I read it into the link you sendet me… Edited March 20, 20205 yr by DragonITA New in Modding? == Still learning!
March 20, 20205 yr Author I can‘t find any method in the PlayerEntity or ServerPlayerEntity or Chunk class, and i can‘t find any tutorial about this, so… New in Modding? == Still learning!
March 20, 20205 yr 2 hours ago, DragonITA said: Yes, i know what the final modifier make, i say me that final modifier was not allowed as i use the ++ Operator, and this can‘t work with the final keyword. So i yet just have ID, without ++. no. dont make it final, dont set it, and use ++ instead of TRACKING_CHUNK use TRACKING_ENTITY
March 20, 20205 yr Author 4 hours ago, loordgek said: instead of TRACKING_CHUNK use TRACKING_ENTITY Thanks 4 hours ago, loordgek said: no. dont make it final, dont set it 17 hours ago, loordgek said: plz learn what the final modifier does it can start at 0 Ok, this i understand, but i not understand why i not need to set it… Ok, i will try. Edited March 20, 20205 yr by DragonITA New in Modding? == Still learning!
March 20, 20205 yr Author Thanks for you very great help, this is what i now have: https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/1.15.2/src/main/java/mod/dragonita/fantasymod/entities/UnicornEntity.java#L51 https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/1.15.2/src/main/java/mod/dragonita/fantasymod/client/models/ModelUnicorn.java#L308 Is here any way to get the Player or i just can replace: public boolean CompareGoal(Class<PanicGoal> TargetGoal, PlayerEntity player) { PacketHandler.INSTANCE.send(PacketDistributor.TRACKING_ENTITY.with(()->player), PanicMessage.class); LOGGER.info("The ReturnValue will be: " + this.goalSelector.getRunningGoals().anyMatch(goal -> goal.getGoal().getClass() == TargetGoal)); return this.goalSelector.getRunningGoals().anyMatch(goal -> goal.getGoal().getClass() == TargetGoal); } with this: public boolean CompareGoal(Class<PanicGoal> TargetGoal, PlayerEntity player) { PacketHandler.INSTANCE.send(PacketDistributor.TRACKING_ENTITY.noArg(), PanicMessage.class); LOGGER.info("The ReturnValue will be: " + this.goalSelector.getRunningGoals().anyMatch(goal -> goal.getGoal().getClass() == TargetGoal)); return this.goalSelector.getRunningGoals().anyMatch(goal -> goal.getGoal().getClass() == TargetGoal); } It just was a question @loordgek. New in Modding? == Still learning!
March 20, 20205 yr https://github.com/loordgek/NewFantasyMod/commit/3cd683d7016ef6a4e5b3411aaef8135b54f62ae7
March 20, 20205 yr Author 29 minutes ago, loordgek said: https://github.com/loordgek/NewFantasyMod/commit/3cd683d7016ef6a4e5b3411aaef8135b54f62ae7 Thanks you a very much! Sorry if i annoy you. I just am curious: What is dataManger? i have see this in others in the others entity‘s, but never have understand what it really make. The rest i can understand (only a couple of things). This will really help others modder. So, here is only one thing that i not understand: public boolean isPanic() { return this.goalSelector.getRunningGoals().anyMatch(goal -> goal.getGoal().getClass() == PanicGoal.class); } @Override public void tick() { super.tick(); if (!world.isRemote) { if (isPanic() && !dataManager.get(PANIC)) { dataManager.set(PANIC, true); } else dataManager.set(PANIC, false); } } When before my isPanic function don‘t has work, so why it should be work here, only as here we get it from the client side? And with this my Packet/Channel will be useless… And why DataManagers are useful? Really thank for your help (If you want i can add you into my Mod credits…)! Edited March 20, 20205 yr by DragonITA New in Modding? == Still learning!
March 20, 20205 yr 1 hour ago, DragonITA said: When before my isPanic function don‘t has work, so why it should be work here, only as here we get it from the client side? it server side only 1 hour ago, DragonITA said: If you want i can add you into my Mod credits… ?
March 20, 20205 yr Author 1 hour ago, DragonITA said: And with this my Packet/Channel will be useless… Where can i use this? New in Modding? == Still learning!
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