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Posted (edited)
  On 3/17/2020 at 8:06 PM, loordgek said:

na just leaf it

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Why Forge not have this option? Anyway thanks for the link, i am reading it. But can i simply not use the by Minecraft provided PacketBuffer class? Then if i have created my class (if), then how to use it with my function? Yes, the link show me a example, but it not really help me… 

Edited by DragonITA

New in Modding? == Still learning!

Posted
Posted
  On 3/17/2020 at 8:38 PM, loordgek said:

show me what you have tried 

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@loordgek here is my code. I found a method to register my Buffer: https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/1.15.2/src/main/java/mod/dragonita/fantasymod/Main.java#L75

 

But i have no idea on how to use it:

  On 3/17/2020 at 8:08 PM, DragonITA said:

hen how to use it with my function?

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So i not know what i can send to the server. Thanks for trying to help me!

New in Modding? == Still learning!

Posted

https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/1.15.2/src/main/java/mod/dragonita/fantasymod/customthings/ModidPacketHandler.java#L22-L35

it is better to extract this into its own class and name it "PanicMessage" ModidPacketHandler is a bad name for it

 

https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/1.15.2/src/main/java/mod/dragonita/fantasymod/customthings/ModidPacketHandler.java#L30

needs also the message, "PanicMessage" in this case

public void handle(PanicMessage message, Supplier<NetworkEvent.Context> context)

 

https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/1.15.2/src/main/java/mod/dragonita/fantasymod/Main.java#L75

where you do 505156459 it is better to have do ID++ and ID is a static field

 

https://github.com/MinecraftForge/MinecraftForge/blob/1.15.x/src/main/java/net/minecraftforge/fml/network/simple/SimpleChannel.java#L112-L125

use this to send a message to the client

Posted

 

  On 3/18/2020 at 3:17 PM, loordgek said:

use this to send a message to the client

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Why i message? I have think that i need to use my Network class for using the getRunningGoals() function, as the returned stream was always null…

 

  On 3/18/2020 at 3:17 PM, loordgek said:

it is better to extract this into its own class and name it "PanicMessage"

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Ok, if you think.

 

  On 3/18/2020 at 3:17 PM, loordgek said:

needs also the message, "PanicMessage" in this case

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Thanks, it help me to know how to use it.

New in Modding? == Still learning!

Posted
  On 3/18/2020 at 5:00 PM, DragonITA said:

Why i message? I have think that i need to use my Network class for using the getRunningGoals() function, as the returned stream was always null…

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it is server side you need to send a message to all clients in render range to tell it panics 

Posted (edited)

So, i am trying to make as you have say it, but i not understand what msg is, i searched with crtl + shift + T and i found 2 classes, and if i search on google i find Jms, and this don‘t is what i need. But really thanks @loordgek!

Edited by DragonITA

New in Modding? == Still learning!

Posted
  On 3/19/2020 at 10:44 PM, loordgek said:
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Yes, i know what the final modifier make, i say me that final modifier was not allowed as i use the ++ Operator, and this can‘t work with the final keyword. So i yet just have ID, without ++. 

 

  On 3/19/2020 at 10:46 PM, loordgek said:
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Sorry, i was dumb. I just notate that i copied from the other class.

 

New in Modding? == Still learning!

Posted
  On 3/20/2020 at 8:00 AM, DragonITA said:

Yes, i know what the final modifier make, i say me that final modifier was not allowed as i use the ++ Operator, and this can‘t work with the final keyword. So i yet just have ID, without ++. 

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no. dont make it final, dont set it, and use ++

 

instead of TRACKING_CHUNK use TRACKING_ENTITY

Posted (edited)
  On 3/20/2020 at 12:03 PM, loordgek said:

instead of TRACKING_CHUNK use TRACKING_ENTITY

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Thanks

 

  On 3/20/2020 at 12:03 PM, loordgek said:

no. dont make it final, dont set it

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  On 3/19/2020 at 10:44 PM, loordgek said:

plz learn what the final modifier does

it can start at 0

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Ok, this i understand, but i not understand why i not need to set it… Ok, i will try.

Edited by DragonITA

New in Modding? == Still learning!

Posted

Thanks for you very great help, this is what i now have:

https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/1.15.2/src/main/java/mod/dragonita/fantasymod/entities/UnicornEntity.java#L51

 

https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/1.15.2/src/main/java/mod/dragonita/fantasymod/client/models/ModelUnicorn.java#L308

 

Is here any way to get the Player or i just can replace:

	public boolean CompareGoal(Class<PanicGoal> TargetGoal, PlayerEntity player) {
		PacketHandler.INSTANCE.send(PacketDistributor.TRACKING_ENTITY.with(()->player), PanicMessage.class);
		LOGGER.info("The ReturnValue will be: " + this.goalSelector.getRunningGoals().anyMatch(goal -> goal.getGoal().getClass() == TargetGoal));
		return this.goalSelector.getRunningGoals().anyMatch(goal -> goal.getGoal().getClass() == TargetGoal);
	}

with this:

	public boolean CompareGoal(Class<PanicGoal> TargetGoal, PlayerEntity player) {
		PacketHandler.INSTANCE.send(PacketDistributor.TRACKING_ENTITY.noArg(), PanicMessage.class);
		LOGGER.info("The ReturnValue will be: " + this.goalSelector.getRunningGoals().anyMatch(goal -> goal.getGoal().getClass() == TargetGoal));
		return this.goalSelector.getRunningGoals().anyMatch(goal -> goal.getGoal().getClass() == TargetGoal);
	}

It just was a question @loordgek.

New in Modding? == Still learning!

Posted (edited)
  On 3/20/2020 at 6:30 PM, loordgek said:
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Thanks you a very much! Sorry if i annoy you. I just am curious: What is dataManger? i have see this in others in the others entity‘s, but never have understand what it really make. The rest i can understand (only a couple of things). This will really help others modder. 

 

So, here is only one thing that i not understand:

	public boolean isPanic() {
 		return this.goalSelector.getRunningGoals().anyMatch(goal -> goal.getGoal().getClass() == PanicGoal.class);
 	}


 	@Override
 	public void tick() {
 		super.tick();
 		if (!world.isRemote) {
 			if (isPanic() && !dataManager.get(PANIC)) {
 				dataManager.set(PANIC, true);
 			} else dataManager.set(PANIC, false);
 		}
 	}

When before my isPanic function don‘t has work, so why it should be work here, only as here we get it from the client side? And with this my Packet/Channel will be useless…

And why DataManagers are useful? Really thank for your help (If you want i can add you into my Mod credits…)!

Edited by DragonITA

New in Modding? == Still learning!

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