Posted February 19, 20205 yr So I have created a world type that currently spawns my own custom biome and I also found a way to override stone as the block type, and I can set the world to generate and block that I wish. Structures like mineshafts spawn in this world because I have them added in the biome, however caves won't be generated. I think this is because my block isn't set as a carvable type of block which are found in the WorldCarver class. I'm not sure how I would set my Custom block to be carved for caves.
February 19, 20205 yr 3 hours ago, HappyPants said: I also found a way to override stone as the block type Out if curiosity, how did you do this? About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
February 19, 20205 yr Author 52 minutes ago, Cadiboo said: Out if curiosity, how did you do this? I created a new class that extends the OverWorldGenSetttings, and override the function to get the block state. Heres the code my world type where I use my custom Gen Settings that extend OverWorldGenSettings public class ModWorldType extends WorldType { public ModWorldType() { super("modworld_type"); } @Override public ChunkGenerator<?> createChunkGenerator(World world) { ModGenSettings settings = new ModGenSettings(); SingleBiomeProviderSettings single = new SingleBiomeProviderSettings(world.getWorldInfo()); return new OverworldChunkGenerator(world, new ModBiomeProvider(), settings); } } Here is my Custom Gen Settings Class that extends OverWorldGenSettings. public class ModGenSettings extends OverworldGenSettings { private final int field_202212_j = 4; private final int field_202213_k = 4; private final int field_202214_l = -1; private final int field_202215_m = 63; @Override public BlockState getDefaultBlock() { return Blocks.BLACK_STAINED_GLASS.getDefaultState(); } public int getBiomeSize() { return 4; } public int getRiverSize() { return 4; } public int getBiomeId() { return -1; } public int getBedrockFloorHeight() { return 0; } } (My formatting sucks because I've been messing around with a lot of things)
February 20, 20205 yr Author Theres actually a better way to do this, by calling the setDefaultBlock function in GenerationSettings @Override public ChunkGenerator<?> createChunkGenerator(World world) { OverworldGenSettings settings = new OverworldGenSettings(); settings.setDefaultBlock(Blocks.GRANITE.getDefaultState()); return new OverworldChunkGenerator(world, new ModBiomeProvider(), settings) ; }
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