Posted February 22, 20205 yr comment_385695 Hi, I try to register a block with a custom model in Minecraft, but it appears as a full block (and the block under is invisible). I know that for the entities you have to create a class for the rendering and another the model. I don't know if it's the same for the blocks and if yes I don't know how to convert a JSON file for the model that I made with Blockbench into java class. Thanks for your help. Note: I found that in past version there were the functions isOpaqueCube() and isFullCube() that you were overriding but today in 1.15 with voxel it changed but I couldn't find a tutorial on it. Edited February 23, 20205 yr by Kristopher_RAS
February 23, 20205 yr comment_385783 Hello, Just override getRenderLayer() method in Block class and return BlockRenderLayer.CUTOUT. @Override public BlockRenderLayer getRenderLayer() { return BlockRenderLayer.CUTOUT; } Let me know if it's working. Bye.
February 24, 20205 yr Author comment_385837 Thanks for your answer but there is no such function the block class. And actually BlockRenderLayer Doesn't even exist. Edited February 24, 20205 yr by Kristopher_RAS
February 24, 20205 yr Author comment_385843 Okay I think I made some progress: I think I need to override those functions public static final AxisAlignedBB BASIC_AABB = new AxisAlignedBB(0D, 0D, 0D, 1D, 1D, 1D); @Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { // TODO Auto-generated method stub return VoxelShapes.create(BASIC_AABB); } @Override public VoxelShape getRenderShape(BlockState p_196247_1_, IBlockReader p_196247_2_, BlockPos p_196247_3_) { return VoxelShapes.create(BASIC_AABB); } @Override public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return VoxelShapes.create(BASIC_AABB); } @Override public VoxelShape getRaytraceShape(BlockState state, IBlockReader worldIn, BlockPos pos) { return VoxelShapes.create(BASIC_AABB); But I don't really know how to use them.
February 24, 20205 yr comment_385845 26 minutes ago, Kristopher_RAS said: But I don't really know how to use them. Step 1: Do you know what an axis aligned bounding box is? Step 2: Create axis aligned bounding boxes that roughly approximate your model's total volume. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 24, 20205 yr Author comment_385849 Well, my cube is a full cube so, I would say that the bounding box (the total volume) is basically a cube size. But as you can see it not take in consideration the gap between the feet of the table and it even consider it as a full block since the block underneath is not rendered. I basically want to do like a hopper or a cauldron: 25 minutes ago, Draco18s said: Step 1: Do you know what an axis aligned bounding box is? Step 2: Create axis aligned bounding boxes that roughly approximate your model's total volume. So: 1 I don't know because I couldn't find any tutorial about this. 2: the total volume is a full block. Edited February 24, 20205 yr by Kristopher_RAS adding photo
February 24, 20205 yr Author comment_385851 Ok found it, I have to define multiple AABB that define the edges of the block and then combine all of them in one voxel shape: public static final AxisAlignedBB FEET1_AABB = new AxisAlignedBB(0D, 0D, 0D, 2D/16D, 15D/16D, 2D/16D); public static final AxisAlignedBB FEET2_AABB1 = new AxisAlignedBB(14D/16D, 0D, 0D, 16D/16D, 15D/16D, 2D/16D); public static final AxisAlignedBB FEET3_AABB1 = new AxisAlignedBB(0D, 0D, 14D/16D, 2D/16D, 15D/16D, 16D/16D); public static final AxisAlignedBB FEET4_AABB1 = new AxisAlignedBB(14D/16D, 0D, 14D/16D, 16D/16D, 15D/16D, 16D/16D); public static final AxisAlignedBB TOP_AABB1 = new AxisAlignedBB(0D, 15D/16D, 0D, 16D/16D, 16D/16D, 16D/16D); public static VoxelShape shapeMain; //Initializing blocks property public Research_basic() { super("research_basic", Block.Properties.create(Material.WOOD).hardnessAndResistance(1.f, 5.f).variableOpacity(), ModTypes.STATIONS); VoxelShape shape1 = VoxelShapes.create(FEET1_AABB); VoxelShape shape2 = VoxelShapes.create(FEET2_AABB1); VoxelShape shape3 = VoxelShapes.create(FEET3_AABB1); VoxelShape shape4 = VoxelShapes.create(FEET4_AABB1); VoxelShape shape5 = VoxelShapes.create(TOP_AABB1); shapeMain = VoxelShapes.combine(shape1, shape2, IBooleanFunction.OR); shapeMain = VoxelShapes.combine(shapeMain, shape3, IBooleanFunction.OR); shapeMain = VoxelShapes.combine(shapeMain, shape4, IBooleanFunction.OR); shapeMain = VoxelShapes.combine(shapeMain, shape5, IBooleanFunction.OR); } @Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { // TODO Auto-generated method stub return shapeMain; } @Override public VoxelShape getRenderShape(BlockState state, IBlockReader worldIn, BlockPos pos) { return shapeMain; } @Override public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return shapeMain; } So now it works perfectly, thanks for your help guys.
February 24, 20205 yr comment_385913 10 hours ago, Kristopher_RAS said: I have to define multiple AABB that define the edges of the block and then combine all of them in one voxel shape There you go. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 25, 20205 yr Author comment_386033 10 hours ago, Draco18s said: There you go. Thanks for your help
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