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I have added a custom shield to the game which extends the ShieldItem class. Blocking works, switching between the two models using overrides works but I can't seem to get durability for this item to work.

Here is the custom shield item class:

package me.crimsondawn45.survivaladditions.object.item;

import me.crimsondawn45.survivaladditions.util.SAregistries;
import net.minecraft.block.DispenserBlock;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.Item;
import net.minecraft.item.ShieldItem;

public class SAshieldItem extends ShieldItem {

	
	public SAshieldItem(Item.Properties builder) {
      super(builder);
      
      
      this.addPropertyOverride(SAregistries.resLoc("blocking"), (item, world, entity) -> {
         return entity != null && entity.isHandActive() && entity.getActiveItemStack() == item ? 1.0F : 0.0F;
      });
      DispenserBlock.registerDispenseBehavior(this, ArmorItem.DISPENSER_BEHAVIOR);
	}
}

 

And here is the instance I am passing into the .registerAll method:

SAitems.wooden_shield = new SAshieldItem(new Item.Properties().group(ITEM).maxStackSize(1).maxDamage(100)).setRegistryName(resLoc("wooden_shield")),

 

I have tried using ".defaultMaxDamage()" in the properties bulder and passing in durability directly in the item class using "getMaxUses()"

  • 6 months later...

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