Posted March 2, 20205 yr As I was implementing a TileEntityRenderer into my Mod, I noticed that after I rejoined the world I was testing on that the Renderer wasn't rendering anymore. Does anyone know what I missed? Thanks in advance! Edited March 3, 20205 yr by VirtCraft Thread solved!
March 3, 20205 yr Author My TileEntityRenderer: Spoiler public class RendererWandPedestal extends TileEntityRenderer<TileWandPedestal>{ public static final int LEVITATION_MULTIPLIER = 12; public static final int ROTATION_MULTIPLIER = 48; private ItemStack lastStack; private ItemRenderer renderer; private IBakedModel model; public RendererWandPedestal(TileEntityRendererDispatcher p_i226006_1_) { super(p_i226006_1_); renderer = Minecraft.getInstance().getItemRenderer(); } @Override public void func_225616_a_(TileWandPedestal te, float v, MatrixStack matrixStack, IRenderTypeBuffer iRenderTypeBuffer, int i, int i1) { if (!te.getItem().equals(lastStack)){ lastStack = te.getItem(); model = renderer.getItemModelWithOverrides(lastStack, te.getWorld(), null); } if (!lastStack.getItem().equals(Items.AIR)){ int currentLevitation = (int) (System.currentTimeMillis() % (360 * LEVITATION_MULTIPLIER)) / LEVITATION_MULTIPLIER; int currentRotation = (int) (System.currentTimeMillis() % (360 * ROTATION_MULTIPLIER)) / ROTATION_MULTIPLIER; matrixStack.func_227860_a_(); matrixStack.func_227861_a_(0.5d,(te.isTall() ? 1.5d : 0.7d) + (Math.sin(Math.toRadians(currentLevitation)) / 20), 0.5d); matrixStack.func_227863_a_(new Quaternion(0, currentRotation, 0, true)); renderer.func_229111_a_(lastStack, ItemCameraTransforms.TransformType.FIXED, true, matrixStack, iRenderTypeBuffer, i, i1, model); matrixStack.func_227865_b_(); } } } Here I bind the Renderer to the actual now working TileEntity: Spoiler public static void bindRenderers(){ ClientRegistry.bindTileEntityRenderer(WAND_PEDESTAL_TALL.get(), (Function<TileEntityRendererDispatcher, TileEntityRenderer<TileWandPedestal>>) RendererWandPedestal::new); } Which is called here: Spoiler private void doClientStuff(final FMLClientSetupEvent event) { //This method is registered in the Constructor of the Main Class like this: FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff); ModTiles.bindRenderers(); } And In case of Need, here is my TileEntity: Spoiler public class TileWandPedestal extends TileEntity{ private ItemStack item; private boolean tall; public TileWandPedestal(boolean tall) { super(ModTiles.WAND_PEDESTAL_TALL.get()); item = new ItemStack(Items.AIR); this.tall = tall; } @Override public CompoundNBT write(CompoundNBT nbt) { CompoundNBT stack = item.serializeNBT(); nbt.put("stack", stack); return super.write(nbt); } public boolean putItem(ItemStack item){ if (!item.getItem().equals(ModItems.WAND.get())) return false; this.item = item; return true; } public ItemStack removeItem(){ ItemStack stack = item; item = new ItemStack(Items.AIR); markDirty(); return stack; } @Override public void read(CompoundNBT nbt) { System.out.println("reading"); item = ItemStack.read(nbt.getCompound("stack")); markDirty(); super.read(nbt); } public ItemStack getItem() { return item; } public boolean isTall() { return tall; } } The TileEntity works perfectly. If I place an Item into the TileEntity, it is being rendered as expected. But when I then rejoin into the world it is not rendered anymore until I remove and replace the Item into the TileEnity. Because the Renderer works sometimes I suppose that there is nothing wrong with registering the TileEntityRenderer.
March 3, 20205 yr 2 hours ago, VirtCraft said: The TileEntity works perfectly. If I place an Item into the TileEntity, it is being rendered as expected. But when I then rejoin into the world it is not rendered anymore until I remove and replace the Item into the TileEnity. This is not caused by the renderer, but rather your TileEntity. It is not synced to the client. Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
March 3, 20205 yr 2 hours ago, VirtCraft said: item = new ItemStack(Items.AIR); dont do this use ItemStack.EMPTY
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