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[1.14.4] How to change block bounds? (Update, Problem with BlockStates)


Cerandior

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Check the vanilla blocks that do this, like the Fence.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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11 hours ago, Draco18s said:

Check the vanilla blocks that do this, like the Fence.

The Fence seems to use VoxelShapes to determine the different connection states of the block. I am assuming there are some stuff in the block json file too. Can it be done in a much simpler way using the block bounds alone?

Edited by Cerandior
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3 hours ago, Cerandior said:

I am assuming there are some stuff in the block json file too.

Why don't you go look? Those files are in your workspace too (check client-extra.jar)

3 hours ago, Cerandior said:

The Fence seems to use VoxelShapes to determine the different connection states of the block.

I suggest double checking what that code actually does.

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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2 hours ago, Draco18s said:

Why don't you go look? Those files are in your workspace too (check client-extra.jar)

I suggest double checking what that code actually does.

Thank you for the help. I looked a little more carefully and as far as I understand, blockstates are used to determine whether the fence is connected or not and based on that you apply a model to the block.

So I looked at the docs a bit for more information related to blockstates and all I need to do is create IProperty fields in my block class and then add them to the state container with fillStateContainer.
I create BooleanProperties properties for all directions using BlockStateProperties fields and I used getStateForPlacement to determine at which direction should the block connect to.
Also at the blockstate json file I return different models based on the state of connection of the block (Almost exactly the same as fence here, with the two extra values of up and down).


However in-game I see no difference. I get no errors however it seems like I have done something wrong somewhere either in the blockstate file, or in the way I am handling the property fields.

Block Class Here
Block State File Here


I am not used to blockstates. This is the first time I do anything with them, so please excuse any blatantly stupid mistake that I may have made.

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I also can't find out for what the Voxel Shapes are used for. My initial assumption was that they were used to create the different models, however it seems like those are created in the json file. And the blockstate file is what controls which models to add to the block based on its state.

I am guessing the VoxelShapes control the blockbounds / hitbox? Could my problem be related to that?

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2 hours ago, Cerandior said:

I am guessing the VoxelShapes control the blockbounds / hitbox?

Correct!

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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19 minutes ago, Draco18s said:

Correct!

Okay, so I changed the VoxelShape of the block, however it still doesn't work, now with the bonus feature of the blockbound being gone entirely. I can walk through the blocks.

Also getShape was deprecated for me, but I used it anyway since I couldn't find any alternative.

Updated Block Class: https://github.com/arjolpanci/VanillaExtended/blob/master/src/main/java/teabx/vanillaextended/blocks/TransportPipe.java

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9 minutes ago, Cerandior said:

Also getShape was deprecated for me, but I used it anyway since I couldn't find any alternative.

As has been mentioned in one thread or another on this forum about once a week for the last year and a half:

Mojang uses @Deprecated incorrectly.

 

By the way:

https://github.com/arjolpanci/VanillaExtended/blob/master/src/main/java/teabx/vanillaextended/main/VanillaExtended.java#L84

Don't do BlockList.transportPipe =, use @ObjectHolder annotations.

https://mcforge.readthedocs.io/en/1.15.x/concepts/registries/#injecting-registry-values-into-fields

 

As for why you can still walk through the block I am not sure.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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34 minutes ago, Draco18s said:

As has been mentioned in one thread or another on this forum about once a week for the last year and a half:

Mojang uses @Deprecated incorrectly.

 

By the way:

https://github.com/arjolpanci/VanillaExtended/blob/master/src/main/java/teabx/vanillaextended/main/VanillaExtended.java#L84

Don't do BlockList.transportPipe =, use @ObjectHolder annotations.

https://mcforge.readthedocs.io/en/1.15.x/concepts/registries/#injecting-registry-values-into-fields

 

As for why you can still walk through the block I am not sure.

Ignoring the main problem for now, will look at it again. It seems like the block that is already placed doesn't receive updates on its blockstate when I try to connect other pipes to it. So if I place a pipe on the ground, and then another next to it, the one that was just placed adds the connection to it, but I need to break and replace the initial one to make it connect too.

Can I use onNeighborChange to update the state of the block? Or is there something else, because I can't find out how to change the block state there.

Edited by Cerandior
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Okay, I fixed the update thing by using updatePostPlacement and checked there. Probably there are better ways of doing this because at the moment I am checking for every block around it just like in the initial placement but anyway, I am leaving it as it is for the moment.

The only problem that remains now is the block bounds. Not sure why that isn't working.

Updated block class: https://github.com/arjolpanci/VanillaExtended/blob/master/src/main/java/teabx/vanillaextended/blocks/TransportPipe.java

Edited by Cerandior
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35 minutes ago, Cerandior said:

Can I use onNeighborChange to update the state of the block?

Yes. That's why it exists. If a neighbor changes, allow the block to update its own state.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I am an idiot. All my variables were int so the division was not accurate. I was essentially passing 0 to all arguments. Sorry for that.

One final thing. How can I change the particles that show when I break the pipe block, because it just shows a purple mess. I am guessing it's because the pipe block itself doesn't have a json file (one with its name), instead the blockstate determines which models to render in-game. Can I solve the issue by just adding a default block json for the pipe with a specified texture? Would it override the blockstate model?

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In your model JSON, set the "particle" texture to "#texture" (or whatever you want it to be).

 

I went with the vanilla approach of having base models (in /part/) and then my textured models, which the blockstate references. I'm not sure if there is a better way, as I don't think you can pass in texture overrides from the blockstate file.

 

My models are here: https://github.com/Alpvax/AdvancedAutocrafting/tree/1.15/src/generated/resources/assets/advancedautocrafting/models/block

Edited by Alpvax
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the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Suspected Mods: NONE Stacktrace:     at LAYER PLUGIN/[email protected]/net.minecraftforge.fml.DeferredWorkQueue.runTasks(DeferredWorkQueue.java:58) ~[fmlcore-1.20.6-50.0.13.jar!/:1.0] {}     at TRANSFORMER/[email protected]/net.minecraftforge.fml.core.ParallelTransition.lambda$finalActivityGenerator$2(ParallelTransition.java:35) ~[forge-1.20.6-50.0.13-universal.jar!/:?] {re:classloading}     at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] {}     at java.base/java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) ~[?:?] {}     at TRANSFORMER/[email protected]/net.minecraft.server.packs.resources.SimpleReloadInstance.lambda$new$3(SimpleReloadInstance.java:69) ~[forge-1.20.6-50.0.13-client.jar!/:?] {re:classloading}     at TRANSFORMER/[email protected]/net.minecraft.util.thread.BlockableEventLoop.doRunTask(BlockableEventLoop.java:162) ~[forge-1.20.6-50.0.13-client.jar!/:?] {re:computing_frames,pl:accesstransformer:B,re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B}     at TRANSFORMER/[email protected]/net.minecraft.util.thread.ReentrantBlockableEventLoop.doRunTask(ReentrantBlockableEventLoop.java:23) ~[forge-1.20.6-50.0.13-client.jar!/:?] {re:computing_frames,re:mixin,re:classloading}     at TRANSFORMER/[email protected]/net.minecraft.util.thread.BlockableEventLoop.pollTask(BlockableEventLoop.java:136) ~[forge-1.20.6-50.0.13-client.jar!/:?] {re:computing_frames,pl:accesstransformer:B,re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} -- Overlay render details -- Details:     Overlay name: net.minecraftforge.client.loading.ForgeLoadingOverlay Stacktrace:     at TRANSFORMER/[email protected]/net.minecraft.client.renderer.GameRenderer.render(GameRenderer.java:889) ~[forge-1.20.6-50.0.13-client.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}     at TRANSFORMER/[email protected]/net.minecraft.client.Minecraft.runTick(Minecraft.java:1238) ~[forge-1.20.6-50.0.13-client.jar:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftclient,pl:mixin:APP:glitchcore.mixins.json:client.MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A}     at TRANSFORMER/[email protected]/net.minecraft.client.Minecraft.run(Minecraft.java:800) ~[forge-1.20.6-50.0.13-client.jar:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftclient,pl:mixin:APP:glitchcore.mixins.json:client.MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A}     at TRANSFORMER/[email protected]/net.minecraft.client.main.Main.main(Main.java:242) ~[forge-1.20.6-50.0.13-client.jar:?] {re:classloading,pl:runtimedistcleaner:A}     at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103) ~[?:?] {}     at java.base/java.lang.reflect.Method.invoke(Method.java:580) ~[?:?] {}     at SECURE-BOOTSTRAP/[email protected]/net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:91) ~[fmlloader-1.20.6-50.0.13.jar!/:?] {}     at SECURE-BOOTSTRAP/[email protected]/net.minecraftforge.fml.loading.targets.CommonLaunchHandler.lambda$makeService$0(CommonLaunchHandler.java:75) ~[fmlloader-1.20.6-50.0.13.jar!/:?] {}     at SECURE-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:77) [modlauncher-10.2.1.jar!/:?] {}     at SECURE-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:97) [modlauncher-10.2.1.jar!/:?] {}     at SECURE-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.Launcher.run(Launcher.java:116) [modlauncher-10.2.1.jar!/:?] {}     at SECURE-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.Launcher.main(Launcher.java:75) [modlauncher-10.2.1.jar!/:?] {}     at SECURE-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.BootstrapEntry.main(BootstrapEntry.java:17) [modlauncher-10.2.1.jar!/:?] {}     at [email protected]/net.minecraftforge.bootstrap.Bootstrap.moduleMain(Bootstrap.java:188) [bootstrap-2.1.1.jar!/:?] {}     at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103) ~[?:?] {}     at java.base/java.lang.reflect.Method.invoke(Method.java:580) ~[?:?] {}     at net.minecraftforge.bootstrap.Bootstrap.bootstrapMain(Bootstrap.java:133) [bootstrap-2.1.1.jar:2.1.1] {}     at net.minecraftforge.bootstrap.Bootstrap.start(Bootstrap.java:53) [bootstrap-2.1.1.jar:2.1.1] {}     at net.minecraftforge.bootstrap.ForgeBootstrap.main(ForgeBootstrap.java:19) [bootstrap-2.1.1.jar:2.1.1] {} -- Uptime -- Details:     JVM uptime: 9.393s     Wall uptime: 1.975s     High-res time: 7.474s     Client ticks: 16 ticks / 0.800s -- Last reload -- Details:     Reload number: 1     Reload reason: initial     Finished: No     Packs: vanilla, mod_resources -- System Details -- Details:     Minecraft Version: 1.20.6     Minecraft Version ID: 1.20.6     Operating System: Windows 11 (amd64) version 10.0     Java Version: 21.0.3, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 1308988088 bytes (1248 MiB) / 1648361472 bytes (1572 MiB) up to 4294967296 bytes (4096 MiB)     CPUs: 16     Processor Vendor: AuthenticAMD     Processor Name: AMD Ryzen 7 7700 8-Core Processor                   Identifier: AuthenticAMD Family 25 Model 97 Stepping 2     Microarchitecture: Zen 3     Frequency (GHz): 3.80     Number of physical packages: 1     Number of physical CPUs: 8     Number of logical CPUs: 16     Graphics card #0 name: NVIDIA GeForce RTX 4070     Graphics card #0 vendor: NVIDIA     Graphics card #0 VRAM (MB): 12282.00     Graphics card #0 deviceId: VideoController1     Graphics card #0 versionInfo: 31.0.15.3667     Graphics card #1 name: AMD Radeon(TM) Graphics     Graphics card #1 vendor: Advanced Micro Devices, Inc.     Graphics card #1 VRAM (MB): 512.00     Graphics card #1 deviceId: VideoController2     Graphics card #1 versionInfo: 31.0.14046.0     Graphics card #2 name: AMD Radeon(TM) Graphics     Graphics card #2 vendor: Advanced Micro Devices, Inc.     Graphics card #2 VRAM (MB): 512.00     Graphics card #2 deviceId: VideoController3     Graphics card #2 versionInfo: 31.0.14046.0     Graphics card #3 name: NVIDIA GeForce RTX 4060     Graphics card #3 vendor: NVIDIA     Graphics card #3 VRAM (MB): 8188.00     Graphics card #3 deviceId: VideoController4     Graphics card #3 versionInfo: 31.0.15.5222     Memory slot #0 capacity (MB): 8192.00     Memory slot #0 clockSpeed (GHz): 4.80     Memory slot #0 type: Unknown     Memory slot #1 capacity (MB): 8192.00     Memory slot #1 clockSpeed (GHz): 4.80     Memory slot #1 type: Unknown     Virtual memory max (MB): 21664.53     Virtual memory used (MB): 19225.54     Swap memory total (MB): 6144.00     Swap memory used (MB): 107.10     JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m     Launched Version: forge-50.0.13     Launcher name: minecraft-launcher     Backend library: LWJGL version 3.3.3+5     Backend API: NVIDIA GeForce RTX 4060/PCIe/SSE2 GL version 4.6.0 NVIDIA 552.22, NVIDIA Corporation     Window size: 1024x768     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'     Universe: 400921fb54442d18     Type: Client (map_client.txt)     Graphics mode: fancy     Render Distance: 12/12 chunks     Resource Packs: vanilla, mod_resources     Current Language: en_us     Locale: en_US     CPU: 16x AMD Ryzen 7 7700 8-Core Processor      ModLauncher: 10.2.1     ModLauncher launch target: forge_client     ModLauncher naming: mcp     ModLauncher services:          / slf4jfixer PLUGINSERVICE          / runtimedistcleaner PLUGINSERVICE          / runtime_enum_extender PLUGINSERVICE          / object_holder_definalize PLUGINSERVICE          / capability_token_subclass PLUGINSERVICE          / accesstransformer PLUGINSERVICE          / eventbus PLUGINSERVICE          / mixin PLUGINSERVICE          / fml TRANSFORMATIONSERVICE          / mixin TRANSFORMATIONSERVICE      FML Language Providers:          [email protected]         lowcodefml@50         [email protected]     Mod List:          forge-1.20.6-50.0.13-client.jar                   |Minecraft                     |minecraft                     |1.20.6              |SIDED_SETU|Manifest: NOSIGNATURE         glowingores-1.20.x-1.2.0.jar                      |Glowing Ores                  |glore                         |1.2.0               |SIDED_SETU|Manifest: NOSIGNATURE         TerraBlender-forge-1.20.6-3.5.0.3.jar             |TerraBlender                  |terrablender                  |3.5.0.3             |SIDED_SETU|Manifest: NOSIGNATURE         burgermod-2.9.4-1.20.6.jar                        |Burger Mod                    |burgermod                     |2.9.4               |SIDED_SETU|Manifest: NOSIGNATURE         WafflesFoods v1.5.2 FORGE 1.20.6.jar              |Waffle's Placeable Foods      |wafflesplaceablefoods         |1.5.2               |SIDED_SETU|Manifest: NOSIGNATURE         ExpandedWorld-1.1.0-1.20.5.jar                    |Expanded World                |expandedworld                 |1.1.0               |SIDED_SETU|Manifest: NOSIGNATURE         unwrecked-ships-plus-1.0.0-forge.jar              |Unwrecked Ships Plus          |unwrecked_ships               |1.0.0-1.20          |SIDED_SETU|Manifest: NOSIGNATURE         Philips-Ruins1.20.6-1.0.jar                       |Philips Ruins                 |philipsruins                  |1.0                 |SIDED_SETU|Manifest: NOSIGNATURE         Xaeros_Minimap_24.1.4_Forge_1.20.6.jar            |Xaero's Minimap               |xaerominimap                  |24.1.4              |SIDED_SETU|Manifest: NOSIGNATURE         collective-1.20.6-7.58.jar                        |Collective                    |collective                    |7.58                |SIDED_SETU|Manifest: NOSIGNATURE         cyclepaintings-1.20.6-3.5.jar                     |Cycle Paintings               |cyclepaintings                |3.5                 |SIDED_SETU|Manifest: NOSIGNATURE         humblingbundle-1.20.6-2.3.jar                     |Humbling Bundle               |humblingbundle                |2.3                 |SIDED_SETU|Manifest: NOSIGNATURE         GlitchCore-forge-1.20.6-1.1.0.6.jar               |GlitchCore                    |glitchcore                    |1.1.0.6             |SIDED_SETU|Manifest: NOSIGNATURE         BiomesOPlenty-forge-1.20.6-18.4.0.3.jar           |Biomes O' Plenty              |biomesoplenty                 |18.4.0.3            |SIDED_SETU|Manifest: NOSIGNATURE         toomanypaintings-1.0.1-1.20.6-forge.jar           |Too Many Paintings!           |toomanypaintings              |1.0.1-1.20.6-forge  |SIDED_SETU|Manifest: NOSIGNATURE         keepmysoiltilled-1.20.6-2.2.jar                   |Keep My Soil Tilled           |keepmysoiltilled              |2.2                 |SIDED_SETU|Manifest: NOSIGNATURE         Terralith_1.20_v2.5.0.jar                         |Terralith                     |terralith                     |2.5.0               |SIDED_SETU|Manifest: NOSIGNATURE         WafflesMoss v1.0 FORGE 1.20.6.jar                 |Waffle's Moss                 |wafflesmoss                   |1.0                 |SIDED_SETU|Manifest: NOSIGNATURE         FallingTree-1.20.6-1.20.6.4.jar                   |FallingTree                   |fallingtree                   |1.20.6.4            |SIDED_SETU|Manifest: NOSIGNATURE         strayed-fates-forsaken-1.1.2.0.jar                |STRAYED FATES: Forsaken       |strayed_fates_forsaken        |1.1.2.0             |SIDED_SETU|Manifest: NOSIGNATURE         skinlayers3d-forge-1.6.4-mc1.20.6-all.jar         |3d-Skin-Layers                |skinlayers3d                  |1.6.4               |SIDED_SETU|Manifest: NOSIGNATURE         forge-1.20.6-50.0.13-universal.jar                |Forge                         |forge                         |50.0.13             |SIDED_SETU|Manifest: NOSIGNATURE         WafflesPlaster v1.1 FORGE 1.20.6.jar              |Waffle's Plaster              |wafflesplaster                |1.1                 |SIDED_SETU|Manifest: NOSIGNATURE         JustBetterRecipes-1.2.1 .jar                      |Just Better Recipes           |jbr                           |0.0NONE             |SIDED_SETU|Manifest: NOSIGNATURE         randombonemealflowers-1.20.6-4.5.jar              |Random Bone Meal Flowers      |randombonemealflowers         |4.5                 |SIDED_SETU|Manifest: NOSIGNATURE         replantingcrops-1.20.6-5.3.jar                    |Replanting Crops              |replantingcrops               |5.3                 |SIDED_SETU|Manifest: NOSIGNATURE     Crash Report UUID: 62637ccc-d7bf-43d7-971b-c14bb83b6085     FML: 0.0     Forge: net.minecraftforge:50.0.13
    • Try using the build task to compile it into a runnable mod, if that's what you want.  If you just want to copy the entire mod into a zipped folder, you can do that in your computer's file explorer. If you're on Windows, just go to the directory you're using and zip up the whole folder. Name it whatever you want.
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