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Posted (edited)

Hey again! I'm gonna be around here a lot for a while...

So this time I'm trying to make it so when I right click a cauldron with an item, it changes to a different block. Relatively simple concept, with one small problem. I want this to happen to a VANILLA cauldron. Now I've tried to do this by extending CauldronBlock in a class and overriding the onBlockActivated event, but this doesn't seem to be working. I'm assuming there's a problem with the way I'm overriding the thing, but I'm not sure what the issue is. So... how do I do this??

Here's the code:
 

package com.happyhippo77.witchery2.block.blocks;

import com.happyhippo77.witchery2.item.ModItems;
import net.minecraft.block.*;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.item.*;
import net.minecraft.potion.PotionUtils;
import net.minecraft.potion.Potions;
import net.minecraft.stats.Stats;
import net.minecraft.tileentity.BannerTileEntity;
import net.minecraft.util.Hand;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvents;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.World;

public class MinecraftCauldron extends CauldronBlock {

    public MinecraftCauldron(Block.Properties properties) {
        super(properties);
        this.setDefaultState(this.stateContainer.getBaseState().with(LEVEL, Integer.valueOf(0)));
    }


    @Override
    public boolean onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
        ItemStack itemstack = player.getHeldItem(handIn);
        if (itemstack.getItem() == ModItems.ANOINTING_PASTE) {
            // DO STUFF HERE
        } else {
            return true;
        }
        if (itemstack.isEmpty()) {
            return true;
        } else {
            int i = state.get(LEVEL);
            Item item = itemstack.getItem();
            if (item == Items.WATER_BUCKET) {
                if (i < 3 && !worldIn.isRemote) {
                    if (!player.abilities.isCreativeMode) {
                        player.setHeldItem(handIn, new ItemStack(Items.BUCKET));
                    }

                    player.addStat(Stats.FILL_CAULDRON);
                    this.setWaterLevel(worldIn, pos, state, 3);
                    worldIn.playSound((PlayerEntity)null, pos, SoundEvents.ITEM_BUCKET_EMPTY, SoundCategory.BLOCKS, 1.0F, 1.0F);
                }

                return true;
            } else if (item == Items.BUCKET) {
                if (i == 3 && !worldIn.isRemote) {
                    if (!player.abilities.isCreativeMode) {
                        itemstack.shrink(1);
                        if (itemstack.isEmpty()) {
                            player.setHeldItem(handIn, new ItemStack(Items.WATER_BUCKET));
                        } else if (!player.inventory.addItemStackToInventory(new ItemStack(Items.WATER_BUCKET))) {
                            player.dropItem(new ItemStack(Items.WATER_BUCKET), false);
                        }
                    }

                    player.addStat(Stats.USE_CAULDRON);
                    this.setWaterLevel(worldIn, pos, state, 0);
                    worldIn.playSound((PlayerEntity)null, pos, SoundEvents.ITEM_BUCKET_FILL, SoundCategory.BLOCKS, 1.0F, 1.0F);
                }

                return true;
            } else if (item == Items.GLASS_BOTTLE) {
                if (i > 0 && !worldIn.isRemote) {
                    if (!player.abilities.isCreativeMode) {
                        ItemStack itemstack4 = PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.WATER);
                        player.addStat(Stats.USE_CAULDRON);
                        itemstack.shrink(1);
                        if (itemstack.isEmpty()) {
                            player.setHeldItem(handIn, itemstack4);
                        } else if (!player.inventory.addItemStackToInventory(itemstack4)) {
                            player.dropItem(itemstack4, false);
                        } else if (player instanceof ServerPlayerEntity) {
                            ((ServerPlayerEntity)player).sendContainerToPlayer(player.container);
                        }
                    }

                    worldIn.playSound((PlayerEntity)null, pos, SoundEvents.ITEM_BOTTLE_FILL, SoundCategory.BLOCKS, 1.0F, 1.0F);
                    this.setWaterLevel(worldIn, pos, state, i - 1);
                }

                return true;
            } else if (item == Items.POTION && PotionUtils.getPotionFromItem(itemstack) == Potions.WATER) {
                if (i < 3 && !worldIn.isRemote) {
                    if (!player.abilities.isCreativeMode) {
                        ItemStack itemstack3 = new ItemStack(Items.GLASS_BOTTLE);
                        player.addStat(Stats.USE_CAULDRON);
                        player.setHeldItem(handIn, itemstack3);
                        if (player instanceof ServerPlayerEntity) {
                            ((ServerPlayerEntity)player).sendContainerToPlayer(player.container);
                        }
                    }

                    worldIn.playSound((PlayerEntity)null, pos, SoundEvents.ITEM_BOTTLE_EMPTY, SoundCategory.BLOCKS, 1.0F, 1.0F);
                    this.setWaterLevel(worldIn, pos, state, i + 1);
                }

                return true;
            } else {
                if (i > 0 && item instanceof IDyeableArmorItem) {
                    IDyeableArmorItem idyeablearmoritem = (IDyeableArmorItem)item;
                    if (idyeablearmoritem.hasColor(itemstack) && !worldIn.isRemote) {
                        idyeablearmoritem.removeColor(itemstack);
                        this.setWaterLevel(worldIn, pos, state, i - 1);
                        player.addStat(Stats.CLEAN_ARMOR);
                        return true;
                    }
                }

                if (i > 0 && item instanceof BannerItem) {
                    if (BannerTileEntity.getPatterns(itemstack) > 0 && !worldIn.isRemote) {
                        ItemStack itemstack2 = itemstack.copy();
                        itemstack2.setCount(1);
                        BannerTileEntity.removeBannerData(itemstack2);
                        player.addStat(Stats.CLEAN_BANNER);
                        if (!player.abilities.isCreativeMode) {
                            itemstack.shrink(1);
                            this.setWaterLevel(worldIn, pos, state, i - 1);
                        }

                        if (itemstack.isEmpty()) {
                            player.setHeldItem(handIn, itemstack2);
                        } else if (!player.inventory.addItemStackToInventory(itemstack2)) {
                            player.dropItem(itemstack2, false);
                        } else if (player instanceof ServerPlayerEntity) {
                            ((ServerPlayerEntity)player).sendContainerToPlayer(player.container);
                        }
                    }

                    return true;
                } else if (i > 0 && item instanceof BlockItem) {
                    Block block = ((BlockItem)item).getBlock();
                    if (block instanceof ShulkerBoxBlock && !worldIn.isRemote()) {
                        ItemStack itemstack1 = new ItemStack(Blocks.SHULKER_BOX, 1);
                        if (itemstack.hasTag()) {
                            itemstack1.setTag(itemstack.getTag().copy());
                        }

                        player.setHeldItem(handIn, itemstack1);
                        this.setWaterLevel(worldIn, pos, state, i - 1);
                        player.addStat(Stats.CLEAN_SHULKER_BOX);
                    }

                    return true;
                } else {
                    return false;
                }
            }
        }
    }

}

 

Edited by HappyHippo77
Posted
13 minutes ago, HappyHippo77 said:

So this time I'm trying to make it so when I right click a cauldron with an item, it changes to a different block.

You should do this in the Item which you right click with instead.

If it is a custom item, override Item#onItemUse.

If it is a vanilla item, subscribe to PlayerInteractEvent.RightClickBlock and do your block changing there.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
21 hours ago, DavidM said:

You should do this in the Item which you right click with instead.

If it is a custom item, override Item#onItemUse.

If it is a vanilla item, subscribe to PlayerInteractEvent.RightClickBlock and do your block changing there.

Thanks! This is pretty helpful! One thing though, how would one find which block is being clicked with the onItemUse?

Posted

You're given the player and which hand is being used, from there you can check the hand inventory slots

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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