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Posted (edited)

Hey again! I'm gonna be around here a lot for a while...

So this time I'm trying to make it so when I right click a cauldron with an item, it changes to a different block. Relatively simple concept, with one small problem. I want this to happen to a VANILLA cauldron. Now I've tried to do this by extending CauldronBlock in a class and overriding the onBlockActivated event, but this doesn't seem to be working. I'm assuming there's a problem with the way I'm overriding the thing, but I'm not sure what the issue is. So... how do I do this??

Here's the code:
 

package com.happyhippo77.witchery2.block.blocks;

import com.happyhippo77.witchery2.item.ModItems;
import net.minecraft.block.*;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.item.*;
import net.minecraft.potion.PotionUtils;
import net.minecraft.potion.Potions;
import net.minecraft.stats.Stats;
import net.minecraft.tileentity.BannerTileEntity;
import net.minecraft.util.Hand;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvents;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.World;

public class MinecraftCauldron extends CauldronBlock {

    public MinecraftCauldron(Block.Properties properties) {
        super(properties);
        this.setDefaultState(this.stateContainer.getBaseState().with(LEVEL, Integer.valueOf(0)));
    }


    @Override
    public boolean onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
        ItemStack itemstack = player.getHeldItem(handIn);
        if (itemstack.getItem() == ModItems.ANOINTING_PASTE) {
            // DO STUFF HERE
        } else {
            return true;
        }
        if (itemstack.isEmpty()) {
            return true;
        } else {
            int i = state.get(LEVEL);
            Item item = itemstack.getItem();
            if (item == Items.WATER_BUCKET) {
                if (i < 3 && !worldIn.isRemote) {
                    if (!player.abilities.isCreativeMode) {
                        player.setHeldItem(handIn, new ItemStack(Items.BUCKET));
                    }

                    player.addStat(Stats.FILL_CAULDRON);
                    this.setWaterLevel(worldIn, pos, state, 3);
                    worldIn.playSound((PlayerEntity)null, pos, SoundEvents.ITEM_BUCKET_EMPTY, SoundCategory.BLOCKS, 1.0F, 1.0F);
                }

                return true;
            } else if (item == Items.BUCKET) {
                if (i == 3 && !worldIn.isRemote) {
                    if (!player.abilities.isCreativeMode) {
                        itemstack.shrink(1);
                        if (itemstack.isEmpty()) {
                            player.setHeldItem(handIn, new ItemStack(Items.WATER_BUCKET));
                        } else if (!player.inventory.addItemStackToInventory(new ItemStack(Items.WATER_BUCKET))) {
                            player.dropItem(new ItemStack(Items.WATER_BUCKET), false);
                        }
                    }

                    player.addStat(Stats.USE_CAULDRON);
                    this.setWaterLevel(worldIn, pos, state, 0);
                    worldIn.playSound((PlayerEntity)null, pos, SoundEvents.ITEM_BUCKET_FILL, SoundCategory.BLOCKS, 1.0F, 1.0F);
                }

                return true;
            } else if (item == Items.GLASS_BOTTLE) {
                if (i > 0 && !worldIn.isRemote) {
                    if (!player.abilities.isCreativeMode) {
                        ItemStack itemstack4 = PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.WATER);
                        player.addStat(Stats.USE_CAULDRON);
                        itemstack.shrink(1);
                        if (itemstack.isEmpty()) {
                            player.setHeldItem(handIn, itemstack4);
                        } else if (!player.inventory.addItemStackToInventory(itemstack4)) {
                            player.dropItem(itemstack4, false);
                        } else if (player instanceof ServerPlayerEntity) {
                            ((ServerPlayerEntity)player).sendContainerToPlayer(player.container);
                        }
                    }

                    worldIn.playSound((PlayerEntity)null, pos, SoundEvents.ITEM_BOTTLE_FILL, SoundCategory.BLOCKS, 1.0F, 1.0F);
                    this.setWaterLevel(worldIn, pos, state, i - 1);
                }

                return true;
            } else if (item == Items.POTION && PotionUtils.getPotionFromItem(itemstack) == Potions.WATER) {
                if (i < 3 && !worldIn.isRemote) {
                    if (!player.abilities.isCreativeMode) {
                        ItemStack itemstack3 = new ItemStack(Items.GLASS_BOTTLE);
                        player.addStat(Stats.USE_CAULDRON);
                        player.setHeldItem(handIn, itemstack3);
                        if (player instanceof ServerPlayerEntity) {
                            ((ServerPlayerEntity)player).sendContainerToPlayer(player.container);
                        }
                    }

                    worldIn.playSound((PlayerEntity)null, pos, SoundEvents.ITEM_BOTTLE_EMPTY, SoundCategory.BLOCKS, 1.0F, 1.0F);
                    this.setWaterLevel(worldIn, pos, state, i + 1);
                }

                return true;
            } else {
                if (i > 0 && item instanceof IDyeableArmorItem) {
                    IDyeableArmorItem idyeablearmoritem = (IDyeableArmorItem)item;
                    if (idyeablearmoritem.hasColor(itemstack) && !worldIn.isRemote) {
                        idyeablearmoritem.removeColor(itemstack);
                        this.setWaterLevel(worldIn, pos, state, i - 1);
                        player.addStat(Stats.CLEAN_ARMOR);
                        return true;
                    }
                }

                if (i > 0 && item instanceof BannerItem) {
                    if (BannerTileEntity.getPatterns(itemstack) > 0 && !worldIn.isRemote) {
                        ItemStack itemstack2 = itemstack.copy();
                        itemstack2.setCount(1);
                        BannerTileEntity.removeBannerData(itemstack2);
                        player.addStat(Stats.CLEAN_BANNER);
                        if (!player.abilities.isCreativeMode) {
                            itemstack.shrink(1);
                            this.setWaterLevel(worldIn, pos, state, i - 1);
                        }

                        if (itemstack.isEmpty()) {
                            player.setHeldItem(handIn, itemstack2);
                        } else if (!player.inventory.addItemStackToInventory(itemstack2)) {
                            player.dropItem(itemstack2, false);
                        } else if (player instanceof ServerPlayerEntity) {
                            ((ServerPlayerEntity)player).sendContainerToPlayer(player.container);
                        }
                    }

                    return true;
                } else if (i > 0 && item instanceof BlockItem) {
                    Block block = ((BlockItem)item).getBlock();
                    if (block instanceof ShulkerBoxBlock && !worldIn.isRemote()) {
                        ItemStack itemstack1 = new ItemStack(Blocks.SHULKER_BOX, 1);
                        if (itemstack.hasTag()) {
                            itemstack1.setTag(itemstack.getTag().copy());
                        }

                        player.setHeldItem(handIn, itemstack1);
                        this.setWaterLevel(worldIn, pos, state, i - 1);
                        player.addStat(Stats.CLEAN_SHULKER_BOX);
                    }

                    return true;
                } else {
                    return false;
                }
            }
        }
    }

}

 

Edited by HappyHippo77
Posted
  On 3/12/2020 at 12:12 AM, HappyHippo77 said:

So this time I'm trying to make it so when I right click a cauldron with an item, it changes to a different block.

Expand  

You should do this in the Item which you right click with instead.

If it is a custom item, override Item#onItemUse.

If it is a vanilla item, subscribe to PlayerInteractEvent.RightClickBlock and do your block changing there.

Some tips:

  Reveal hidden contents

 

Posted
  On 3/12/2020 at 12:28 AM, DavidM said:

You should do this in the Item which you right click with instead.

If it is a custom item, override Item#onItemUse.

If it is a vanilla item, subscribe to PlayerInteractEvent.RightClickBlock and do your block changing there.

Expand  

Thanks! This is pretty helpful! One thing though, how would one find which block is being clicked with the onItemUse?

Posted

You're given the player and which hand is being used, from there you can check the hand inventory slots

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

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