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Problem with Doors


DnDev

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I’m trying to make a few new doors for v1.15.2 of the game. I’m having shape/collision problems with a bigger door, 2x2 blocks.

 

01.png.3ec58c693c2ecfad4fde3049f075b3db.png02.png.a5078bab47da627ec3fd6b6549321ffc.png03.png.d2b53b6e05767e817e0f6b64b21864c7.png04.png.9ce9be4aba2719bbfa01f517facdedc4.png05.png.c5e5c1093fa53a6f9473ab3f252f3086.png

 

As you can see in the pictures above, there’s a few problems.

The collision shape is wrong when facing certain directions. Not only that but the rotation is off. I tried using negative values in the getShape (and also in the JSON file) but it corrects one direction and messes up another.

When the door is broken there’s the missing model texture. My other doors don’t do that. I haven’t investigated this one yet.

Also it seems that the “extended” part of the door is ignored. Like the door is still 2x1 blocks.

 

The door class extends DoorBlock and overrides the getShape method.

protected static final VoxelShape SOUTH_AABB_X2 = Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 32.0D, 16.0D, 3.0D);
protected static final VoxelShape NORTH_AABB_X2 = Block.makeCuboidShape(0.0D, 0.0D, 13.0D, 32.0D, 16.0D, 16.0D);
protected static final VoxelShape WEST_AABB_X2 = Block.makeCuboidShape(13.0D, 0.0D, 0.0D, 16.0D, 16.0D, 32.0D);
protected static final VoxelShape EAST_AABB_X2 = Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 3.0D, 16.0D, 32.0D);

 

@Override
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
    Direction direction = state.get(FACING);
    boolean flag = !state.get(OPEN);
    boolean flag1 = state.get(HINGE) == DoorHingeSide.RIGHT;
    switch (direction) {
        case EAST:
        default:
            return flag ? EAST_AABB_X2 : (flag1 ? NORTH_AABB_X2 : SOUTH_AABB_X2);
        case SOUTH:
            return flag ? SOUTH_AABB_X2 : (flag1 ? EAST_AABB_X2 : WEST_AABB_X2);
        case WEST:
            return flag ? WEST_AABB_X2 : (flag1 ? SOUTH_AABB_X2 : NORTH_AABB_X2);
        case NORTH:
            return flag ? NORTH_AABB_X2 : (flag1 ? WEST_AABB_X2 : EAST_AABB_X2);
    }
}

 

Bottom part JSON:

{
"ambientocclusion": false,
    "textures": {
        "big_spruce_door_full": "dn-moredoors:block/big_spruce_door_full"
    },
    "elements": [
        {
            "from": [ 0, 0, 0 ],
            "to": [ 3, 16, 32 ],
            "faces": {
                "down": { "texture": "#big_spruce_door_full",  "uv": [ 0, 10, 16, 12 ], "rotation": 90, "cullface": "down" },
                "north": { "texture": "#big_spruce_door_full", "uv": [ 5, 8, 6, 16 ], "cullface": "north" },
                "south": { "texture": "#big_spruce_door_full", "uv": [ 5, 8, 6, 16 ], "cullface": "south" },
                "west": { "texture": "#big_spruce_door_full",  "uv": [ 0, 8, 16, 16 ], "cullface": "west" },
                "east": { "texture": "#big_spruce_door_full",  "uv": [ 16, 8, 0, 16 ] }
            }
        }
    ]
}

 

Bottom part RH JSON:

{
"ambientocclusion": false,
    "textures": {
        "big_spruce_door_full": "dn-moredoors:block/big_spruce_door_full"
    },
    "elements": [
        {
            "from": [ 0, 0, 0 ],
            "to": [ 3, 16, 32 ],
            "faces": {
                "down": { "texture": "#big_spruce_door_full",  "uv": [ 0, 10, 16, 12 ], "rotation": 90, "cullface": "down" },
                "north": { "texture": "#big_spruce_door_full", "uv": [ 5, 8, 6, 16 ], "cullface": "north" },
                "south": { "texture": "#big_spruce_door_full", "uv": [ 5, 8, 6, 16 ], "cullface": "south" },
                "west": { "texture": "#big_spruce_door_full",  "uv": [ 16, 8, 0, 16 ], "cullface": "west" },
                "east": { "texture": "#big_spruce_door_full",  "uv": [ 0, 8, 16, 16 ] }
            }
        }
    ]
}

 

And the blockstate JSON:

{
  "variants": {
    "facing=east,half=lower,hinge=left,open=false":  { "model": "dn-moredoors:block/big_spruce_door_bottom" },
    "facing=south,half=lower,hinge=left,open=false": { "model": "dn-moredoors:block/big_spruce_door_bottom", "y": 90 },
    "facing=west,half=lower,hinge=left,open=false":  { "model": "dn-moredoors:block/big_spruce_door_bottom", "y": 180 },
    "facing=north,half=lower,hinge=left,open=false": { "model": "dn-moredoors:block/big_spruce_door_bottom", "y": 270 },
    "facing=east,half=lower,hinge=right,open=false":  { "model": "dn-moredoors:block/big_spruce_door_bottom_rh" },
    "facing=south,half=lower,hinge=right,open=false": { "model": "dn-moredoors:block/big_spruce_door_bottom_rh", "y": 90 },
    "facing=west,half=lower,hinge=right,open=false":  { "model": "dn-moredoors:block/big_spruce_door_bottom_rh", "y": 180 },
    "facing=north,half=lower,hinge=right,open=false": { "model": "dn-moredoors:block/big_spruce_door_bottom_rh", "y": 270 },
    "facing=east,half=lower,hinge=left,open=true":  { "model": "dn-moredoors:block/big_spruce_door_bottom_rh", "y": 90 },
    "facing=south,half=lower,hinge=left,open=true": { "model": "dn-moredoors:block/big_spruce_door_bottom_rh", "y": 180 },
    "facing=west,half=lower,hinge=left,open=true":  { "model": "dn-moredoors:block/big_spruce_door_bottom_rh", "y": 270 },
    "facing=north,half=lower,hinge=left,open=true": { "model": "dn-moredoors:block/big_spruce_door_bottom_rh" },
    "facing=east,half=lower,hinge=right,open=true":  { "model": "dn-moredoors:block/big_spruce_door_bottom", "y": 270 },
    "facing=south,half=lower,hinge=right,open=true": { "model": "dn-moredoors:block/big_spruce_door_bottom" },
    "facing=west,half=lower,hinge=right,open=true":  { "model": "dn-moredoors:block/big_spruce_door_bottom", "y": 90 },
    "facing=north,half=lower,hinge=right,open=true": { "model": "dn-moredoors:block/big_spruce_door_bottom", "y": 180 },
    "facing=east,half=upper,hinge=left,open=false":  { "model": "dn-moredoors:block/big_spruce_door_top" },
    "facing=south,half=upper,hinge=left,open=false": { "model": "dn-moredoors:block/big_spruce_door_top", "y": 90 },
    "facing=west,half=upper,hinge=left,open=false":  { "model": "dn-moredoors:block/big_spruce_door_top", "y": 180 },
    "facing=north,half=upper,hinge=left,open=false": { "model": "dn-moredoors:block/big_spruce_door_top", "y": 270 },
    "facing=east,half=upper,hinge=right,open=false":  { "model": "dn-moredoors:block/big_spruce_door_top_rh" },
    "facing=south,half=upper,hinge=right,open=false": { "model": "dn-moredoors:block/big_spruce_door_top_rh", "y": 90 },
    "facing=west,half=upper,hinge=right,open=false":  { "model": "dn-moredoors:block/big_spruce_door_top_rh", "y": 180 },
    "facing=north,half=upper,hinge=right,open=false": { "model": "dn-moredoors:block/big_spruce_door_top_rh", "y": 270 },
    "facing=east,half=upper,hinge=left,open=true":  { "model": "dn-moredoors:block/big_spruce_door_top_rh", "y": 90 },
    "facing=south,half=upper,hinge=left,open=true": { "model": "dn-moredoors:block/big_spruce_door_top_rh", "y": 180 },
    "facing=west,half=upper,hinge=left,open=true":  { "model": "dn-moredoors:block/big_spruce_door_top_rh", "y": 270 },
    "facing=north,half=upper,hinge=left,open=true": { "model": "dn-moredoors:block/big_spruce_door_top_rh" },
    "facing=east,half=upper,hinge=right,open=true":  { "model": "dn-moredoors:block/big_spruce_door_top", "y": 270 },
    "facing=south,half=upper,hinge=right,open=true": { "model": "dn-moredoors:block/big_spruce_door_top" },
    "facing=west,half=upper,hinge=right,open=true":  { "model": "dn-moredoors:block/big_spruce_door_top", "y": 90 },
    "facing=north,half=upper,hinge=right,open=true": { "model": "dn-moredoors:block/big_spruce_door_top", "y": 180 }
  }
}

 

Most of the JSONs are based on the vanilla Spruce Door. Assuming they are correct, there’s probably a method I need to override but have no clue which.

 

Any help would be appreciated :)

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You can't make blocks that extend outside the 1x1x1 volume.

 

No.

 

No. Stop trying. You can't.

The game doesn't support it, everything breaks.

 

If you absolutely must have this feature, then you must use extra blocks, like how the vanilla bed and door do.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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7 hours ago, Draco18s said:

You can't make blocks that extend outside the 1x1x1 volume.

 

Ok, giving up on that idea.

 

 

7 hours ago, Draco18s said:

If you absolutely must have this feature, then you must use extra blocks, like how the vanilla bed and door do.

 

I've looked in to the code but I'm still a bit confused how does the vanilla do it. Is it in the onBlockPlacedBy ? This is going to be tricky.

This is my first mod so I'm still reading tutorials to get the feel of things. I also have planned a 3x3 blocks door. That one is going to be a headache ?

 

 

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net.minecraft.client.Minecraft.m_91383_(Minecraft.java:1250) ~[forge-1.20.4-49.0.30-client.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}       at net.minecraft.client.Minecraft.m_91374_(Minecraft.java:801) ~[forge-1.20.4-49.0.30-client.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}       at net.minecraft.client.main.Main.main(Main.java:234) ~[forge-1.20.4-49.0.30-client.jar:?] {re:classloading,pl:runtimedistcleaner:A}       at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}       at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}       at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}       at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}       at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:91) ~[fmlloader-1.20.4-49.0.30.jar:?] {}       at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.lambda$makeService$0(CommonLaunchHandler.java:75) ~[fmlloader-1.20.4-49.0.30.jar:?] {}       at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) ~[modlauncher-10.1.2.jar:?] {}       at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:74) ~[modlauncher-10.1.2.jar:?] {}       at cpw.mods.modlauncher.Launcher.run(Launcher.java:114) ~[modlauncher-10.1.2.jar:?] {}       at cpw.mods.modlauncher.Launcher.main(Launcher.java:73) ~[modlauncher-10.1.2.jar:?] {}       at cpw.mods.modlauncher.BootstrapEntry.main(BootstrapEntry.java:17) ~[modlauncher-10.1.2.jar:?] {}       at net.minecraftforge.bootstrap.Bootstrap.moduleMain(Bootstrap.java:97) ~[bootstrap-2.0.0.jar!/:?] {}       at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}       at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}       at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}       at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}       at net.minecraftforge.bootstrap.Bootstrap.start(Bootstrap.java:48) ~[bootstrap-2.0.0.jar!/:?] {}       at net.minecraftforge.bootstrap.ForgeBootstrap.main(ForgeBootstrap.java:18) ~[bootstrap-2.0.0.jar!/:?] {}     -- Uptime -- Details:       JVM uptime: 15.952s       Wall uptime: 2.599s       High-res time: 9.256s       Client ticks: 10 ticks / 0.500s   -- Last reload -- Details:       Reload number: 1       Reload reason: initial       Finished: No       Packs: vanilla, mod_resources   -- System Details -- Details:       Minecraft Version: 1.20.4       Minecraft Version ID: 1.20.4       Operating System: Windows 11 (amd64) version 10.0       Java Version: 17.0.8, Microsoft       Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft       Memory: 210563768 bytes (200 MiB) / 469762048 bytes (448 MiB) up to 2147483648 bytes (2048 MiB)       CPUs: 16       Processor Vendor: GenuineIntel       Processor Name: 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz       Identifier: Intel64 Family 6 Model 141 Stepping 1       Microarchitecture: unknown       Frequency (GHz): 2.30       Number of physical packages: 1       Number of physical CPUs: 8       Number of logical CPUs: 16       Graphics card #0 name: Intel(R) UHD Graphics       Graphics card #0 vendor: Intel Corporation (0x8086)       Graphics card #0 VRAM (MB): 1024.00       Graphics card #0 deviceId: 0x9a60       Graphics card #0 versionInfo: DriverVersion=31.0.101.1999       Graphics card #1 name: NVIDIA GeForce RTX 3060 Laptop GPU       Graphics card #1 vendor: NVIDIA (0x10de)       Graphics card #1 VRAM (MB): 4095.00       Graphics card #1 deviceId: 0x2560       Graphics card #1 versionInfo: DriverVersion=31.0.15.2892       Memory slot #0 capacity (MB): 8192.00       Memory slot #0 clockSpeed (GHz): 3.20       Memory slot #0 type: DDR4       Memory slot #1 capacity (MB): 8192.00       Memory slot #1 clockSpeed (GHz): 3.20       Memory slot #1 type: DDR4       Virtual memory max (MB): 27943.30       Virtual memory used (MB): 14154.98       Swap memory total (MB): 11776.00       Swap memory used (MB): 90.13       JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M       Launched Version: 1.20.4-forge-49.0.30       Launcher name: minecraft-launcher       Backend library: LWJGL version 3.3.2+13       Backend API: Intel(R) UHD Graphics GL version 4.6.0 - Build 31.0.101.1999, Intel       Window size: 854x480       GL Caps: Using framebuffer using OpenGL 3.2       GL debug messages:       Using VBOs: Yes       Is Modded: Definitely; Client brand changed to 'forge'       Universe: 400921fb54442d18       Type: Client (map_client.txt)       Graphics mode: fast       Render Distance: 12/12 chunks       Resource Packs:       Current Language: en_us       Locale: en_US       CPU: 16x 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz       ModLauncher: 10.1.2       ModLauncher launch target: forge_client       ModLauncher naming: srg       ModLauncher services:             / slf4jfixer PLUGINSERVICE             / runtimedistcleaner PLUGINSERVICE             / runtime_enum_extender PLUGINSERVICE             / object_holder_definalize PLUGINSERVICE             / capability_token_subclass PLUGINSERVICE             / accesstransformer PLUGINSERVICE             / eventbus PLUGINSERVICE             / mixin PLUGINSERVICE             / fml TRANSFORMATIONSERVICE             / mixin TRANSFORMATIONSERVICE       FML Language Providers:             minecraft@1.0             lowcodefml@49             javafml@49.0.30       Mod List:             forge-1.20.4-49.0.30-client.jar                   |Minecraft                     |minecraft                     |1.20.4              |COMMON_SET|Manifest: NOSIGNATURE             forge-1.20.4-49.0.30-universal.jar                |Forge                         |forge                         |49.0.30             |COMMON_SET|Manifest: NOSIGNATURE       Crash Report UUID: 5380853b-d030-466a-8c5e-5c81ce00053c       FML: 0.0       Forge: net.minecraftforge:49.0.30
    • I am new at modding and i am in forge My question was how do i modify an already existing block property, like for blocks that you create its easy: public static final RegistryObject<Block> BURNEDWOOD = registerBlock("burnedwood", () -> new Block(BlockBehaviour.Properties.of().blablablabla)); but what do I put in for just vanilla blocks(I want to change the oak log to take more time to cut down, but idk how to access the properties of said block)
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