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Posted

I seem to not be able to open the animation workspace when I'm in the modded entity creator. When I convert the project into a free model however, this problem seems to not be there. I have made the entire animation in free modeling and now it doesn't let me export it. please help. for those who are curious here is the model in question.

image.png.b8ecb3444194dfb15fe672268b39ae64.png

Posted

Hey,


the easiest option to parse it to a modded entity (and export it) is to change the "model_format" in your .bbmodel file to "modded_entity".
Although i think Blockbench doesnt support entitiy animation, so there could be bugs.

Posted

Nope doesn' work, do you know somewhere I could export it to and animate it there? I tried Tabula, Cinema 3d, Blender, and all of them either can't export a compatible format for MCreator or can't be imported in in the first place. Should any of those programs have worked and I'm missing something or should I just try something else?

Posted

Pretty sure you have to do the animations of entities in the code. BlockBench will export the Java class for you, which is helpful. 

I am not familiar with MCreator, and whether you can import from BlockBench into it, I would imagine that they have their own animation format under the hood. 

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Posted
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On 3/20/2020 at 6:17 PM, Tramon81 said:

Nope doesn' work, do you know somewhere I could export it to and animate it there? I tried Tabula, Cinema 3d, Blender, and all of them either can't export a compatible format for MCreator or can't be imported in in the first place. Should any of those programs have worked and I'm missing something or should I just try something else?

you have to make modded entity, create your entity, and the convert back into a generic model, from there animate. (WARNING! sometimes if you create the texture when its a modded entity, when you convert it, the texture can get messed up)

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