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Featured Replies

Posted

What do I have to do to get transparent textures into the game? 
I have overwritten "isTransparent" and "isVaiableOpacity" but it remains grey where it should be transparent.
It is a SixWayBlock that I have overwritten. Blockstate and models load normally.

Edited by Niprow
solved

 I will make fun of you if you are not able to look into the (vanilla-) code.

Hi

You may need to set a different rendertype eg

public class StartupClientOnly
{
  /**
   * Tell the renderer this is a solid block (default is translucent)
   * @param event
   */
  @SubscribeEvent
  public static void onClientSetupEvent(FMLClientSetupEvent event) {
    RenderTypeLookup.setRenderLayer(yourBlockInstance, RenderType.getTranslucent());
  }
}

where your main mod class has done this:

    MOD_EVENT_BUS.register(StartupClientOnly.class);

although the default is translucent so that seems less likely.

 

Are you sure that your block texture has an alpha channel with the proper values for transparency?

 

-TGG

Edited by TheGreyGhost
more info

  • Author
2 hours ago, TheGreyGhost said:

Hi

You may need to set a different rendertype eg


public class StartupClientOnly
{
  /**
   * Tell the renderer this is a solid block (default is translucent)
   * @param event
   */
  @SubscribeEvent
  public static void onClientSetupEvent(FMLClientSetupEvent event) {
    RenderTypeLookup.setRenderLayer(yourBlockInstance, RenderType.getTranslucent());
  }
}

where your main mod class has done this:

    MOD_EVENT_BUS.register(StartupClientOnly.class);

although the default is translucent so that seems less likely.

 

Are you sure that your block texture has an alpha channel with the proper values for transparency?

 

-TGG

works - thanks

 I will make fun of you if you are not able to look into the (vanilla-) code.

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