Jump to content

|1.15.2| Hello everyone, could you recommend a tutorial, a guide, perhaps a topic in the API for creating the world.


GreatWolf

Recommended Posts

2 hours ago, DragonITA said:

@GreatWolf , что ты имеешь в виду под миром, новым измерением или биомом? Для биома см. Это: 

 

Еще посмотрите мой или TurtyWurty's Github .

 

Creating a completely new world without standard biomes. For example, create greenery after an atomic strike (that is, generate a world with new blocks and possibly buildings)

Link to comment
Share on other sites

7 hours ago, GreatWolf said:

 

Creating a completely new world without standard biomes. For example, create greenery after an atomic strike (that is, generate a world with new blocks and possibly buildings)

You need then Dimension, else a new World would be too complicated. Yes, you can make a custom Dimension with custom Biomes. If you want to make a World in the Space for example the world would be limited. I am sure that mods such Spacecraft and etc use Dimensions with custom Biomes, for making so that you think it was a new world. If you want to make mini planets in the sky or space, then this is more structure and others thing.

New in Modding? == Still learning!

Link to comment
Share on other sites

7 hours ago, GreatWolf said:

For example, create greenery after an atomic strike (that is, generate a world with new blocks and possibly buildings)

I not thin this is possible, but you can or teleport the player in this Dimension and then say it was a new World, or try to replace all structures, blocks, mobs, dimensions and biomes with your, but this was the same as reload the entire game, so let‘s say you go into the world, after 15 min (not for me, but here are players that it was so) you want to play minecraft, but then you re-need to wait, but this time 25 min (depends on what you want to add in your new Dimension). This is what i mean, if it was false so say it me.

New in Modding? == Still learning!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I am getting an error message that my mods and my server are not on the same minecraft version when they clearly are. My server and my mods are on 1.20.1 and the error says that the server is 1.20 even though it's on forge 47.2.30.  
    • .Omg, I'm so freaking blind I didn't notice that, it works now, thank you so much @Xoroshio
    • On the one off the last lines of code you have put && boots.isEmpty() Instead of && !boots.isEmpty() is that a typo?
    • I'm trying to apply effects to the emerald armor but it doesn't work, I read that the onArmorTick() method doesn't work anymore, but I tried with inventoryTick, onInventoryTick and onArmorTick but they don't apply the effect either, I don't know if I'm writing it wrong, so I need help to fix it. This is the code in question: public class ModArmorItem extends ArmorItem{ private static final Map<ArmorMaterial, MobEffectInstance> MATERIAL_TO_EFFECT_MAP = (new ImmutableMap.Builder<ArmorMaterial, MobEffectInstance>()) .put(ModArmorMaterials.EMERALD, new MobEffectInstance( MobEffects.HERO_OF_THE_VILLAGE, 200, 1, false, false, true)) .build(); public ModArmorItem(ArmorMaterial pMaterial, Type pType, Properties pProperties) { super(pMaterial, pType, pProperties); } @Override public void onArmorTick(ItemStack stack, Level world, Player player){ if (!world.isClientSide()) { if (hasFullSuitOfArmorOn(player)) { evaluateArmorEffects(player); } } } private void evaluateArmorEffects(Player player) { for (Map.Entry<ArmorMaterial,MobEffectInstance> entry : MATERIAL_TO_EFFECT_MAP.entrySet()){ ArmorMaterial mapArmorMaterial = entry.getKey(); MobEffectInstance mapStatusEffect = entry.getValue(); if (hasCorrectArmorOn(mapArmorMaterial, player)) { addStatusEffectForMaterial(player, mapArmorMaterial, mapStatusEffect); } } } private void addStatusEffectForMaterial(Player player, ArmorMaterial mapArmorMaterial, MobEffectInstance mapStatusEffect) { boolean hasPlayerEffect = player.hasEffect(mapStatusEffect.getEffect()); if (hasCorrectArmorOn(mapArmorMaterial, player) && !hasPlayerEffect) { player.addEffect(new MobEffectInstance(mapStatusEffect)); } } private boolean hasCorrectArmorOn(ArmorMaterial material, Player player) { for (ItemStack armorStack : player.getInventory().armor){ if (!(armorStack.getItem() instanceof ArmorItem)) { return false; } } ArmorItem helmet = ((ArmorItem)player.getInventory().getArmor(3).getItem()); ArmorItem brestplace = ((ArmorItem)player.getInventory().getArmor(2).getItem()); ArmorItem leggins = ((ArmorItem)player.getInventory().getArmor(1).getItem()); ArmorItem boots = ((ArmorItem)player.getInventory().getArmor(0).getItem()); return helmet.getMaterial() == material && brestplace.getMaterial() == material && leggins.getMaterial() == material && boots.getMaterial() == material; } private boolean hasFullSuitOfArmorOn(Player player){ ItemStack helmet = player.getInventory().getArmor(3); ItemStack breastplace = player.getInventory().getArmor(2); ItemStack leggins = player.getInventory().getArmor(1); ItemStack boots = player.getInventory().getArmor(0); return !helmet.isEmpty() && !breastplace.isEmpty() && !leggins.isEmpty() && boots.isEmpty(); } } And here is the armor   public static final RegistryObject<Item> EMERALD_HELMET = ITEMS.register( "emerald_helmet", () -> new ModArmorItem(ModArmorMaterials.EMERALD, ArmorItem.Type.HELMET, new Item.Properties()) ); public static final RegistryObject<Item> EMERALD_CHESTPLATE = ITEMS.register( "emerald_chestplate", () -> new ModArmorItem(ModArmorMaterials.EMERALD, ArmorItem.Type.CHESTPLATE, new Item.Properties()) ); public static final RegistryObject<Item> EMERALD_LEGGINS = ITEMS.register( "emerald_leggins", () -> new ModArmorItem(ModArmorMaterials.EMERALD, ArmorItem.Type.LEGGINGS, new Item.Properties()) ); public static final RegistryObject<Item> EMERALD_BOOTS = ITEMS.register( "emerald_boots", () -> new ModArmorItem(ModArmorMaterials.EMERALD, ArmorItem.Type.BOOTS, new Item.Properties()) ); I hope you can help me. Thanks.
    • so ive been having this issue for a little bit, and have honestly no clue on how to fix it. I'm using minecraft 1.20.1 for clarification.  Here is the latest log: https://pastebin.com/neMuxELv
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.