Jump to content

Recommended Posts

Posted

Hi!

I'm trying to make a costum command, so I copied the commandHelp over to my class and registered it. When i am in creative mode on ssp it works, on server w/ op too, but if i am in ssp w/o cheats or in smp w/o op, i dont have access to the command (standart message). But getRequiredPermissionLevel() returns 0, so what is my fault?

 

 

M3ga

Posted

Hi!

I'm trying to make a costum command, so I copied the commandHelp over to my class and registered it. When i am in creative mode on ssp it works, on server w/ op too, but if i am in ssp w/o cheats or in smp w/o op, i dont have access to the command (standart message). But getRequiredPermissionLevel() returns 0, so what is my fault?

 

 

M3ga

 

I used the method canCommandSenderUseCommand. Return true if you want the command to be used always (even with command blocks). If you only want the Player to have access, check if the ICommandSender parameter is an instance of EntityPlayer.

  • Like 1

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.