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Featured Replies

Posted

Hi everyone!

So I made a custom ItemBlock, that has the Item/Generated model set to it always with a seed texture. The way I differentiate them is by using IItemColor. It works nice, but my next plan for my mod is to add a lot of these items (and blocks that basically work the same way with IBlockColor). I was wondering if there's a way to set the item's model by code instead of creating json files for them one by one (and if there's a way to set the blockState's models from code too).

Thanks for any help!

procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;
5 hours ago, Legenes said:

Hi everyone!

So I made a custom ItemBlock, that has the Item/Generated model set to it always with a seed texture. The way I differentiate them is by using IItemColor. It works nice, but my next plan for my mod is to add a lot of these items (and blocks that basically work the same way with IBlockColor). I was wondering if there's a way to set the item's model by code instead of creating json files for them one by one (and if there's a way to set the blockState's models from code too).

Thanks for any help!

Yes there is code that will generate those JSON files for you. Yes you should still be using JSON files. Here are two examples one from Forge, and another from Choonster.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author
9 hours ago, Animefan8888 said:

Yes there is code that will generate those JSON files for you. Yes you should still be using JSON files. Here are two examples one from Forge, and another from Choonster.

Thank you, I'll try to use these.

procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;

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