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Posted
  On 3/31/2020 at 1:28 PM, ninjatdx said:

but didn't work.

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What does this mean?

 

  On 3/31/2020 at 1:28 PM, ninjatdx said:

I tried to create a dependency

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What did you try?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 3/31/2020 at 10:46 PM, Animefan8888 said:

What does this mean?

 

What did you try?

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I already have the dependency working now(which means I can use things from the other mod in mine) but I wanted my mod to only load if the main mod is loaded as well otherwise it would be kinda weird

Posted
  On 4/1/2020 at 3:40 PM, ninjatdx said:

I wanted my mod to only load if the main mod is loaded as well otherwise it would be kinda weird

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Use the dependencies in mods.toml. If they aren't satisfied, the mod won't load and the user will be shown an error

Posted
  On 4/1/2020 at 3:42 PM, Alpvax said:

Use the dependencies in mods.toml. If they aren't satisfied, the mod won't load and the user will be shown an error

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I didn't see your post before but that was what I did and worked. But thx :)

  • 3 months later...
Posted

to go along with this topic, how do you setup conditional dependencies?  like i have a mod that adds ways to create new ingots, and i want to add modded ingot support for other mods.  I do not want the mod to be required to load my mod, i want my mod to remove elements if that other mod is not present, been looking for days and this is the closest i have found to the topic.

  • Like 1

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