April 1, 20205 yr 10 minutes ago, Drachenbauer said: what are the numbers at the end of your post? Each color parameter is from 0.0-1.0 instead of 0-255. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
April 1, 20205 yr Author I know. i just sayd, there is some little random effect, that makes the particles appear in slightly different shades of yellow now. I want to know how to get rid of this effect.
April 1, 20205 yr 19 minutes ago, Drachenbauer said: I know. i just sayd, there is some little random effect, that makes the particles appear in slightly different shades of yellow now. I want to know how to get rid of this effect. I don't know what is causing that, but it could just be how it's handling lighting in the game. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
April 1, 20205 yr Author is there any way to make the particles "glow" in exact the choosen color (without any shading or something like that)?
April 2, 20205 yr Author Now i noticed two weird things: 1. the Redstone-components, that i registered this way, are removed from the creative inventory. I can get them with a command and most of them work normal, but their slots in the creative inventory are empty 2. if i try to place a redstone-torch at the side of a block (for a wall-torch), it appears as a black-purple bug-block and with red dust particles. I registered the redstone wall torch tha same way, as the vertical standing one. I extended it´s own class and made the registry with it´s specific registry name. Why this happens? Edited April 2, 20205 yr by Drachenbauer
April 2, 20205 yr Author push i still need help with the things i told in the last two posts. If i point towards that bugged wall-torch and have the screen-infos active (f3), it says targeted block:air And nothing happens in the output-console, if i place this thing... Edited April 2, 20205 yr by Drachenbauer
April 3, 20205 yr Author Now i´ve overridden the blockitems the same way as the blocks. Now they are back in the sceative iinventory and placing the redstone-torch at walls works too.
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