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Posted

Currently I'm trying to change the color of wool by doing:

 

		DyeColor dyeColor = DyeColor.getColor(itemStack);
		world.setBlockState(forwardPos, blockState.with(BlockColored.COLOR, dyeColor));

 

But I think the BlockColor class changed in 1.15, what would be the proper way to change the block color?

 

Edited by rhin123

2 minutes ago, rhin123 said:

But I think the BlockColor class changed in 1.15, what would be the proper way to change the block color?

Each Color seems to have it's own Block.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author
2 hours ago, Animefan8888 said:

Each Color seems to have it's own Block.

I also tried 

		block.recolorBlock(blockState, world, forwardPos, direction, dyeColor);

but I don't that that's the right way to do it. Where is the 1.15.2 javadoc for this stuff? Do i need to generate it myself?

  • Author

I mean I could do something like this:

		if (dyeColor.equals(DyeColor.BLUE)) {
			world.setBlockState(forwardPos, Blocks.BLUE_WOOL.getDefaultState());
		}

but seems redundant, surely there is a better way to do this right now.

9 minutes ago, rhin123 said:

I mean I could do something like this:

First off DyeColor is an enum you can just use ==. Secondly you can make a map which maps the DyeColor to the Block. Like the SheepEntity does. Or just make a static method that uses a switch method.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author
2 hours ago, Animefan8888 said:

First off DyeColor is an enum you can just use ==. Secondly you can make a map which maps the DyeColor to the Block. Like the SheepEntity does. Or just make a static method that uses a switch method.

I guess the SheepEntity way seems the best, thanks for they help!

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