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Posted

Ok so I updated to the most recent version of forge for 1.5.1 and the whole texturing system is kind of new. Im making logs for my dimension trees, and in recent versions this kind of code would work fine:

package tutorial;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.util.Icon;

public class SLog extends Block{

public SLog(int par1, Material par2Material)
{
super(par1, par2Material);
}

private Icon sides,bottom,top;

public void registerIcon(IconRegister par1IconRegister)
{
this.sides = par1IconRegister.registerIcon("shinetree3");
this.bottom = par1IconRegister.registerIcon("shinetree2");
this.top = par1IconRegister.registerIcon("shinetree1");
}

public Icon getBlockTextureFromSideAndMetadata(int i, int j)
{
if (i == 0)
{
return bottom;
}
if (i == 1)
{
return top;
}
else
{
return sides;
}
}
}

 

In the newer version the code doesnt work like that, here is the VANILLA coded log class is like:

package net.minecraft.block;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraft.world.World;

public class BlockLog extends Block
{
    /** The type of tree this log came from. */
    public static final String[] woodType = new String[] {"oak", "spruce", "birch", "jungle"};
    public static final String[] treeTextureTypes = new String[] {"tree_side", "tree_spruce", "tree_birch", "tree_jungle"};
    @SideOnly(Side.CLIENT)
    private Icon[] iconArray;
    @SideOnly(Side.CLIENT)
    private Icon tree_top;

    protected BlockLog(int par1)
    {
        super(par1, Material.wood);
        this.setCreativeTab(CreativeTabs.tabBlock);
    }

    /**
     * The type of render function that is called for this block
     */
    public int getRenderType()
    {
        return 31;
    }

    /**
     * Returns the quantity of items to drop on block destruction.
     */
    public int quantityDropped(Random par1Random)
    {
        return 1;
    }

    /**
     * Returns the ID of the items to drop on destruction.
     */
    public int idDropped(int par1, Random par2Random, int par3)
    {
        return Block.wood.blockID;
    }

    /**
     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
     */
    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    {
        byte b0 = 4;
        int j1 = b0 + 1;

        if (par1World.checkChunksExist(par2 - j1, par3 - j1, par4 - j1, par2 + j1, par3 + j1, par4 + j1))
        {
            for (int k1 = -b0; k1 <= b0; ++k1)
            {
                for (int l1 = -b0; l1 <= b0; ++l1)
                {
                    for (int i2 = -b0; i2 <= b0; ++i2)
                    {
                        int j2 = par1World.getBlockId(par2 + k1, par3 + l1, par4 + i2);

                        if (Block.blocksList[j2] != null)
                        {
                            Block.blocksList[j2].beginLeavesDecay(par1World, par2 + k1, par3 + l1, par4 + i2);
                        }
                    }
                }
            }
        }
    }

    /**
     * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
     */
    public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
    {
        int j1 = par9 & 3;
        byte b0 = 0;

        switch (par5)
        {
            case 0:
            case 1:
                b0 = 0;
                break;
            case 2:
            case 3:
                b0 = 8;
                break;
            case 4:
            case 5:
                b0 = 4;
        }

        return j1 | b0;
    }

    @SideOnly(Side.CLIENT)

    /**
     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
     */
    public Icon getIcon(int par1, int par2)
    {
        int k = par2 & 12;
        int l = par2 & 3;
        return k == 0 && (par1 == 1 || par1 == 0) ? this.tree_top : (k == 4 && (par1 == 5 || par1 == 4) ? this.tree_top : (k == 8 && (par1 == 2 || par1 == 3) ? this.tree_top : this.iconArray[l]));
    }

    /**
     * Determines the damage on the item the block drops. Used in cloth and wood.
     */
    public int damageDropped(int par1)
    {
        return par1 & 3;
    }

    /**
     * returns a number between 0 and 3
     */
    public static int limitToValidMetadata(int par0)
    {
        return par0 & 3;
    }

    @SideOnly(Side.CLIENT)

    /**
     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
     */
    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
    {
        par3List.add(new ItemStack(par1, 1, 0));
        par3List.add(new ItemStack(par1, 1, 1));
        par3List.add(new ItemStack(par1, 1, 2));
        par3List.add(new ItemStack(par1, 1, 3));
    }

    /**
     * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
     * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
     */
    protected ItemStack createStackedBlock(int par1)
    {
        return new ItemStack(this.blockID, 1, limitToValidMetadata(par1));
    }

    @SideOnly(Side.CLIENT)

    /**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
    public void registerIcons(IconRegister par1IconRegister)
    {
        this.tree_top = par1IconRegister.registerIcon("tree_top");
        this.iconArray = new Icon[treeTextureTypes.length];

        for (int i = 0; i < this.iconArray.length; ++i)
        {
            this.iconArray[i] = par1IconRegister.registerIcon(treeTextureTypes[i]);
        }
    }

    @Override
    public boolean canSustainLeaves(World world, int x, int y, int z)
    {
        return true;
    }

    @Override
    public boolean isWood(World world, int x, int y, int z)
    {
        return true;
    }
}

 

I tried editing this and adding in my stuff but it ended up being a failure, and my game crashed, or the texture wasent working. Ive looked everywhere on youtube and forms but no one seems to have the code for multi-textured blocks in the updated 1.5.1 forge and mcp versions. Hope you can help! Thanks!

Posted

Well lets think, if I wanted a log that would mean just the top and sides are different. But I also need a grass block, which means i need different top and bottom but all sides remain the same.

Posted

You need to alter the getIcon method. Mine acts to place a single texture facing the player when the block is placed and the texture of cobblestone on every other side. blockIcon is a variable in my parent class and faceIcon is a variable in my block's class.

 

  Reveal hidden contents

 

What you need to do is go through and replace all of my getIcon method with

        	if (side == 0)
        		return faceIcon;
        	return blockIcon;

And start the game and see what side your texture shows up on. Make a note of which side it is on your block so you can map out where everything is. Then run it again for side == 1, 2, 3, 4, and 5, then meta 0-3. meta, or the second parameter, is the direction a player is facing when the block is placed. I don't know what happens when the world generates it. Play around with that and you'll figure it out I'm sure.  :)

 

That answer your question? Just add more icons to have more textures on your block.

Read my thoughts on my summer mod work and tell me what you think!

http://www.minecraftforge.net/forum/index.php/topic,8396.0.html

 

I absolutely love her when she smiles

Posted

Yeah I think this should work. Also which meta is which side, and on the block what side is what? So like if side == 1, will that be the top bottom or some random side?!

 

Edit: I don't totally understand yet how to use textures and metadata for them. I wish I knew or if there was a tutorial out there on it. Also whenever I add code to the Icon getIcon method it says "unreachable code" even if I use all param's or not.

 

Posted
  On 5/11/2013 at 4:04 PM, vandy22 said:

Yeah I think this should work. Also which meta is which side, and on the block what side is what? So like if side == 1, will that be the top bottom or some random side?!

 

Edit: I don't totally understand yet how to use textures and metadata for them. I wish I knew or if there was a tutorial out there on it. Also whenever I add code to the Icon getIcon method it says "unreachable code" even if I use all param's or not.

 

getIcon is not a function defined in class Block.

 

You're looking for getBlockTextureFromSideAndMetadata

 

(Also, side 1 is the top.  0 is the bottom.  2 through 5 are the sides)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

getIcon is definitely the method to use. I don't know which version of forge/minecraft you are using Draco, but in 1.5.1/1.5.2 getIcon is the method to use to put different textures on different sides.

 

vandy-Read carefully through your getIcon code (or post it so we can see). You are probably trying to add code after you have returned a value. If you look through your code and at any point it says "return ***" where *** is some icon, then if your code reaches that point it will never reach anything beyond that point.

So if you want to have multiple return possibilities, you need to put your return statements in conditionals, like an if statement.

return thisIcon;
//code that will never be reached
return thatIcon;

can never return thatIcon. However,

if (butts == true)
{
    return thisIcon;
}
return thatIcon;
//more code that will never be reached

if your boolean value butts is set to true, then thisIcon will be returned. If butts is set to false, then thatIcon will be returned.

Does this make sense?

Read my thoughts on my summer mod work and tell me what you think!

http://www.minecraftforge.net/forum/index.php/topic,8396.0.html

 

I absolutely love her when she smiles

Posted
  On 5/12/2013 at 12:59 AM, redria7 said:

getIcon is definitely the method to use. I don't know which version of forge/minecraft you are using Draco, but in 1.5.1/1.5.2 getIcon is the method to use to put different textures on different sides.

 

Uh.  1.5.1

I opened up my environment with Forge 639, there is no "getIcon" method.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

It is getIcon. My code (which works) to prove it:

@Override
public Icon getIcon(int s, int meta) {
	return this.icons[meta][s];
}

@Override
public void registerIcons(IconRegister par1IconRegister) {
	for (int i = 0; i < 6; i++)
		for (int j = 0; j < 4; j++)
			this.icons[j][i] = par1IconRegister.registerIcon("RotaryCraft:steel");
	icons[0][4] = par1IconRegister.registerIcon("RotaryCraft:borer_front");
	icons[1][5] = par1IconRegister.registerIcon("RotaryCraft:borer_front");
	icons[3][2] = par1IconRegister.registerIcon("RotaryCraft:borer_front");
	icons[2][3] = par1IconRegister.registerIcon("RotaryCraft:borer_front");

	icons[0][5] = par1IconRegister.registerIcon("RotaryCraft:borer_back");
	icons[1][4] = par1IconRegister.registerIcon("RotaryCraft:borer_back");
	icons[3][3] = par1IconRegister.registerIcon("RotaryCraft:borer_back");
	icons[2][2] = par1IconRegister.registerIcon("RotaryCraft:borer_back");
}

Posted

And you didn't indicate what version of Forge you're working with.

Because my code works too.

So clearly they renamed things, which plays havoc on our ability to support each other.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 5/12/2013 at 2:51 AM, Draco18s said:

And you didn't indicate what version of Forge you're working with.

Because my code works too.

So clearly they renamed things, which plays havoc on our ability to support each other.

I am using the recommended build (or, at least as of a few days ago).

 

As for name changing, I agree - I HATE that. @Override helps, but it still means we have to go in and change names manually all the time...

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Libraries:10.0.26100.1150 (WinBuild.160101.0800):Microsoft Corporation         WINHTTP.dll:Windows HTTP Services:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         WINMM.dll:MCI API DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         WINSTA.dll:Winstation Library:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         WINTRUST.dll:Microsoft Trust Verification APIs:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         WS2_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         WTSAPI32.dll:Windows Remote Desktop Session Host Server SDK APIs:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         WindowsCodecs.dll:Microsoft Windows Codecs Library:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         XINPUT9_1_0.dll:XNA Common Controller:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         amsi.dll:Anti-Malware Scan Interface:10.0.26100.1150 (WinBuild.160101.0800):Microsoft Corporation         apphelp.dll:Application Compatibility Client Library:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         bcrypt.dll:Windows Cryptographic Primitives Library:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         cfgmgr32.dll:Configuration Manager DLL:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation         combase.dll:Microsoft COM for Windows:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         cryptnet.dll:Crypto Network Related API:10.0.26100.3624 (WinBuild.160101.0800):Microsoft Corporation         d3d11.dll:Direct3D 11 Runtime:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         d3dcompiler_47_64.dll:Direct3D HLSL Compiler 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(WinBuild.160101.0800):Microsoft Corporation         dxgi.dll:DirectX Graphics Infrastructure:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         extnet.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         fastprox.dll:WMI Custom Marshaller:10.0.26100.3624 (WinBuild.160101.0800):Microsoft Corporation         fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.26100.3915 (WinBuild.160101.0800):Microsoft Corporation         gdi32full.dll:GDI Client DLL:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW         gpapi.dll:Group Policy Client API:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         icm32.dll:Microsoft Color Management Module (CMM):10.0.26100.2314 (WinBuild.160101.0800):Microsoft Corporation         igc1464.dll:Intel Graphics Shader Compiler for Intel(R) Graphics Accelerator:31.0.101.5592:Intel Corporation         igc64.dll:Intel Graphics Shader Compiler for Intel(R) Graphics 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64-Bit server VM:17.0.15.0:Microsoft         kernel.appcore.dll:AppModel API Host:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         lwjgl.dll         lwjgl_opengl.dll         lwjgl_stb.dll         management.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         management_ext.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         mdnsNSP.dll:Bonjour Namespace Provider:3,1,0,1:Apple Inc.         mscms.dll:Microsoft Color Matching System DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         msvcp140.dll:Microsoft® C Runtime Library:14.38.33135.0:Microsoft Corporation         msvcp_win.dll:Microsoft® C Runtime Library:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         msvcrt.dll:Windows NT CRT DLL:7.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         napinsp.dll:E-mail Naming Shim Provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         ncrypt.dll:Windows NCrypt Router:10.0.26100.1591 (WinBuild.160101.0800):Microsoft Corporation         net.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         nio.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         nlansp_c.dll:NLA Namespace Service Provider DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         ntdll.dll:NT Layer DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         ntmarta.dll:Windows NT MARTA provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         nvapi64.dll:NVIDIA NVAPI Library, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvgpucomp64.dll:NVIDIA GPU Compiler Driver, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvldumdx.dll:NVIDIA Driver Loader, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvoglv64.dll:NVIDIA Compatible OpenGL ICD:32.0.15.6614:NVIDIA Corporation         nvppex.dll:NVIDIA Driver, 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(WinBuild.160101.0800):Microsoft Corporation         wbemsvc.dll:WMI:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         win32u.dll:Win32u:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         windows.staterepositorycore.dll:Windows StateRepository API Core:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         windows.storage.dll:Microsoft WinRT Storage API:10.0.26100.1457 (WinBuild.160101.0800):Microsoft Corporation         winrnr.dll:LDAP RnR Provider DLL:10.0.26100.1882 (WinBuild.160101.0800):Microsoft Corporation         wintypes.dll:Windows Base Types DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         wldp.dll:Windows Lockdown Policy:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         wshbth.dll:Windows Sockets Helper DLL:10.0.26100.4061 (WinBuild.160101.0800):Microsoft Corporation         wshunix.dll:AF_UNIX Winsock2 Helper DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         xinput1_4.dll:Microsoft Common Controller API:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         zip.dll:OpenJDK Platform binary:17.0.15.0:Microsoft Stacktrace:     at knot//net.minecraft.client.main.Main.main(Main.java:211)     at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480)     at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)     at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- System Details -- Details:     Minecraft Version: 1.20.1     Minecraft Version ID: 1.20.1     Operating System: Windows 11 (amd64) version 10.0     Java Version: 17.0.15, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 459466240 bytes (438 MiB) / 1612709888 bytes (1538 MiB) up to 4294967296 bytes (4096 MiB)     CPUs: 12     Processor Vendor: GenuineIntel     Processor Name: 13th Gen Intel(R) Core(TM) i5-13420H     Identifier: Intel64 Family 6 Model 186 Stepping 2     Microarchitecture: unknown     Frequency (GHz): 2.61     Number of physical packages: 1     Number of physical CPUs: 8     Number of logical CPUs: 12     Graphics card #0 name: Intel(R) UHD Graphics     Graphics card #0 vendor: Intel Corporation (0x8086)     Graphics card #0 VRAM (MB): 2048.00     Graphics card #0 deviceId: 0xa7a8     Graphics card #0 versionInfo: DriverVersion=31.0.101.5592     Graphics card #1 name: NVIDIA GeForce RTX 4050 Laptop GPU     Graphics card #1 vendor: NVIDIA (0x10de)     Graphics card #1 VRAM (MB): 4095.00     Graphics card #1 deviceId: 0x28a1     Graphics card #1 versionInfo: DriverVersion=32.0.15.6614     Memory slot #0 capacity (MB): 8192.00     Memory slot #0 clockSpeed (GHz): 3.20     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 8192.00     Memory slot #1 clockSpeed (GHz): 3.20     Memory slot #1 type: DDR4     Virtual memory max (MB): 28382.02     Virtual memory used (MB): 27525.00     Swap memory total (MB): 12294.35     Swap memory used (MB): 1504.46     JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m     Fabric Mods:          appleskin: AppleSkin 2.5.1+mc1.20         architectury: Architectury 9.2.14         bettervillage: Better village 3.3.1         citresewn: CIT Resewn 1.2.2+1.20.1             citresewn-defaults: CIT Resewn: Defaults 1.2.2+1.20.1         cloth-config: Cloth Config v11 11.1.136             cloth-basic-math: cloth-basic-math 0.6.1         continuity: Continuity 3.0.0+1.20.1         create: Create 0.5.1-j-build.1631+mc1.20.1             com_google_code_findbugs_jsr305: jsr305 3.0.2             flywheel: Flywheel 0.6.11-4             forgeconfigapiport: Forge Config API Port 8.0.0             milk: Milk Lib 1.2.60                 dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2             porting_lib_accessors: Porting Lib Accessors 2.3.8+1.20.1             porting_lib_base: Porting Lib Base 2.3.8+1.20.1                 porting_lib_attributes: Porting Lib Attributes 2.3.8+1.20.1                 porting_lib_common: Porting Lib Common 2.3.8+1.20.1                 porting_lib_gui_utils: Porting Lib Gui Utils 2.3.8+1.20.1                 porting_lib_utility: Porting Lib Utility 2.3.8+1.20.1             porting_lib_brewing: Porting Lib Brewing 2.3.8+1.20.1             porting_lib_client_events: Porting Lib Client Events 2.3.8+1.20.1                 porting_lib_core: Porting Lib Core 2.3.8+1.20.1             porting_lib_entity: Porting Lib Entity 2.3.8+1.20.1                 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.8+1.20.1             porting_lib_extensions: Porting Lib Extensions 2.3.8+1.20.1             porting_lib_models: Porting Lib Models 2.3.8+1.20.1                 porting_lib_fluids: Porting Lib Fluids 2.3.8+1.20.1                 porting_lib_model_loader: Porting Lib Model Loader 2.3.8+1.20.1             porting_lib_networking: Porting Lib Networking 2.3.8+1.20.1             porting_lib_obj_loader: Porting Lib Obj Loader 2.3.8+1.20.1             porting_lib_tags: Porting Lib Tags 3.0             porting_lib_tool_actions: Porting Lib Tool Actions 2.3.8+1.20.1             porting_lib_transfer: Porting Lib Transfer 2.3.8+1.20.1             reach-entity-attributes: Reach Entity Attributes 2.4.0             registrate-fabric: Registrate for Fabric 1.3.79-MC1.20.1                 porting_lib_data: Porting Lib Data 2.1.1090+1.20                     porting_lib_gametest: Porting Lib GameTest 2.1.1090+1.20                 porting_lib_model_generators: Porting Lib Model Generators 2.1.1090+1.20                     porting_lib_model_materials: Porting Lib Model Materials 2.1.1090+1.20         createdeco: Create Deco 2.0.2-1.20.1-fabric         cupboard: cupboard 1.20.1-2.7         dashloader: DashLoader 5.0.0-beta.2+1.20.0             com_github_luben_zstd-jni: zstd-jni 1.5.2-2             dev_notalpha_taski: Taski 2.1.0             dev_quantumfusion_hyphen: Hyphen 0.4.0-rc.3         ecologics: Ecologics 2.2.2         entityculling: EntityCulling 1.8.1             transition: TRansition 1.0.3             trender: TRender 1.0.5         fabric-api: Fabric API 0.92.6+1.20.1             fabric-api-base: Fabric API Base 0.4.32+1802ada577             fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.37+1802ada577             fabric-biome-api-v1: Fabric Biome API (v1) 13.0.14+1802ada577             fabric-block-api-v1: Fabric Block API (v1) 1.0.12+1802ada577             fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.3+924f046a77             fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.42+1802ada577             fabric-client-tags-api-v1: Fabric Client Tags 1.1.3+1802ada577             fabric-command-api-v1: Fabric Command API (v1) 1.2.35+f71b366f77             fabric-command-api-v2: Fabric Command API (v2) 2.2.14+1802ada577             fabric-commands-v0: Fabric Commands (v0) 0.2.52+df3654b377             fabric-containers-v0: Fabric Containers (v0) 0.1.67+df3654b377             fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.13+1802ada577             fabric-convention-tags-v1: Fabric Convention Tags 1.5.6+1802ada577             fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.20+1802ada577             fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.2+de0fd6d177             fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.7+1802ada577             fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.55+1802ada577             fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.1+1c78457f77             fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.5+13a40c6677             fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.64+df3654b377             fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.41+1802ada577             fabric-item-api-v1: Fabric Item API (v1) 2.1.29+1802ada577             fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.14+1802ada577             fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.38+1802ada577             fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.36+df3654b377             fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.23+1802ada577             fabric-loot-api-v2: Fabric Loot API (v2) 1.2.3+1802ada577             fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.47+9e7660c677             fabric-message-api-v1: Fabric Message API (v1) 5.1.10+1802ada577             fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.52+1802ada577             fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.4+1802ada577             fabric-models-v0: Fabric Models (v0) 0.4.3+9386d8a777             fabric-networking-api-v1: Fabric Networking API (v1) 1.3.14+a158aa0477             fabric-networking-v0: Fabric Networking (v0) 0.3.54+df3654b377             fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.5+e35120df77             fabric-particles-v1: Fabric Particles (v1) 1.1.3+1802ada577             fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.24+1802ada577             fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.6+1802ada577             fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.2+1802ada577             fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.3+85287f9f77             fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.47+df3654b377             fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.39+92a0d36777             fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.29+1802ada577             fabric-rendering-v0: Fabric Rendering (v0) 1.1.50+df3654b377             fabric-rendering-v1: Fabric Rendering (v1) 3.0.9+1802ada577             fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.9+1802ada577             fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.12+fb82e9d777             fabric-screen-api-v1: Fabric Screen API (v1) 2.0.9+1802ada577             fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.33+1802ada577             fabric-sound-api-v1: Fabric Sound API (v1) 1.0.14+1802ada577             fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.6+8dd72ea377             fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.2+1802ada577         fabricloader: Fabric Loader 0.16.14             mixinextras: MixinExtras 0.4.1         farmersdelight: Farmer's Delight 1.20.1-2.4.0+refabricated             mm: Manningham Mills 2.3             porting_lib_config: Porting Lib Config 2.3.8+1.20.1             porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.8+1.20.1             porting_lib_loot: Porting Lib Loot 2.3.8+1.20.1             porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.8+1.20.1         farsight: Farsight Mod 1.20.1-4.3             org_jctools_jctools-core: jctools-core 4.0.1         handcrafted: Handcrafted 3.0.6         immediatelyfast: ImmediatelyFast 1.5.1+1.20.4             net_lenni0451_reflect: Reflect 1.3.4         indium: Indium 1.0.36+mc1.20.1         iris: Iris 1.7.6+mc1.20.1             io_github_douira_glsl-transformer: glsl-transformer 2.0.1             org_anarres_jcpp: jcpp 1.4.14             org_antlr_antlr4-runtime: antlr4-runtime 4.13.1         java: OpenJDK 64-Bit Server VM 17         lambdynlights: LambDynamicLights 4.1.3+1.20.1             lambdynlights_api: LambDynamicLights (API) 4.1.3+1.20.1                 yumi-commons-collections: Yumi Commons: Collections 1.0.0-alpha.12                 yumi-commons-core: Yumi Commons: Core 1.0.0-alpha.12                 yumi-commons-event: Yumi Commons: Event 1.0.0-alpha.12             pride: Pride Lib 1.2.0+1.19.4             spruceui: SpruceUI 6.2.1+1.20         libraryferret: Library ferret 4.0.0         litematica: Litematica 0.15.4         lithium: Lithium 0.11.3         malilib: MaLiLib 0.16.3         minecraft: Minecraft 1.20.1         modmenu: Mod Menu 7.2.2         moonlight: Moonlight 1.20-2.14.13         no_fog: No Fog 1.3.6+1.16.5-1.21         railways: Create: Steam 'n' Rails 1.6.9+fabric-mc1.20.1         regions_unexplored: Regions Unexplored 0.5.6+1.20.1         resourcefullib: Resourceful Lib 2.1.29             com_teamresourceful_bytecodecs: bytecodecs 1.0.2             com_teamresourceful_yabn: yabn 1.0.3         sodium: Sodium 0.5.13+mc1.20.1         sound_physics_remastered: Sound Physics Remastered 1.20.1-1.4.12         starlight: Starlight 1.1.2+fabric.dbc156f         supplementaries: Supplementaries 1.20-3.1.36             mixinsquared: MixinSquared 0.1.1         terrablender: TerraBlender 3.0.1.10             com_electronwill_night-config_core: core 3.6.7             com_electronwill_night-config_toml: toml 3.6.7         twigs: Twigs 3.1.0         voicechat: Simple Voice Chat 1.20.1-2.5.34     Loaded Shaderpack: (off)     Flywheel Backend: Uninitialized     Launched Version: fabric-loader-0.16.14-1.20.1     Backend library: LWJGL version 3.3.1 SNAPSHOT     Backend API: NVIDIA GeForce RTX 4050 Laptop GPU/PCIe/SSE2 GL version 3.2.0 NVIDIA 566.14, NVIDIA Corporation     Window size: <not initialized>     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'fabric'     Type: Client (map_client.txt)     CPU: 12x 13th Gen Intel(R) Core(TM) i5-13420H
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