Posted April 4, 20205 yr I want to create a mod that changes the function of a block in another mod, specifically the onBlockActivated() method, but don't know how to do it. I had an idea of perhaps canceling the registering of that block and register a children of that block with the methods changed using the same name but I don't know if that is possible. Is there some way I can achieve that?
April 4, 20205 yr 10 minutes ago, Endercraft_O said: Is there some way I can achieve that? Your mod will need to have that mod as a dependency and then you can just override the Block in the Registry. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
April 6, 20205 yr Author I've got the dependency in and overridden the method for the block, but when launching in eclipse, I get the error of the mod missing, but if I put the mod into the mod folder I says there is a duplicate with the universal version and deobf version. I don't know how to solve this problem.
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