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[1.15.2] Using "builtin/entity" for Blocks using TileEntityRenderer


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Posted

Hello again,
Im making a block that uses tile entities as well as tile entity rendering to make it visible in the world, whenever I place it down, it clearly works, its all visible and is perfect. Yet the issue comes from the Item for this block, it doesn't render for some reason. I've tried to use builtin/entity to make it easier on myself instead of making a few models. Im unsure what to do, is there some kind of hook that I need to use to make it know to use the TileEntityRender for rendering? Or does builtin/entity simply not support TileEntityRenderers? As a reference point I used Skulls, since they were quite close to what I was after and Im using p. much the same TileEntityRender methods from it

Posted
  On 4/4/2020 at 10:02 PM, Fuffles said:

Yet the issue comes from the Item for this block, it doesn't render for some reason. I've tried to use builtin/entity to make it easier on myself instead of making a few models. Im unsure what to do, is there some kind of hook that I need to use to make it know to use the TileEntityRender for rendering?

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Yes there is. You must also have an ItemStackTileEntityRenderer and you must bind it to your item via Item.Properties::setISTER

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Forge and vanilla BlockState generator.

Posted (edited)
  On 4/5/2020 at 2:15 AM, Animefan8888 said:

Yes there is. You must also have an ItemStackTileEntityRenderer and you must bind it to your item via Item.Properties::setISTER

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Oh, thanks! This really helps a ton ❤️ If I may ask, what does the setISTER(Supplier<Callable<ItemStackTileEntityRenderer>> ister) exactly want? The amount of bracketing for it is kinda confusing

Edited by Fuffles
Posted (edited)

The signature looks scary at first glance, but it's actually fairly simple:

props.setISTER(() -> YourRenderer::new)

where YourRenderer is a class you create that extends ItemStackTileEntityRenderer, where you override/implement therender() method to do the rendering.

Edited by desht
Posted
  On 4/5/2020 at 3:09 PM, desht said:

The signature looks scary at first glance, but it's actually fairly simple:

props.setISTER(() -> YourRenderer::new)

where YourRenderer is a class you create that extends ItemStackTileEntityRenderer, where you override/implement therender() method to do the rendering.

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Thanks a lot! All works perfectly now ❤️

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