Posted April 9, 20205 yr I'm looking for custom armor model tutorials for 1.14.4, but none are showing up besides for ones that are for 1.12.2. I saw comment on one of them that the process as to implementing custom armor hasn't change, but as following the video things aren't super the same. i'm just looking for a guide on how to do this.
April 9, 20205 yr Create a Model (and texture for it) that extends BipedModel<T extends LivingEntity> for your armor piece. Override getArmorModel and getArmorTexture in your armor item class. Once you've started, if you have issues, come back here and make sure you post code, logs, what you are trying to achieve (looks/effect/etc), and what is actually happening.
April 9, 20205 yr Author 8 hours ago, Ugdhar said: Once you've started, if you have issues, come back here and make sure you post code, logs, what you are trying to achieve (looks/effect/etc), and what is actually happening. Thank you! I'll tell you if I run into issues
April 9, 20205 yr Author 10 hours ago, Ugdhar said: Create a Model (and texture for it) that extends BipedModel<T extends LivingEntity> for your armor piece. Override getArmorModel and getArmorTexture in your armor item class. So I made my model in blockbench, do I name the model identifier anything?
April 9, 20205 yr 9 minutes ago, Babelincoln1809 said: So I made my model in blockbench, do I name the model identifier anything? I'm not sure, I haven't really used blockbench, so not sure what the model identifier represents
April 9, 20205 yr Author 4 minutes ago, Ugdhar said: I'm not sure, I haven't really used blockbench, so not sure what the model identifier represents Alright, I'll just leave it blank then
April 9, 20205 yr Author 12 hours ago, Ugdhar said: Once you've started, if you have issues, come back here and make sure you post code, logs, what you are trying to achieve (looks/effect/etc), and what is actually happening. I'm running into this issue in the armor Item class. I'm following a 1.12 video, cause I would be completely lost without reference, but anyways here it is. https://paste.dimdev.org/ededipubok.java I have no clue what baked Model does, and I'm just a lil lost And I dunno where to put my armor model as well, do I make a new package in models and name it armor? Edited April 9, 20205 yr by Babelincoln1809
April 9, 20205 yr I'm not sure about using IModel, I've never done that. When I was tinkering, the model I had just extended BipedModel<LivingEntity>. In the armor item class, used that model in the getArmorModel method.
April 9, 20205 yr Author 3 minutes ago, Ugdhar said: I'm not sure about using IModel, I've never done that. When I was tinkering, the model I had just extended BipedModel<LivingEntity>. In the armor item class, used that model in the getArmorModel method. Alright, I'll look into it
April 9, 20205 yr Author 12 minutes ago, Ugdhar said: When I was tinkering, the model I had just extended BipedModel<LivingEntity>. In the armor item class, used that model in the getArmorModel method. Yeah, my custom armor class is still giving me issues. The actual model for my armor extends BipedModel<LivingEntity>, but still no clue on what's wrong with the armor class
April 9, 20205 yr 7 minutes ago, Babelincoln1809 said: Yeah, my custom armor class is still giving me issues. What kind of issues? Logs help, screenshots also if it's something visual. If you have your code on github that makes it easier to share/debug with other people too.
April 9, 20205 yr Author 7 minutes ago, Ugdhar said: What kind of issues? Logs help, screenshots also if it's something visual. If you have your code on github that makes it easier to share/debug with other people too. Here is the log. I do have incomplete code though cause I'm still stumped with the custom armor class. https://paste.dimdev.org/gobubuhuka.sql Here is my armor class, still stumped on the errors https://paste.dimdev.org/kuyuyutama.java Here is the model https://paste.dimdev.org/ejavifujug.java I'll look into setting up an account for github, but I think my only issue is the armor class, and possibly where to put the model.java
April 9, 20205 yr Quote public class ArcherArmor extends ArmorItem BipedModel{ I don't think you want BipedModel there Your IDE should have given you an error about that, my workspace is 1.15.2, but I don't think they'd be that different. Also it is saying it has compile errors (which your IDE should have warned you about) because the super constructor you call doesn't exist. Quote The constructor ArcherArmor(ArmorMaterialList, EquipmentSlotType, Item.Properties) is undefined and this error happens in code that you didn't share: Quote [09Apr2020 18:37:32.058] [Client thread/ERROR] [net.minecraftforge.fml.javafmlmod.FMLModContainer/LOADING]: Caught exception during event RegistryEvent.Register<minecraft:item> dispatch for modid projectdawn that's why a github is helpful Shows the big picture!
April 10, 20205 yr Author 9 hours ago, Ugdhar said: that's why a github is helpful Shows the big picture! Anywhere on GitHub I can reference code for this?
April 10, 20205 yr 1 hour ago, Babelincoln1809 said: Anywhere on GitHub I can reference code for this? Possibly, but I don't know for sure, I haven't looked for or seen anything I meant more that if your code was on github, it would be easier to see where the errors are. Also, what IDE are you using? I find it concerning that it didn't warn you about compile errors before attempting to run it anyway.
April 10, 20205 yr Author 6 hours ago, Ugdhar said: what IDE are you using? I find it concerning that it didn't warn you about compile errors before attempting to run it anyway. Eclipse I have a GitHub account set up, I just need to upload my workspace Edited April 10, 20205 yr by Babelincoln1809
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