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[1.15.2] Render custom projectiles


Dr.Nickenstein

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what do you mean by "render"? do you want it just to work like a simple projectile or do you want something special?

 

if it's a simple projectile, you don't do any rendering.

you just assign a texture to an entity (new one, you will create it) which will be identical to a snowball/egg/enderpearl in every way except this texture and maybe particles.

 

just investigate EntitySnowball class that comes with minecraft. one method for in-flight particles, one method for handling impact and that's all.

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42 minutes ago, MFMods said:

what do you mean by "render"? do you want it just to work like a simple projectile or do you want something special?

 

if it's a simple projectile, you don't do any rendering.

you just assign a texture to an entity (new one, you will create it) which will be identical to a snowball/egg/enderpearl in every way except this texture and maybe particles.

 

just investigate EntitySnowball class that comes with minecraft. one method for in-flight particles, one method for handling impact and that's all.

Minecraft has a RenderSnowball, so i guessed i needed that. Yeah, it's nothing special, it's just an item sprite. Now i have another question. The snowball class references to a particle that is called ITEM_SNOWBALL. Now this is a silly question but is the actual projectile a particle or does the entity emit particles? 'Cause it's not just ParticleTypes.SNOW but ParticleTypes.ITEM_SNOWBALL

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2 hours ago, MFMods said:

what do you mean by "render"? do you want it just to work like a simple projectile or do you want something special?

 

if it's a simple projectile, you don't do any rendering.

you just assign a texture to an entity (new one, you will create it) which will be identical to a snowball/egg/enderpearl in every way except this texture and maybe particles.

 

just investigate EntitySnowball class that comes with minecraft. one method for in-flight particles, one method for handling impact and that's all.

I tried just removing the model method so putting the texture only but it doesn't work. It's just invisible, no missing texture, no texture. Just invisible

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I recently did something similar, you can take a look around my code and see if it helps: https://github.com/TrazorMC/Elemental-Swords-1.14/blob/master/src/main/java/trazormc/elementalswords/entities/render/ChargedFireballRenderer.java

The projectile is definitely not a particle. I assume the ITEM_SNOWBALL particle type might only be used for the snowball.

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i can't confirm on 1.15 but back around 1.11 or so, i had a similar problem - i made the projectile right but it was invisible. solution was to call RegisterModEntity or whatever it was called on entity registry. that made it visible. but given that it was several versions ago, that issue may be entirely obsolete.

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