Posted April 17, 20205 yr I want to implement bow accuracy as a player capability, but I'm not exactly sure where to go about doing this with the event handlers. I've set up accuracy as a player attribute, and set up an event handler for when the player releases the bow, but I've no idea how to offset the arrow's position once it leaves the bow, since that information doesn't look like it's kept after it instantiates an arrow. Do you think it's too much of a hacky solution to instead use the event handler for mob or player damage, check if it's from an arrow, offset it depending on the damage source's accuracy attribute, and decide whether to count the hit or not? In terms of gameplay that just seems like it'd be frustrating to match up a shot to hit something but not have it count. Edited April 17, 20205 yr by Turtledove
April 17, 20205 yr You can edit the velocity of the arrow. Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
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