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I want to implement bow accuracy as a player capability, but I'm not exactly sure where to go about doing this with the event handlers. I've set up accuracy as a player attribute, and set up an event handler for when the player releases the bow, but I've no idea how to offset the arrow's position once it leaves the bow, since that information doesn't look like it's kept after it instantiates an arrow.

 

Do you think it's too much of a hacky solution to instead use the event handler for mob or player damage, check if it's from an arrow, offset it depending on the damage source's accuracy attribute, and decide whether to count the hit or not? In terms of gameplay that just seems like it'd be frustrating to match up a shot to hit something but not have it count.

Edited by Turtledove

You can edit the velocity of the arrow.

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