Neoublie Posted May 14, 2013 Share Posted May 14, 2013 I have been looking into how to cut back on the amount of ID's I am currently using with my mod. if I use a single block id and single item id for each block and item I need to have a lot of ID's I have, from experiences adding mods into a Minecraft server build, realised having to fit dozens of id's in among'st others so they don't clash sucks. I am looking for a tutorial or example of how to have the code laid out so I can have this work. I want to have all my machines use a single block id but depending on some variable know what kind of machine it is and what tile, texture, gui, and containers to add to the block. I have done the tutorial on using metadata but I an not sure if metadata will be enough or the right way to go with my machines. I am also fairly new and don't fully understand NBT data yet if anyone could point me in the right direction or show me their implementation of how they do it I would be very appreciative. Quote Neoublie Author of Codename: Project Shadow if you do models and textures pm me. looking for some assistance. Link to comment Share on other sites More sharing options...
Mazetar Posted May 14, 2013 Share Posted May 14, 2013 I'm not familiar with how exactly this works but using nbt data is one solution. If you search these boards I'm sure you can find quite a few threads about it, some of which have written solutions Quote If you guys dont get it.. then well ya.. try harder... Link to comment Share on other sites More sharing options...
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