Posted April 24, 20205 yr Hello, I am trying to make a mod with custom dimension. I've been created the dimension, a biome and all this stuff, but when I am trying to get into it with the forge command its brings me into a blank void world. GitHub Thanks for advice.
April 25, 20205 yr Author 19 hours ago, Ugdhar said: That github link doesn't work, you have no public repositories. Sorry about that. I've made the repository public.
April 25, 20205 yr 1 hour ago, MaiTheLord said: Sorry about that. I've made the repository public. So definitely first, I would update your forge and mappings to the latest. Makes development much easier. And you dimension is empty most likely because your chunk generator (class responsible for generating chunks/building the shape of the world) is empty. McJty has a dimension tutorial that has a simple chunk generator implemented you could take a look at: https://wiki.mcjty.eu/modding/index.php?title=Tut14_Ep12
April 26, 20205 yr Author 21 hours ago, Ugdhar said: So definitely first, I would update your forge and mappings to the latest. Makes development much easier. And you dimension is empty most likely because your chunk generator (class responsible for generating chunks/building the shape of the world) is empty. McJty has a dimension tutorial that has a simple chunk generator implemented you could take a look at: https://wiki.mcjty.eu/modding/index.php?title=Tut14_Ep12 I've followed the tutorial, but the dimension is still void. maybe I've missed something? the github updated.
April 26, 20205 yr Your generateSurface method in HeavenChunkGenerator is empty. Edited April 26, 20205 yr by DarKnighT_0_9
April 26, 20205 yr Author 1 minute ago, DarKnighT_0_9 said: Your generateSurface method in HeavenChunkGenerator is empty. Thanks, but I don't understand what I need to put there, do you have a tutorial / example?
April 26, 20205 yr Just now, MaiTheLord said: Thanks, but I don't understand what I need to put there, do you have a tutorial / example? Well it really just depends on how you want your chunks to generate. Unless you want something very specific you should probably have that class extend NoiseChunkGenerator instead.
April 26, 20205 yr Author 41 minutes ago, DarKnighT_0_9 said: Well it really just depends on how you want your chunks to generate. Unless you want something very specific you should probably have that class extend NoiseChunkGenerator instead. Thank You, I will try it.
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