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Posted

Hello, I am trying to make a mod with custom dimension. I've been created the dimension, a biome and all this stuff, but when I am trying to get into it with the forge command its brings me into a blank void world.

GitHub

 

Thanks for advice.

 

  • Author
19 hours ago, Ugdhar said:

That github link doesn't work, you have no public repositories.

Sorry about that. I've made the repository public.

1 hour ago, MaiTheLord said:

Sorry about that. I've made the repository public.

So definitely first, I would update your forge and mappings to the latest. Makes development much easier.

 

And you dimension is empty most likely because your chunk generator (class responsible for generating chunks/building the shape of the world) is empty.

McJty has a dimension tutorial that has a simple chunk generator implemented you could take a look at: https://wiki.mcjty.eu/modding/index.php?title=Tut14_Ep12

  • Author
21 hours ago, Ugdhar said:

So definitely first, I would update your forge and mappings to the latest. Makes development much easier.

 

And you dimension is empty most likely because your chunk generator (class responsible for generating chunks/building the shape of the world) is empty.

McJty has a dimension tutorial that has a simple chunk generator implemented you could take a look at: https://wiki.mcjty.eu/modding/index.php?title=Tut14_Ep12

I've followed the tutorial, but the dimension is still void. maybe I've missed something? the github updated.

  • Author
1 minute ago, DarKnighT_0_9 said:

Your generateSurface method in HeavenChunkGenerator is empty.

Thanks, but I don't understand what I need to put there, do you have a tutorial / example?

Just now, MaiTheLord said:

Thanks, but I don't understand what I need to put there, do you have a tutorial / example?

Well it really just depends on how you want your chunks to generate. Unless you want something very specific you should probably have that class extend NoiseChunkGenerator instead.

  • Author
41 minutes ago, DarKnighT_0_9 said:

Well it really just depends on how you want your chunks to generate. Unless you want something very specific you should probably have that class extend NoiseChunkGenerator instead.

Thank You, I will try it.

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