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Featured Replies

Posted

I want to disable the vanilla experience bar, however my current method of

if (event.getType() == RenderGameOverlayEvent.ElementType.EXPERIENCE) {
			event.setCanceled(true);
}

Also disables any other mods HUDs that use ElementType.EXPERIENCE. is there anyway I can disable the vanilla exp bar without affecting anything else?

 

Thanks for your help!

do you really want to disable it or just not render?

 I will make fun of you if you are not able to look into the (vanilla-) code.

  • Author
5 minutes ago, Niprow said:

do you really want to disable it or just not render?

Good point, I want it to not render.

 

Sorry for not being clear.

so it is all fine

 

 I will make fun of you if you are not able to look into the (vanilla-) code.

1 hour ago, squidlex said:

 


if (event.getType() == RenderGameOverlayEvent.ElementType.EXPERIENCE) {
			event.setCanceled(true);
}

 

 that is it!?!

 I will make fun of you if you are not able to look into the (vanilla-) code.

  • Author
5 minutes ago, Niprow said:

 that is it!?!

It's not because this stops rendering mods that use ElementType.EXPERIENCE as I said in my OP.

 

If you don't believe me, look at the source code for mods such as mine and slash. The given code would stop that mod from loading all of its HUD.

Edited by squidlex
Grammar

OK sorry 

 

could you please tell me where I can find that code

18 minutes ago, squidlex said:

such as mine and slash

That's not to say that I don't want to believe you

 I will make fun of you if you are not able to look into the (vanilla-) code.

  • Author
4 minutes ago, Niprow said:

OK sorry 

 

could you please tell me where I can find that code

That's not to say that I don't want to believe you

No worries at all man!

 

You can find it on Mine and Slash's curse page and then click source.

The issue is that MY mod breaks mine and slash but you can see that its HUD is rendered as the EXPERIENCE type in its source code.

 

If you find a solution please let me know :)

Edited by squidlex
grammar again (broken hand = hard to type)

I don’t think there is any other ways. There might be ways such as replacing rendering class regarding the overlay, but not without breaking even more mods.

However Mine and Slash shouldn’t make all overlays rendered during the rendering of the experience bar. It is a problem on their side. You can submit a PR or open an issue addressing this on their GitHub.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

I think I followed a tutorial or was suggested to render hud on ElementType.EXPERIENCE. What is the correct way to do it?

3 hours ago, DavidM said:

I don’t think there is any other ways. There might be ways such as replacing rendering class regarding the overlay, but not without breaking even more mods.

However Mine and Slash shouldn’t make all overlays rendered during the rendering of the experience bar. It is a problem on their side. You can submit a PR or open an issue addressing this on their GitHub.

Thank you, I'll let them know :)

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