Posted April 27, 20205 yr I want to disable the vanilla experience bar, however my current method of if (event.getType() == RenderGameOverlayEvent.ElementType.EXPERIENCE) { event.setCanceled(true); } Also disables any other mods HUDs that use ElementType.EXPERIENCE. is there anyway I can disable the vanilla exp bar without affecting anything else? Thanks for your help!
April 27, 20205 yr do you really want to disable it or just not render? I will make fun of you if you are not able to look into the (vanilla-) code.
April 27, 20205 yr Author 5 minutes ago, Niprow said: do you really want to disable it or just not render? Good point, I want it to not render. Sorry for not being clear.
April 27, 20205 yr so it is all fine I will make fun of you if you are not able to look into the (vanilla-) code.
April 27, 20205 yr Author If anyone knows how to stop rendering specific parts of the HUD I'd really appreciate it
April 27, 20205 yr 1 hour ago, squidlex said: if (event.getType() == RenderGameOverlayEvent.ElementType.EXPERIENCE) { event.setCanceled(true); } that is it!?! I will make fun of you if you are not able to look into the (vanilla-) code.
April 27, 20205 yr Author 5 minutes ago, Niprow said: that is it!?! It's not because this stops rendering mods that use ElementType.EXPERIENCE as I said in my OP. If you don't believe me, look at the source code for mods such as mine and slash. The given code would stop that mod from loading all of its HUD. Edited April 27, 20205 yr by squidlex Grammar
April 27, 20205 yr OK sorry could you please tell me where I can find that code 18 minutes ago, squidlex said: such as mine and slash That's not to say that I don't want to believe you I will make fun of you if you are not able to look into the (vanilla-) code.
April 27, 20205 yr Author 4 minutes ago, Niprow said: OK sorry could you please tell me where I can find that code That's not to say that I don't want to believe you No worries at all man! You can find it on Mine and Slash's curse page and then click source. The issue is that MY mod breaks mine and slash but you can see that its HUD is rendered as the EXPERIENCE type in its source code. If you find a solution please let me know Edited April 27, 20205 yr by squidlex grammar again (broken hand = hard to type)
April 28, 20205 yr I don’t think there is any other ways. There might be ways such as replacing rendering class regarding the overlay, but not without breaking even more mods. However Mine and Slash shouldn’t make all overlays rendered during the rendering of the experience bar. It is a problem on their side. You can submit a PR or open an issue addressing this on their GitHub. Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
April 28, 20205 yr I think I followed a tutorial or was suggested to render hud on ElementType.EXPERIENCE. What is the correct way to do it?
April 28, 20205 yr Got it thanks. OP you can notify other mod's devs if there's other mods with this problem.
April 28, 20205 yr 3 hours ago, DavidM said: I don’t think there is any other ways. There might be ways such as replacing rendering class regarding the overlay, but not without breaking even more mods. However Mine and Slash shouldn’t make all overlays rendered during the rendering of the experience bar. It is a problem on their side. You can submit a PR or open an issue addressing this on their GitHub. Thank you, I'll let them know
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