Posted April 29, 20205 yr So I have an item that rolls a random number when it hits an entity and will increase it's attack damage, but only for that hit. The issue is that it won't reset the attack damage to it's base value, no matter what I do. Well, it usually glitches it out when I try anything. Here's my code without any attempt of resetting the value to it's default state. public boolean hitEntity(ItemStack stack, LivingEntity target, LivingEntity attacker) { stack.damageItem(2, attacker, (p_220045_0_) -> { p_220045_0_.sendBreakAnimation(EquipmentSlotType.MAINHAND); }); Random rand = new Random(); int num = rand.nextInt(3)+1; if(num ==1) { this.attackDamage += 1000; } return true; } Any help?
April 29, 20205 yr Items are singleton. You can't edit the field directly and expect it to only reflect on one of the ItemStack. Use an event subscriber and subscribe to the event that resembles player attacking entity instead. Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.