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Posted

Henlo!

I wounld like to create a mod that adds tree stumps in minecraft. When you felling a tree, there creates a stump block instead a dirt block under the tree. Stump should have textures of tree that was logged. I should create stumps for each tree type manually, or I have an ability to automate this process? (I wounld like to create stumps also for trees from other mods).

Thamk you!

Posted

Subscribe to BlockBreakEvent (might be spelt wrong; the event representing the player’s breaking a block) and check if the block broken is 1) a log 2) directly above a dirt. If yes then replace that block with your stump block.

Some tips:

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Posted

...And make sure that the log wasn't part of a village structure.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Well, that's all 1.12 code, so old and out of date.

But he used a tile entity renderer to do it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 4/29/2020 at 3:53 PM, Draco18s said:

Well, that's all 1.12 code, so old and out of date.

But he used a tile entity renderer to do it.

Expand  

Ugh! Code of this mod (Horse Power) is ugly! No comments! But through reading this code I had understood that I should use the tile entity renderer. Thank you!

Posted

I have continued exploring code of this mod, but there is nothing sensible for me. I wanna understand, how way can I store in a block his origin? (e.g. make birch stump "know" that it should render as a birch?)

Posted
  On 4/29/2020 at 4:55 PM, DeDxYk594 said:

how way can I store in a block

Expand  

You store it in a tile entity

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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