Jump to content

Recommended Posts

Posted

I'm trying to create a block that causes the player to suffocate (with a breath meter) but which doesn't allow the player to swim "up" in it.

 

Currently both of these functions are handled exclusively by the block's material type.

 

//EntityLiving.java

If(Material == Material.water) { breath goes down } else { reset to full }
If(Material == Material.water) { allow swimming }

 

So while my block can get and set the player's air value, because my block's material is-not-water, the EntityPlayer just resets it to 300 anyway.

 

But if I use Material.water as my block's material, the player is allowed to swim in it (various forms of negating the swimming have been tried, to much amusement).

 

Suggestions?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

xmaybe make your own material, just copy water but screw it up a little? :-X

or maybe make an oncollide (or something simmilar, can't remember) with 2 double varibles

1 = last Y pos

2 = current Y pos

if(1 < 2 && 2 != 0xF) { move the player back down;}

else{//whatever you want}

1 = 2;

2 = 0xF;

Also, I should have you know that you are reading my signature.

Posted

xmaybe make your own material, just copy water but screw it up a little? :-X

 

Won't work.  Drowning is entirely tied to Material.water.

 

or maybe make an oncollide (or something simmilar, can't remember) with 2 double varibles

1 = last Y pos

2 = current Y pos

if(1 < 2 && 2 != 0xF) { move the player back down;}

else{//whatever you want}

1 = 2;

2 = 0xF;

 

That is exactly what resulted in flinging me to Y=10,000,000

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Make a material that is like water with the propertys you want and without that ones you don't.

 

WATER AS A MATERIAL IS NOT RESPONSIBLE FOR THE DESIRED BEHAVIOR.  How many times do I have to say that?

 

EntityLiving is responsible for the desired behavior:

 

if (this.isEntityAlive() && this.isInsideOfMaterial(Material.water) && !this.canBreatheUnderwater() && !this.activePotionsMap.containsKey(Integer.valueOf(Potion.waterBreathing.id)) && !flag) {
    this.setAir(this.decreaseAirSupply(this.getAir()));

 

Note how it references Material.water.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Hmm... I was wondering, could you maybe make an invisible replica of the player entity that has these set attributes? Then, when you needed to use those attributes, switch out the EntityPlayer to your "clone"? Then once that action has been performed, reverts back to that EntityPlayer that was originally used?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted

Hmm... I was wondering, could you maybe make an invisible replica of the player entity that has these set attributes? Then, when you needed to use those attributes, switch out the EntityPlayer to your "clone"? Then once that action has been performed, reverts back to that EntityPlayer that was originally used?

 

No, because it's update function will still revert the breath bar to full.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I believe I didn't explain my idea well enough. And it would also require a core mod to be made.

 

 

have you tried making a function that "Mirrors" the normal function? Then mirror everything else that is needed for it and such? Though this will also probably require either a base edit or a core mod.

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted
I believe I didn't explain my idea well enough. And it would also require a core mod to be made.

 

If I wanted to do a core mod, I'd simply fix the existing EntityLiving class so that it checks for material properties rather than seeing if the material is water (same thing with item frames using "is the item in my inventory exactly equal to Item.map" instead of "is the item in my inventory isMap?".[1]

 

have you tried making a function that "Mirrors" the normal function? Then mirror everything else that is needed for it and such? Though this will also probably require either a base edit or a core mod.

 

Explain better.  But if it has to be a base edit or core mod, see above.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Reach Out To Rapid Digital: What sapp Info: +1 41 4 80 7 14 85 Email INFO: rap iddi gita lrecov ery @ exe cs. com Hello, my name is Jayson, and I’m 35 years old from the United Kingdom. My family and I recently endured an incredibly challenging experience that I wouldn’t wish on anyone. We became victims of a cryptocurrency investment fraud scheme that saw us lose a staggering $807,000 in USDT and Bitcoins. The fraudsters had created a convincing facade, and we were lured into investing, only to discover later that the platform was a complete scam. We were left devastated, not just financially, but emotionally, as we had trusted these people and believed in the legitimacy of the investment. After the initial shock wore off, we desperately searched for ways to recover the lost funds. It seemed like an impossible task, and we felt as though there was no hope. That’s when, by sheer luck, we stumbled across a post about Rapid Digital Recovery, a cryptocurrency and funds recovery organization with a proven track record in cybersecurity and fraud recovery. We decided to reach out to them, and from the first interaction, we were impressed with their professionalism and transparency. They explained the recovery process in detail and reassured us that they had the skills and expertise to track down the perpetrators and recover our funds. This gave us a renewed sense of hope, something we hadn’t felt in months. What truly stood out during our experience with Rapid Digital Recovery was their dedication to the recovery process. The team went above and beyond, using sophisticated tracking tools and cyber forensics to gather critical information. Within a matter of weeks, they had successfully located the funds and traced the scam back to the fraudsters responsible. They worked with the authorities to ensure the criminals were held accountable for their actions. To our relief, the team at Rapid Digital Recovery was able to recover every single penny we had lost. The funds were returned in full, and the sense of closure we felt was invaluable. We couldn’t have imagined such a positive outcome in the early stages of our recovery journey, and we are deeply grateful for the work they did. If you ever find yourself in a similar situation, I highly recommend contacting Rapid Digital Recovery. Their expertise, transparency, and dedication to their clients make them the go-to choice for anyone seeking to recover lost cryptocurrency or funds. They truly gave us back our financial future.  
    • This is my first time modding anything, so maybe just skill issue. I'm using Forge 54.0.12 and Temurin 21.0.5+11-LTS I wanted to create a custom keybind and to check whether it works I'd like to send a chat message. I tried using Minecraft.getInstance().player.sendSystemMessage(Component.literal("test")); but IntelliJ couldnt resolve sendSystemMessage(...). Since I saw people using it in earlier versions, I tried the same thing with 1.20.6(- 50.1.0), where it works fine, now I can't figure out if this is intentional and whether there are other options for sending chat messages. On that note, is there more documentation than https://docs.minecraftforge.net/en/1.21.x/? It seems very incomplete compared to something like the Oracle Java docs
    • Hi, i'm having this error and I wanna fix it. we try: -Reload drivers -Eliminate .minecraft -Eliminate Java -Restart launcher -Verify if minecraft is using gpu -Mods  in .minecraft is empty -Install the latest and recomended version of forge idk what i have to do, help me pls. the lastest log is: https://mclo.gs/WAMao8x  
    • Read the FAQ, Rule #2. (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/)  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.