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Textures not working in compiled mod


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Hey guys.


So, a couple of nights ago I tried to compile my mod for the first time so I could send it to some friends for bug hunting.


Now, I've compiled smaller mods before and they worked fine, but this mod is substantionally bigger than those ones, and I encountered a strange bug.


If I place the class files (in their correct folder structure) into my /mods folder, WITHOUT zipping it up, everything works fine.


If I zip it up, everything works fine, but the textures don't load. I don't get a classnotfound and the mod itself runs, so the file structure didn't change.


When I have it zipped, if I add a texture pack with my unzipped mod in (with classes removed, so just the images), the textures work as they are loaded from the pack. But, that's too much for standard players to install in the future, I want it to just be a zip like everyone elses.



Can anyone think of what's causing the issue? I know the textures are in the right place, because it works fine when it's unzipped.

I'm using 1.4.7, I don't know how relevant that is right now.

width=463 height=200


My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

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Zip root

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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