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Posted (edited)

I'm new to modding and just tried to create my first block. The block showed up successfully in my inventory as an item but when I placed the block it shows up as the black and magenta missing texture:

 

 I don't understand how this is possible because my models/item/tutorial_block.json file just redirects to the models/block/tutorial_block.json file like this:

{
    "parent": "bigbadboybob1:block/tutorial_block"
}

Here is my models/block/tutorial_block.json file:

{
    "parent": "block/cube_all",
    "textures": {
        "all": "bigbadboybob1:block/tutorial_block"
    }
}

Here is my main java file for reference:

package lucas.tutorialmod;

import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;

import lucas.tutorialmod.lists.BlockList;
import lucas.tutorialmod.lists.ItemList;
import lucas.tutorialmod.lists.ToolMaterialList;
import net.minecraft.block.Block;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.item.AxeItem;
import net.minecraft.item.BlockItem;
import net.minecraft.item.HoeItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.PickaxeItem;
import net.minecraft.item.ShovelItem;
import net.minecraft.item.SwordItem;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;

@Mod("bigbadboybob1")
public class TutorialMod {
	
	public static TutorialMod instance;
	public static final String modid = "bigbadboybob1";
	private static final Logger logger = LogManager.getLogger(modid);
	
	public static final ItemGroup tutorial = new TutorialItemGroup();
	
	public TutorialMod() {
		
		instance = this;
		
		FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
		FMLJavaModLoadingContext.get().getModEventBus().addListener(this::clientRegistries);

		MinecraftForge.EVENT_BUS.register(this);
	}
	
	private void setup(final FMLCommonSetupEvent event) {
		
		logger.info("Setup method registered.");
	}
	
	private void clientRegistries(final FMLClientSetupEvent event) {
		
		logger.info("Client method registered.");

	}
	
	@Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD)
	public static class RegistryEvents{
		
		@SubscribeEvent
		public static void registerItems(final RegistryEvent.Register<Item> event) {
			

			event.getRegistry().registerAll (
					
			ItemList.tutorial_item = new Item(new Item.Properties().group(tutorial)).setRegistryName(Location("tutorial_item")),
			
			ItemList.tutorial_block = new BlockItem(BlockList.tutorial_block, new Item.Properties().group(tutorial)).setRegistryName(BlockList.tutorial_block.getRegistryName())
			/*
			ItemList.tutorial_axe = new AxeItem(ToolMaterialList.tutorial, -10.0f, 2.0f, new Item.Properties().group(tutorial)).setRegistryName(Location("tutorial_axe")),
			ItemList.tutorial_hoe = new HoeItem(ToolMaterialList.tutorial, -40.0f, new Item.Properties().group(tutorial)).setRegistryName(Location("tutorial_hoe")),
			ItemList.tutorial_pickaxe = new PickaxeItem(ToolMaterialList.tutorial, -40, 2.0f, new Item.Properties().group(tutorial)).setRegistryName(Location("tutorial_pickaxe")),
			ItemList.tutorial_shovel = new ShovelItem(ToolMaterialList.tutorial, -40.0f, 2.0f, new Item.Properties().group(tutorial)).setRegistryName(Location("tutorial_axe")),
			ItemList.tutorial_sword = new SwordItem(ToolMaterialList.tutorial, 0, 2.0f, new Item.Properties().group(tutorial)).setRegistryName(Location("tutorial_axe"))
			*/
			);

			logger.info("Items registered");
		}
		
		@SubscribeEvent
		public static void registerBlocks(final RegistryEvent.Register<Block> event) {
			

			event.getRegistry().registerAll (
					
					BlockList.tutorial_block = new Block(Block.Properties.create(Material.IRON).hardnessAndResistance(2.0f, 3.0f).lightValue(5).sound(SoundType.SNOW)).setRegistryName(Location("tutorial_block"))
			);

			logger.info("Items registered");
		}
		
		private static ResourceLocation Location(String name) {
			return new ResourceLocation(modid, name);
		}
	}
}

 

Screenshot (69).png

 

EDIT:

Got this in the console when launching the mod:

[m[33m[14:25:09] [Server-Worker-3/WARN] [minecraft/ModelBakery]: Exception loading blockstate definition: bigbadboybob1:blockstates/tutorial_block.json: java.io.FileNotFoundException: bigbadboybob1:blockstates/tutorial_block.json
[m[33m[14:25:09] [Server-Worker-3/WARN] [minecraft/ModelBakery]: Exception loading blockstate definition: 'bigbadboybob1:blockstates/tutorial_block.json' missing model for variant: 'bigbadboybob1:tutorial_block#'

This is my blockstates file:

{
    "variants": {
        "": { "model": "bigbadboybob1:block/tutorial_block" }
    }
}

 

Edited by bigbadboybob
Posted

Are you sure it's under assets/<modid>/models/block/<block>.json? and is your blockstate under assets/<modid>/blockstates/<block>.json? For the model and the blockstate respectively?

Posted

Check and make sure your texture path is indeed:

src/main/resources/assets/<modid>/textures/block

and not

src/main/resources/assets/<modid>/textures/blocks

It's a common mistake.

Posted

Thanks everyone for replying I have looked over my directories multiple times and didn't see anything wrong but in case there is anything I'm missing, here is a screenshot of my directory:

 

Screenshot (76).png

Posted
24 minutes ago, bigbadboybob said:

Thanks everyone for replying I have looked over my directories multiple times and didn't see anything wrong but in case there is anything I'm missing, here is a screenshot of my directory:

 

Screenshot (76).png

Do you have a block item setup? If so is the texture applying to that?

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